Created
November 3, 2019 04:38
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5-17 notes
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---5/17--- | |
title screen different | |
press start does not flash | |
Sonic's sprites different | |
jet shoes never run out, cannot control up/down | |
some ring monitors may not work? at 94 rings when getting one nothing happened | |
results screen is broken/obviously just master system | |
ring count does not go down when hit by enemy | |
--thz-- | |
boss does not flash while being hit | |
when beating boss, the outro doesn't work properly and immediately goes to next level with no title card | |
check crumbling bricks | |
--gpz-- | |
3d platforms act differently, slowing sink | |
weird spring out of nowhere beneath 3d platform | |
collision seems broken in the tubes | |
crumbling brick sprites are larger | |
act 3 has a monitor slightly offscreen in beginning | |
act 3 boss loading messes up palette | |
boss animates way differently | |
explosions may be different? | |
Sonic will just run immediately and ignores his y position | |
--sez-- | |
starts in midair | |
does not animate | |
layout seems broken | |
uses mghz assets - except the bg color is pink | |
--mghz-- | |
uses master system palette | |
does not animate | |
act 2 has a blank monitor in the beginning (may be the same as gpz act 3?) | |
does not have a death plane | |
act 2 seems a bit unfinished in the lower right corner of the level | |
boss arena different - bottomless pit | |
boss has an extra animation | |
boss can hide his head like a turtle | |
--apz-- | |
completely different look | |
completely different layout | |
no objects | |
act 2 palette corrupted | |
act 2 a copy of act 1 | |
act 3 a copy of act 1 | |
--eez-- | |
does not animate at all - no palette cycling | |
unusual unused tile at the beginning | |
no objects | |
act 2 has a boss - graphics are messed up | |
it's apz's boss | |
phase 2 of boss seems broken | |
buttons and lasers broken | |
layout differences in act 3 |
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