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Show Usages of MonoBehaviours
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections.Generic; | |
using System; | |
/// <summary> | |
/// Add the 'Show Usages' menu item which lists all usages of a script in prefabs. | |
/// This is useful to check if a script is still used anywhere. | |
/// </summary> | |
public static class ShowScriptUsages { | |
[MenuItem("Assets/Show Usages",true)] | |
private static bool ShowUsagesCheck() | |
{ | |
if (Selection.assetGUIDs.Length != 1){ | |
return false; | |
} | |
return GetScriptType() != null; | |
} | |
[MenuItem("Assets/Show Usages")] | |
private static void ShowUsages() | |
{ | |
var type = GetScriptType(); | |
foreach (var go in ShowAllAssets(type)){ | |
var goTransform = go.transform; | |
var rootGO = PrefabUtility.FindPrefabRoot(go); | |
var rootTransform = rootGO.transform; | |
string pathInPrefab = string.Empty; | |
if (rootTransform != goTransform) { | |
pathInPrefab = ":" + GetPathInPrefab("",goTransform,rootTransform).TrimEnd('/'); | |
} | |
Debug.Log(AssetDatabase.GetAssetPath(rootTransform)+pathInPrefab,rootGO); | |
} | |
} | |
private static IEnumerable<GameObject> ShowAllAssets(System.Type type) | |
{ | |
foreach (var assetPath in AssetDatabase.GetAllAssetPaths()){ | |
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(assetPath); | |
if (prefab != null){ | |
foreach (var comp in prefab.GetComponentsInChildren(type,true)){ | |
yield return comp.gameObject; | |
} | |
} | |
} | |
} | |
private static Type GetScriptType(){ | |
string guid = Selection.assetGUIDs[0]; | |
return AssetDatabase.LoadAssetAtPath<MonoScript>(AssetDatabase.GUIDToAssetPath(guid)).GetClass(); | |
} | |
private static string GetPathInPrefab(string path, Transform go, Transform root) | |
{ | |
string childPath = path + root.name+ "/"; | |
if (root == go){ | |
return childPath; | |
} | |
foreach (Transform child in root) { | |
string subPath = GetPathInPrefab(childPath, go, child); | |
if (subPath!=null){ | |
return subPath; | |
} | |
} | |
return null; | |
} | |
} |
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