Created
August 5, 2020 21:52
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getBestColumnForCpu() { | |
const winnerColumn = this.getWinnerColumn(this.board, this.currentPlayer); | |
if (winnerColumn !== -1) { | |
console.log("Cpu chooses winner column"); | |
return winnerColumn; | |
} | |
// Check if adversary wins in the next move, if so, we take it | |
const adversary = this.getAdversary(this.currentPlayer); | |
const winnerColumnForAdversary = this.getWinnerColumn(this.board, adversary); | |
if (winnerColumnForAdversary !== -1) { | |
console.log("Cpu chooses take adversary's victory"); | |
return winnerColumnForAdversary; | |
} | |
const cpuStats = this.getColumnWithHighestScore(this.currentPlayer, this.board); | |
const adversaryStats = this.getColumnWithHighestScore(adversary, this.board); | |
console.log({ adversaryStats }); | |
console.log({ cpuStats }); | |
if (adversaryStats.highestCount > cpuStats.highestCount) { | |
console.log("CPU chooses take adversary highest score"); | |
// We take the adversary's best move if it is higher than CPU's | |
return adversaryStats.columnIndex; | |
} else if (cpuStats.highestCount > 1) { | |
console.log("CPU chooses highest count"); | |
return cpuStats.columnIndex; | |
} | |
const centralColumn = this.getCentralColumn(this.board); | |
if (centralColumn !== -1) { | |
console.log("CPU Chooses central column"); | |
return centralColumn; | |
} | |
// Finally we return a random column | |
console.log("CPU chooses random column"); | |
return this.getRandomColumn(this.board); | |
}, | |
getWinnerColumn(board, player) { | |
for (let i = 0; i < COLUMNS; i++) { | |
const boardClone = JSON.parse(JSON.stringify(board)); | |
const firstEmptyRow = this.getFirstEmptyRow(i, boardClone); | |
//Proceed only if row is ok | |
if (firstEmptyRow !== -1) { | |
boardClone[firstEmptyRow][i] = player; | |
// If this is winner, return the column | |
if (this.isWinner(player, boardClone)) { | |
return i; | |
} | |
} | |
} | |
return -1; | |
}, | |
getColumnWithHighestScore(player, board) { | |
const returnObject = { | |
highestCount: -1, | |
columnIndex: -1, | |
}; | |
for (let i = 0; i < COLUMNS; i++) { | |
const boardClone = JSON.parse(JSON.stringify(board)); | |
const firstEmptyRow = this.getFirstEmptyRow(i, boardClone); | |
if (firstEmptyRow !== -1) { | |
boardClone[firstEmptyRow][i] = player; | |
const firstFilledRow = this.getFirstFilledRow(i, boardClone); | |
if (firstFilledRow !== -1) { | |
let count = 0; | |
count = this.countUp(i, firstFilledRow, player, boardClone); | |
if (count > returnObject.highestCount) { | |
returnObject.highestCount = count; | |
returnObject.columnIndex = i; | |
} | |
count = this.countRight(i, firstFilledRow, player, boardClone); | |
if (count > returnObject.highestCount) { | |
returnObject.highestCount = count; | |
returnObject.columnIndex = i; | |
} | |
count = this.countUpRight(i, firstFilledRow, player, boardClone); | |
if (count > returnObject.highestCount) { | |
returnObject.highestCount = count; | |
returnObject.columnIndex = i; | |
} | |
count = this.countDownRight(i, firstFilledRow, player, boardClone); | |
if (count > returnObject.highestCount) { | |
returnObject.highestCount = count; | |
returnObject.columnIndex = i; | |
} | |
} | |
} | |
} | |
return returnObject; | |
}, | |
getRandomColumn(board) { | |
while (true) { | |
const boardClone = JSON.parse(JSON.stringify(board)); | |
const randomColumnIndex = this.getRandomNumberBetween(0, COLUMNS - 1); | |
const firstEmptyRow = this.getFirstEmptyRow(randomColumnIndex, boardClone); | |
if (firstEmptyRow !== -1) { | |
return randomColumnIndex; | |
} | |
} | |
}, | |
getCentralColumn(board) { | |
const boardClone = JSON.parse(JSON.stringify(board)); | |
const centralColumn = parseInt((COLUMNS - 1) / 2); | |
if (this.getFirstEmptyRow(centralColumn, boardClone) !== -1) { | |
return centralColumn; | |
} | |
return -1; | |
}, |
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