Created
September 8, 2011 18:45
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simple script to locate sprites in a sprite sheet
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import pygame | |
import pygame.locals as locals | |
def check_adjacency(rect, px): | |
test_rect = pygame.Rect(rect.left-1, rect.top-1, rect.width+2, rect.height+2) | |
return test_rect.collidepoint(px[0], px[1]) | |
def find_groups(groups, px): | |
return [grp for grp in groups if check_adjacency(grp, px)] | |
def merge_rects(rect1, rect2): | |
if rect1.height == 0 or rect1.width == 0: | |
return rect2 | |
if rect2.height == 0 or rect2.width == 0: | |
return rect1 | |
top = min(rect1.top, rect2.top) | |
bottom = max(rect1.bottom, rect2.bottom) | |
left = min(rect1.left, rect2.left) | |
right = max(rect1.right, rect2.right) | |
return pygame.Rect(left, top, right-left, bottom-top) | |
def extend_rect(rect, px): | |
"""Extend rect to make it contain px.""" | |
top = min(rect.top, px[1]) | |
left = min(rect.left, px[0]) | |
bottom = rect.bottom if rect.bottom > px[1] else px[1]+1 | |
right = rect.right if rect.right > px[0] else px[0]+1 | |
rect.top = top | |
rect.left = left | |
rect.height = bottom - top | |
rect.width = right - left | |
if __name__ == "__main__": | |
time = pygame.time.Clock() | |
pygame.font.init() | |
font = pygame.font.SysFont("Courier", 15) | |
loading_font = pygame.font.SysFont("Courier", 30) | |
# image = pygame.image.load("sprite/test2.png") | |
image = pygame.image.load("sprite/travis2.png") | |
screen = pygame.display.set_mode(image.get_size(), 0, 32) | |
image = image.convert() | |
colorkey = (39, 83, 83, 255) | |
size = image.get_size() | |
total_pixels = size[0] * size[1] | |
processed_pixels = 0 | |
last_load = 0 | |
groups = [] | |
for y in xrange(size[1]): | |
for x in xrange(size[0]): | |
for event in pygame.event.get(): | |
if event.type == locals.QUIT: | |
exit(0) | |
processed_pixels += 1 | |
load = str(int(float(processed_pixels) * 100 / total_pixels)) + "%" | |
if load != last_load: | |
screen.blit(loading_font.render(load, True, (255, 255, 255), (0, 0, 0)), (0, 0)) | |
pygame.display.flip() | |
last_load = load | |
px = (x, y) | |
if image.get_at(px) != colorkey: | |
grps = find_groups(groups, px) | |
if grps: | |
# TODO: maybe extend_rect should change first rect in-place | |
groups.remove(grps[0]) | |
extend_rect(grps[0], px) | |
if len(grps) > 1: | |
for grp in grps[1:]: | |
grps[0] = merge_rects(grps[0], grp) | |
groups.remove(grp) | |
groups.append(grps[0]) | |
else: | |
groups.append(pygame.Rect(px[0], px[1], 1, 1)) | |
running = True | |
while running: | |
for event in pygame.event.get(): | |
if event.type == locals.QUIT: | |
running = False | |
screen.blit(image, (0, 0)) | |
for rect in groups: | |
pygame.draw.rect(screen, (255, 0, 0), rect, 1) | |
mousepos = pygame.mouse.get_pos() | |
for rect in groups: | |
if rect.collidepoint(mousepos[0], mousepos[1]): | |
text = font.render( | |
"%s, %s, %s, %s" % (rect.top, rect.left, rect.width, rect.height), | |
True, (255, 255, 255), (0, 0, 0)) | |
screen.blit(text, rect) | |
pygame.display.flip() | |
time.tick(30) |
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