Created
January 9, 2017 22:04
-
-
Save pharan/f5a58df99b6ed922c6916428990dcc12 to your computer and use it in GitHub Desktop.
A sample MonoBehaviour for Spine-Unity that holds a collection of SkeletonAnimation components and updates their animation at a certain limited rate.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections.Generic; | |
namespace Spine.Unity.Examples { | |
public class SampleManualUpdate : MonoBehaviour { | |
[Range(0f, 1/8f)] | |
[Tooltip("To specify a framerate, type 1/framerate in the inspector text box.")] | |
public float timeBetweenFrames = 1f/24f; //24 fps | |
public List<SkeletonAnimation> components; | |
float timeOfLastUpdate; | |
float accumulator; | |
bool doLateUpdate; | |
void OnValidate () { | |
if (timeBetweenFrames < 0) | |
timeBetweenFrames = 0; | |
} | |
void OnEnable () { | |
timeOfLastUpdate = Time.time; | |
} | |
void Start () { | |
for (int i = 0, n = components.Count; i < n; i++) { | |
var skeletonAnimation = components[i]; | |
skeletonAnimation.Initialize(false); | |
skeletonAnimation.clearStateOnDisable = false; | |
skeletonAnimation.enabled = false; | |
skeletonAnimation.Update(0); | |
skeletonAnimation.LateUpdate(); | |
} | |
} | |
void Update () { | |
if (timeBetweenFrames <= 0) return; | |
accumulator += Time.deltaTime; | |
bool doUpdate = false; | |
if (accumulator > timeBetweenFrames) { | |
accumulator = accumulator % timeBetweenFrames; | |
doUpdate = true; | |
} | |
if (doUpdate) { | |
float time = Time.time; | |
float updateDelta = time - timeOfLastUpdate; | |
for (int i = 0, n = components.Count; i < n; i++) | |
components[i].Update(updateDelta); // Update AnimationState | |
doLateUpdate = true; | |
timeOfLastUpdate = time; | |
} | |
} | |
void LateUpdate () { | |
if (doLateUpdate) { | |
for (int i = 0, n = components.Count; i < n; i++) | |
components[i].LateUpdate(); // Generate Mesh | |
doLateUpdate = false; | |
} | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment