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@pixopoxo
Created November 3, 2019 04:01
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7/13 notes
--713--
double check results screen ("Sonic has passed")
no sega screen
no intro
no music on title screen
demos don't seem to be implemented yet (sonic does nothing but stand, tails looks up in mghz) no music here?
pressing start goes to level select
double check but the player select screen doesn't animate
music may be different on player select screen
title cards different?
no strike dash
no special stages? (check if they are implemented, use D297 and check $06 and $0D too!)
no speed shoes music (does it even work? seems not to but it does affect the sound driver)
invincibilty music may be different, double check
you start with 3 continues (double check this)
no 1up sound from monitors (esp. weird since it uses s2gg's)
-THZ-
ehz-like trail makes an odd noise?
boss music a bit different (slower, different)
level complete sound completely different
-GPZ-
gpz might be slightly different musically
death music is the game over music and might be different
loops may be broken at least in gpz
gpz boss intro is different
-SEZ-
crumbling platforms in SEZ incomplete
cannot speed up results screen by holding button
sez act 3 has layout problems
speed boosters may have palette issues
sez boss intro slower
-MGHZ-
MGHZ doesn't animate, palette cycle may be different
oil doesn't produce particles
3D platforms don't have exclusive sprites
double check boss, may act a bit different
-ALZ-
no water?
barrier tiles don't animate
boss may be a bit different
-EEZ-
music completely different
palette cycle different
conveyor tiles do not animate
softlock in act 1 at the tubes
sliding platform thing does not work properly
lasers do not work in act 3
final boss music different
no 2nd phase for final boss or it acts differently, double check
2nd phase doesn't die in one hit (double check)
grabbing the red emerald plays the credits music, but zone does not end
@pixopoxo
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pixopoxo commented Nov 3, 2019

  • special stages exist, need more research
  • the final EEZ track exists, id $95

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