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August 25, 2024 14:15
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Three.js Example: Camera Along Path
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import * as THREE from 'three' | |
import { TeapotGeometry } from 'three/examples/jsm/geometries/TeapotGeometry' | |
const CAMERA_POSITION = [6, 3, 4] | |
const CAMERA_TARGET_POSITION = [0, 0, 0] | |
const ENV_MAPS = [ | |
'assets/skybox/front.png', | |
'assets/skybox/back.png', | |
'assets/skybox/up.png', | |
'assets/skybox/down.png', | |
'assets/skybox/left.png', | |
'assets/skybox/right.png', | |
] | |
/** | |
* Usage: | |
* const app = new FlyingCamera('app-container') | |
* app.run() | |
*/ | |
class FlyingCamera { | |
static id = 'FlyingCamera' | |
constructor (containerId) { | |
this.container = document.getElementById(containerId) | |
this.width = this.container.offsetWidth | |
this.height = this.container.offsetHeight | |
this.camera = new THREE.PerspectiveCamera(45, this.width / this.height, .1, 1000) | |
this.camera.position.set(...CAMERA_POSITION) | |
this.camera.lookAt(...CAMERA_TARGET_POSITION) | |
this.cameraPath = null | |
this.cameraPosition = 1 | |
// renderer | |
this.renderer = new THREE.WebGLRenderer({ | |
antialias: true | |
}) | |
this.renderer.outputEncoding = THREE.sRGBEncoding | |
this.renderer.setPixelRatio(window.devicePixelRatio) | |
this.renderer.setSize(this.width, this.height) | |
this.renderer.shadowMap.enabled = true | |
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap | |
this.container.appendChild(this.renderer.domElement) | |
// scene | |
this.scene = new THREE.Scene() | |
this.setScene() | |
// on resize | |
window.addEventListener('resize', this.onResize.bind(this), false) | |
} | |
setScene() { | |
// scene | |
this.scene.background = new THREE.Color( 0xeeeeee ) | |
this.scene.fog = new THREE.Fog( 0xeeeeee, 4, 20 ) | |
// camera path | |
this.cameraPath = new THREE.CatmullRomCurve3( | |
[ | |
new THREE.Vector3(6, 3, 4), | |
new THREE.Vector3(-5.5, 1.75, 3.5), | |
new THREE.Vector3(-5, .5, -3), | |
new THREE.Vector3(5.5, 1.75, -3.5) | |
] | |
) | |
this.cameraPath.curveType = 'centripetal' | |
this.cameraPath.closed = true | |
const v = new THREE.Vector3() | |
this.cameraPath.getPointAt(this.cameraPosition, v) | |
this.camera.position.set(...v.toArray()) | |
// lights | |
const ambientLight = new THREE.HemisphereLight( 0xffffff, 0xbfd4d2, 4 ) | |
this.scene.add( ambientLight ) | |
const dirLight = new THREE.DirectionalLight( 0xffffff, 1 ) | |
dirLight.position.set( 0, 2, 1 ).multiplyScalar( 6 ) | |
dirLight.castShadow = true | |
dirLight.shadow.mapSize.setScalar( 2048 ) | |
dirLight.shadow.bias = - 1e-4 | |
dirLight.shadow.normalBias = 1e-4 | |
this.scene.add( dirLight ) | |
// geometry | |
const ground = new THREE.Mesh( | |
new THREE.PlaneGeometry(15, 15), | |
new THREE.MeshStandardMaterial( { | |
color: 0xaaaaaa, | |
side: THREE.DoubleSide | |
} ), | |
) | |
ground.receiveShadow = true | |
ground.rotation.x = - Math.PI / 2 | |
ground.position.y = -0.9 | |
this.scene.add( ground ) | |
const envMap = new THREE.CubeTextureLoader().load( ENV_MAPS ) | |
envMap.mapping = THREE.CubeRefractionMapping | |
const teapot = new THREE.Mesh( | |
new TeapotGeometry( 1, 10, false, true ), | |
new THREE.MeshPhysicalMaterial({ | |
color: 0x0099cc, | |
metalness: 1.0, | |
roughness: 0.5, | |
clearcoat: 1.0, | |
clearcoatRoughness: 0.03, | |
envMap, | |
refractionRatio: 0.95, | |
side: THREE.DoubleSide | |
}) | |
) | |
teapot.side = THREE.DoubleSide | |
teapot.castShadow = true | |
this.scene.add( teapot ) | |
} | |
update() { | |
const v = new THREE.Vector3() | |
this.cameraPosition -= .001 | |
if (this.cameraPosition < 0) { | |
this.cameraPosition = 1 | |
} | |
this.cameraPath.getPointAt(this.cameraPosition, v) | |
this.camera.position.set(...v.toArray()) | |
this.camera.lookAt(...CAMERA_TARGET_POSITION) | |
this.renderer.render(this.scene, this.camera) | |
} | |
run() { | |
requestAnimationFrame(() => this.run()) | |
this.update() | |
} | |
onResize() { | |
this.width = this.container.offsetWidth | |
this.height = this.container.offsetHeight | |
this.camera.aspect = this.width / this.height | |
this.camera.updateProjectionMatrix() | |
this.renderer.setSize(this.width, this.height) | |
} | |
destroy() {} | |
} | |
export default FlyingCamera |
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