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Pokemon Game Example
package nl.delphinity.pokemon.model.general;
import nl.delphinity.pokemon.model.battle.Attack;
import nl.delphinity.pokemon.model.trainer.Trainer;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class Pokemon {
private final int maxPP;
private Random randomGenerator;
private final int currentPP;
private final Random r = new Random();
private PokemonData pokedata;
private Trainer owner;
private int currentHp;
private int maxHp;
private int level;
private int xpToNext;
private int currentXp;
public Pokemon(PokemonData pokedata) {
this.pokedata = pokedata;
this.currentHp = pokedata.maxHp;
this.maxHp = pokedata.maxHp;
this.currentPP = pokedata.maxPp;
this.maxPP = pokedata.maxPp;
this.level = 5;
this.xpToNext = 8;
this.currentXp = 0;
}
public PokemonData getPokedata() {
return pokedata;
}
public int getCurrentHp() {
return currentHp;
}
public void setCurrentHp(int currentHp) {
this.currentHp = currentHp;
}
public void setCurrentXp(int currentXp) {
this.currentXp = currentXp;
}
public int getLevel() {
return level;
}
public void setLevel(int level) {
this.level = level;
}
public Trainer getOwner() {
return owner;
}
public void setOwner(Trainer owner) {
this.owner = owner;
}
public int getMaxHp() {
return maxHp;
}
public void setMaxHp(int maxHp) {
this.maxHp = maxHp;
}
private int getXpToNext() {
return xpToNext;
}
public List<Attack> getAttacks() {
List<Attack> attacks = new ArrayList<>();
attacks.addAll(pokedata.specificAttacks);
attacks.addAll(pokedata.pokemonType.typeAttacks);
return attacks;
}
//TODO: US-PKM-O-4E
private void evolve() {
try
{
Thread.sleep(3000);
}
catch(InterruptedException ex)
{
Thread.currentThread().interrupt();
}
this.pokedata = pokedata.evolvesIn;
}
//TODO: US-PKM-O-4D
public void gainXp(int amount) {
if (amount + owner.getActivePokemon().currentXp >= xpToNext) {
levelUp();
int remainingXp = (owner.getActivePokemon().currentXp + amount) - xpToNext;
gainXp(remainingXp);
} else {
owner.getActivePokemon().currentXp = owner.getActivePokemon().currentXp + amount;
status();
}
}
//TODO: US-PKM-O-4C
private void levelUp() {
//US-PKM-O-4C: Pokemon should be able to level up
Random ran = new Random();
int hpIncrease = ran.nextInt(maxHp);
Pokemon activePokemon = owner.getActivePokemon();
activePokemon.setCurrentHp(maxHp + hpIncrease);
xpToNext = xpToNext * 2;
currentXp = 0;
evolveCheck();
activePokemon.level++;
}
//TODO: US-PKM-O-4E
private boolean evolveCheck() {
if (pokedata.evolvesIn != null && level >= pokedata.evolutionLevel) {
evolve();
return true;
} else {
return false;
}
}
//TODO: US-PKM-O-4
public void attack(Pokemon otherPokemon, Attack attack) {
//As a Pokemon trainer I want my Pokemon to be able to attack
attack.getPower();
if (otherPokemon.getCurrentHp() - attack.getPower() < 0) {
otherPokemon.setCurrentHp(0);
}
else {
otherPokemon.setCurrentHp(currentHp = otherPokemon.getCurrentHp() - attack.getPower());
}
}
//TODO: US-PKM-O-4B
public Attack getRandomAttack() {
List<Attack> attacks = new ArrayList<>();
attacks.addAll(pokedata.specificAttacks);
attacks.addAll(pokedata.pokemonType.typeAttacks);
int index = randomGenerator.nextInt(attacks.size());
return attacks.get(index);
}
public double getHpPercentage() {
return currentHp / maxHp * 100;
}
public void status() {
System.out.println("----------------");
System.out.println(this.getPokedata().name());
System.out.println("LVL " + this.level);
System.out.println("HP " + this.currentHp + "/" + this.maxHp);
System.out.println("PP" + this.currentPP + "/" + this.maxPP);
System.out.println("XP " + this.currentXp + "/" + this.xpToNext);
}
//TODO: US-PKM-O-5
public boolean isKnockout() {
if (currentHp <= 0) {
return true;
} else {
return false;
}
}
}
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