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@pixelkritzel
Created August 11, 2018 14:40
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Electron Fiddle Gist
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Hello World!</title>
</head>
<body>
<h1>Hello World!</h1>
<!-- All of the Node.js APIs are available in this renderer process. -->
We are using Node.js <script>document.write(process.versions.node)</script>,
Chromium <script>document.write(process.versions.chrome)</script>,
and Electron <script>document.write(process.versions.electron)</script>.
<div id="app" />
<script>
// You can also require other files to run in this process
require('./renderer.js')
</script>
</body>
</html>
// Modules to control application life and create native browser window
const {app, BrowserWindow} = require('electron')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
function createWindow () {
// Create the browser window.
mainWindow = new BrowserWindow({width: 800, height: 600})
// and load the index.html of the app.
mainWindow.loadFile('index.html')
// Open the DevTools.
// mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
// This file is required by the index.html file and will
// be executed in the renderer process for that window.
// All of the Node.js APIs are available in this process.
const fs = require('fs')
let currentDirectory = process.env.HOME
const directoryContent = fs.readdirSync(currentDirectory)
const app = document.getElementById('app')
document.addEventListener('click', event => {
const {file} = event.target.dataset
if (file) {
displayFile(file)
}
})
displayDir(directoryContent)
function displayFile(file) {
const filePath = getFilePath(file)
if (fs.lstatSync(filePath).isFile()) {
const fileContent = fs.readFileSync(filePath)
app.innerHTML = fileContent
}
if (fs.lstatSync(filePath).isDirectory()) {
const dirContent = fs.readdirSync(filePath)
currentDirectory = filePath
displayDir(dirContent)
}
}
function displayDir(directoryContent) {
app.innerHTML =
`<ul>
${directoryContent.reduce((prev, file) => prev += `<li><button data-file="${file}">${file}</button></li>`, '')}
</li>`
}
function getFilePath(file) {
return `${currentDirectory}/${file}`
}
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