void addFace(ofMesh& mesh, ofVec3f a, ofVec3f b, ofVec3f c) {
ofVec3f normal = ((b - a).cross(c - a)).normalize();
mesh.addNormal(normal);
mesh.addVertex(a);
mesh.addNormal(normal);
mesh.addVertex(b);
mesh.addNormal(normal);
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| #!/bin/sh | |
| while : ; | |
| do /path/app; | |
| sleep 30; | |
| done |
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| string serialIn; | |
| unsigned char buffer[1]; | |
| while( readBytes( buffer, 1) > 0){ | |
| if (buffer[0] == '\n'){ | |
| break; | |
| } | |
| serialIn.push_back(buffer[0]); | |
| }; |
ofAppGlutWindow window;
#if defined (TARGET_OSX)
window.setGlutDisplayString("rgba double samples>=4 depth");
#endif
ofSetupOpenGL(&window, 1280,1024, OF_WINDOW);
void billBoard(){
ofVec3f objectLookAt = ofVec3f(0,0,1);
ofVec3f objToCam = cam.getGlobalPosition();
objToCam.normalize();
float theta = objectLookAt.angle(objToCam);
ofVec3f axisOfRotation = objToCam.crossed(objectLookAt);
axisOfRotation.normalize();
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| void rotateTo(ofPoint _dir){ | |
| ofVec3f newTarget = _dir; | |
| newTarget.normalize(); | |
| ofVec3f up( 0, -1, 0 ); | |
| ofVec3f axis = up.crossed( newTarget ); | |
| axis.normalize(); | |
| float angle = up.angle( newTarget ); | |
| ofRotate( angle, axis.x, axis.y, axis.z ); | |
| } |
ofBuffer buffer = ofBufferFromFile(_file);
while(!buffer.isLastLine()) {
string temp = buffer.getNextLine();
if(temp.length() != 0) {
vector<string> values = ofSplitString(temp, ",");
// ofToInt(value[0]);
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