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<root> | |
<Trait FullName="OpenRA.Mods.Common.Traits.EjectOnDeath" | |
Description="Eject a ground soldier or a paratrooper while in the air."> | |
<Field Name="PilotActor" | |
Kind="System.String" | |
Description="Name of the unit to eject. This actor type needs to have the Parachutable trait defined." | |
DefaultValue="E1"></Field> | |
<Field Name="SuccessRate" | |
Kind="System.Int32" | |
Description="Probability that the aircraft's pilot gets ejected once the aircraft is destroyed." | |
DefaultValue="50"></Field> | |
<Field Name="ChuteSound" | |
Kind="System.String" | |
Description="Sound to play when ejecting the pilot from the aircraft." | |
DefaultValue="chute1.aud"></Field> | |
<Field Name="EjectInAir" | |
Kind="System.Boolean" | |
Description="Can a destroyed aircraft eject its pilot while it has not yet fallen to ground level?" | |
DefaultValue="false"></Field> | |
<Field Name="EjectOnGround" | |
Kind="System.Boolean" | |
Description="Can a destroyed aircraft eject its pilot when it falls to ground level?" | |
DefaultValue="false"></Field> | |
<Field Name="AllowUnsuitableCell" | |
Kind="System.Boolean" | |
Description="Risks stuck units when they don't have the Paratrooper trait." | |
DefaultValue="false"></Field> | |
</Trait> | |
</root> |
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