This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import os | |
__author__ = 'pahaz' | |
from dulwich.server import Backend, UploadPackHandler, ReceivePackHandler | |
from dulwich.repo import Repo | |
from dulwich import log_utils | |
from dulwich.server import ( | |
TCPGitServer, | |
) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import threading | |
import requests as r | |
import re | |
__author__ = 'pahaz' | |
def download(_from, _to, lock, f): | |
for i in range(_from, _to): | |
s = r.session() |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
class AsciiArtImage | |
{ | |
static int[][] makeZebraImg(int width, int height) | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
class Redactor | |
{ | |
static void Main(string[] args) | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
HANGMANPICS | |
+---+ | |
| | | |
| | |
| | |
| | |
| | |
========= |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading; | |
using System.Threading.Tasks; | |
namespace ClickerGame | |
{ | |
class Program |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.IO; | |
using System.Net; | |
using System.Net.Sockets; | |
using System.Text; | |
class HTTPServer | |
{ | |
public static void Main() | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.IO; | |
using System; | |
class Program | |
{ | |
static void Main() | |
{ | |
int z; | |
// afawfawfawfawf | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/usr/bin/env python3 | |
# encoding=utf-8 | |
from __future__ import print_function | |
from __future__ import unicode_literals | |
import string | |
ru_lang_translit_map = { | |
"Я": "Ja", "Ю": "Ju", 'Э': 'E', 'Ь': '\'', 'Ы': 'Y', 'Ъ': '\'', "Щ": "Sch", | |
"Ш": "Sh", "Ч": "Ch", "Ц": "Ts", 'Х': 'H', 'Ф': 'F', 'У': 'U', 'Т': 'T', | |
'С': 'S', 'Р': 'R', 'П': 'P', 'О': 'O', 'Н': 'N', 'М': 'M', 'Л': 'L', |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace Game | |
{ | |
class Program | |
{ |
OlderNewer