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parzivail / ItemID.cs
Created April 4, 2015 13:25
Terraria Content IDs
using System;
namespace Terraria.ID
{
public class ItemID
{
public const short PlatinumBow = -48;
public const short PlatinumHammer = -47;
public const short PlatinumAxe = -46;
public const short PlatinumShortsword = -45;
public const short PlatinumBroadsword = -44;
{
"forge_marker": 1,
"defaults": {
"textures": {
"#main": "pswm:luke"
},
"model": "pswm:luke.obj"
},
"variants": {
"normal": [
[19:02:04] [Client thread/INFO]: Created: 1024x1024 textures-atlas
[19:02:05] [Client thread/ERROR] [FML]: Exception loading model for variant pswm:luke#inventory for item "minecraft:apple", normal location exception:
net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model pswm:item/luke with loader VanillaLoader.INSTANCE, skipping
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:153) ~[ModelLoaderRegistry.class:?]
at net.minecraftforge.client.model.ModelLoader.loadItemModels(ModelLoader.java:318) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelBakery.loadVariantItemModels(ModelBakery.java:175) ~[ModelBakery.class:?]
at net.minecraftforge.client.model.ModelLoader.setupModelRegistry(ModelLoader.java:148) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelManager.onResourceManagerReload(ModelManager.java:28) [ModelManager.class:?]
at net.minecraft.client.resources.SimpleReloadableRe

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To claim this, I am signing this object:

package com.parzivail.pswm.gui;
import com.parzivail.pswm.Resources;
import com.parzivail.pswm.StarWarsMod;
import com.parzivail.pswm.dimension.PlanetInformation;
import com.parzivail.pswm.dimension.TradeRoute;
import com.parzivail.pswm.items.ItemQuestLog;
import com.parzivail.pswm.models.ModelPlanetCube;
import com.parzivail.pswm.models.vehicles.*;
import com.parzivail.pswm.network.MessageHyperdrive;
@parzivail
parzivail / blobs.fs
Created January 10, 2017 20:15
Noises
// Author: @patriciogv - 2015
// Title: Metaballs
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
{
"forge_marker": 1,
"defaults": {
"model": "pswm:a280.obj",
"custom": {
"flipUVs": "v"
}
},
"variants": {
"inventory": [
@parzivail
parzivail / .hyper.css
Last active August 10, 2017 00:53
Hyper settings
/* #window */
/* #terminal */
* {
font-variant-ligatures: contextual;
}
.cursor-node[focus="true"] {
mix-blend-mode: difference;
animation: blink 2s infinite ease-in-out;
@parzivail
parzivail / keymap.c
Last active September 28, 2018 20:23
Prime_M QMK keymap
/* Copyright 2018 Jumail Mundekkat
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
Named Binary Tag specification
NBT (Named Binary Tag) is a tag based binary format designed to carry large amounts of binary data with smaller amounts of additional data.
An NBT file consists of a single GZIPped Named Tag of type TAG_Compound.
A Named Tag has the following format:
byte tagType
TAG_String name
[payload]