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September 4, 2019 11:58
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babylonjs webxr basic demo
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<!DOCTYPE html> | |
<html> | |
<head> | |
<script src="https://code.jquery.com/pep/0.4.2/pep.min.js"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.6.2/dat.gui.min.js"></script> | |
<script src="https://preview.babylonjs.com/ammo.js"></script> | |
<script src="https://preview.babylonjs.com/cannon.js"></script> | |
<script src="https://preview.babylonjs.com/Oimo.js"></script> | |
<script src="https://preview.babylonjs.com/gltf_validator.js"></script> | |
<script src="https://preview.babylonjs.com/earcut.min.js"></script> | |
<script src="https://preview.babylonjs.com/babylon.js"></script> | |
<script src="https://preview.babylonjs.com/inspector/babylon.inspector.bundle.js"></script> | |
<script src="https://preview.babylonjs.com/materialsLibrary/babylonjs.materials.min.js"></script> | |
<script src="https://preview.babylonjs.com/proceduralTexturesLibrary/babylonjs.proceduralTextures.min.js"></script> | |
<script src="https://preview.babylonjs.com/postProcessesLibrary/babylonjs.postProcess.min.js"></script> | |
<script src="https://preview.babylonjs.com/loaders/babylonjs.loaders.js"></script> | |
<script src="https://preview.babylonjs.com/serializers/babylonjs.serializers.min.js"></script> | |
<script src="https://preview.babylonjs.com/gui/babylon.gui.min.js"></script> | |
<style> | |
html, body { | |
overflow: hidden; | |
width: 100%; | |
height: 100%; | |
margin: 0; | |
padding: 0; | |
} | |
#renderCanvas { | |
width: 100%; | |
height: 100%; | |
touch-action: none; | |
} | |
</style> | |
</head> | |
<body> | |
<canvas id="renderCanvas"></canvas> | |
<script> | |
var canvas = document.getElementById("renderCanvas"); | |
var createScene = async function() { | |
var scene = new BABYLON.Scene(engine); | |
var sphere = BABYLON.Mesh.CreateIcoSphere("sphere", {radius:0.2, flat:true, subdivisions: 1}, this.scene); | |
sphere.position.y = 1; | |
sphere.material = new BABYLON.StandardMaterial("sphere material",scene) | |
var light = new BABYLON.DirectionalLight("light", new BABYLON.Vector3(0, -0.5, 1.0), scene); | |
light.position = new BABYLON.Vector3(0, 5, -2); | |
var camera = new BABYLON.ArcRotateCamera("camera", -Math.PI / 2, Math.PI / 4, 3, new BABYLON.Vector3(0, 1, 0), scene); | |
camera.attachControl(canvas, true); | |
scene.activeCamera.beta += 0.8; | |
var environment = scene.createDefaultEnvironment({ enableGroundShadow: true }); | |
environment.setMainColor(BABYLON.Color3.FromHexString("#74b9ff")) | |
environment.ground.parent.position.y = 0; | |
environment.ground.position.y = 0 | |
var shadowGenerator = new BABYLON.ShadowGenerator(1024, light); | |
shadowGenerator.useBlurExponentialShadowMap = true; | |
shadowGenerator.blurKernel = 32; | |
shadowGenerator.addShadowCaster(sphere, true); | |
var xr = await scene.createDefaultXRExperienceAsync({floorMeshes: [environment.ground]}) | |
xr.baseExperience.onStateChangedObservable.add((state)=>{ | |
if(state === BABYLON.WebXRState.IN_XR){ | |
// When entering webXR, position the user's feet at 0,0,-1 | |
xr.baseExperience.setPositionOfCameraUsingContainer(new BABYLON.Vector3(0,xr.baseExperience.camera.position.y,-1)) | |
} | |
}) | |
// Runs every frame to rotate the sphere | |
scene.onBeforeRenderObservable.add(()=>{ | |
sphere.rotation.y += 0.0001*scene.getEngine().getDeltaTime(); | |
sphere.rotation.x += 0.0001*scene.getEngine().getDeltaTime(); | |
}) | |
// GUI | |
var plane = BABYLON.Mesh.CreatePlane("plane", 1); | |
plane.position = new BABYLON.Vector3(0.4, 1.5, 0.4) | |
var advancedTexture = BABYLON.GUI.AdvancedDynamicTexture.CreateForMesh(plane); | |
var panel = new BABYLON.GUI.StackPanel(); | |
advancedTexture.addControl(panel); | |
var header = new BABYLON.GUI.TextBlock(); | |
header.text = "Color GUI"; | |
header.height = "100px"; | |
header.color = "white"; | |
header.textHorizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER; | |
header.fontSize = "120" | |
panel.addControl(header); | |
var picker = new BABYLON.GUI.ColorPicker(); | |
picker.value = sphere.material.diffuseColor; | |
picker.horizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER; | |
picker.height = "350px"; | |
picker.width = "350px"; | |
picker.onValueChangedObservable.add(function(value) { | |
sphere.material.diffuseColor.copyFrom(value); | |
}); | |
panel.addControl(picker); | |
return scene; | |
}; | |
var colors = { | |
seaFoam: BABYLON.Color3.FromHexString("#16a085"), | |
green: BABYLON.Color3.FromHexString("#27ae60"), | |
blue: BABYLON.Color3.FromHexString("#2980b9"), | |
purple: BABYLON.Color3.FromHexString("#8e44ad"), | |
navy: BABYLON.Color3.FromHexString("#2c3e50"), | |
yellow: BABYLON.Color3.FromHexString("#f39c12"), | |
orange: BABYLON.Color3.FromHexString("#d35400"), | |
red: BABYLON.Color3.FromHexString("#c0392b"), | |
white: BABYLON.Color3.FromHexString("#bdc3c7"), | |
gray: BABYLON.Color3.FromHexString("#7f8c8d") | |
} | |
__createScene = createScene; | |
var engine = new BABYLON.Engine(canvas, true, { preserveDrawingBuffer: true, stencil: true }); | |
createScene().then(scene => { | |
engine.runRenderLoop(() => scene.render()); | |
window.addEventListener("resize", function () { | |
engine.resize(); | |
}); | |
}); | |
</script> | |
</body> | |
</html> |
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