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void preparar_nuevo_round(char bosque[medidaGlobalBosque][medidaGlobalBosque]) { | |
limpiar_bosque(bosque); | |
reiniciar_posicion_arqueros(); | |
colocar_jugadores_en_bosque(bosque); | |
colocar_arboles_en_bosque(bosque); | |
} | |
void preparar_nueva_partida(char bosque[medidaGlobalBosque][medidaGlobalBosque]) { | |
preparar_nuevo_round(bosque); | |
flechazos_recibidos_jugador_1 = 0; | |
flechazos_recibidos_jugador_2 = 0; | |
} |
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