RCube Shader
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<script type="x-shader/x-vertex" id="vertexshader"> | |
attribute float alpha; | |
varying float vAlpha; | |
// Coloring: https://stackoverflow.com/questions/25740054/three-js-passing-vertex-colors-to-fragment-shader | |
varying vec3 vColor; | |
void main() { | |
vColor = color; | |
vAlpha = alpha; | |
mat4 newViewMatrix = modelViewMatrix; | |
mat4 newProjectionMatrix = projectionMatrix; | |
vec4 mvPosition = newViewMatrix * vec4( position, 1.0 ); | |
// gl_PointSize = 3700.0 / length( mvPosition.xyz ); | |
// gl_PointSize = 1200.0 / length( mvPosition.xyz ); | |
gl_PointSize = 3000.0 / length( mvPosition.xyz ); | |
gl_Position = newProjectionMatrix * mvPosition; | |
} | |
</script> | |
<script type="x-shader/x-vertex" id="vertexshaderCurrentSlice"> | |
attribute float alpha; | |
varying float vAlpha; | |
// Coloring: https://stackoverflow.com/questions/25740054/three-js-passing-vertex-colors-to-fragment-shader | |
varying vec3 vColor; | |
void main() { | |
vColor = color; | |
vAlpha = alpha; | |
mat4 newViewMatrix = modelViewMatrix; | |
mat4 newProjectionMatrix = projectionMatrix; | |
vec4 mvPosition = newViewMatrix * vec4( position, 1.0 ); | |
gl_PointSize = 7000.0 / length( mvPosition.xyz ); | |
gl_Position = newProjectionMatrix * mvPosition; | |
} | |
</script> | |
<script type="x-shader/x-fragment" id="fragmentshader"> | |
varying float vAlpha; | |
varying vec3 vColor; | |
void main() { | |
gl_FragColor = vec4(vColor.rgb, 1); | |
gl_FragColor.a *= vAlpha; | |
} | |
</script> |
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