Created
July 7, 2016 10:37
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Sprite shader with an emission map in the material
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Shader "Sprites/Diffuse Emit" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
_EmissionTex ("Emission Texture", 2D) = "white"{} | |
_Color ("Tint", Color) = (1,1,1,1) | |
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 | |
} | |
SubShader | |
{ | |
Tags | |
{ | |
"Queue"="Transparent" | |
"IgnoreProjector"="True" | |
"RenderType"="Transparent" | |
"PreviewType"="Plane" | |
"CanUseSpriteAtlas"="True" | |
} | |
Cull Off | |
Lighting Off | |
ZWrite Off | |
Blend One OneMinusSrcAlpha | |
CGPROGRAM | |
#pragma surface surf Lambert vertex:vert nofog keepalpha | |
#pragma multi_compile _ PIXELSNAP_ON | |
#pragma shader_feature ETC1_EXTERNAL_ALPHA | |
sampler2D _MainTex; | |
sampler2D _EmissionTex; | |
fixed4 _Color; | |
sampler2D _AlphaTex; | |
struct Input | |
{ | |
float2 uv_MainTex; | |
fixed4 color; | |
}; | |
void vert (inout appdata_full v, out Input o) | |
{ | |
#if defined(PIXELSNAP_ON) | |
v.vertex = UnityPixelSnap (v.vertex); | |
#endif | |
UNITY_INITIALIZE_OUTPUT(Input, o); | |
o.color = v.color * _Color; | |
} | |
fixed4 SampleSpriteTexture (float2 uv) | |
{ | |
fixed4 color = tex2D (_MainTex, uv); | |
#if ETC1_EXTERNAL_ALPHA | |
color.a = tex2D (_AlphaTex, uv).r; | |
#endif //ETC1_EXTERNAL_ALPHA | |
return color; | |
} | |
void surf (Input IN, inout SurfaceOutput o) | |
{ | |
fixed4 c = SampleSpriteTexture (IN.uv_MainTex) * IN.color; | |
fixed4 e = tex2D(_EmissionTex,IN.uv_MainTex) * IN.color; | |
o.Albedo = c.rgb * c.a; | |
o.Alpha = c.a; | |
o.Emission = e; | |
} | |
ENDCG | |
} | |
Fallback "Transparent/VertexLit" | |
} |
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