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Launches one homing rocket after the other while your character is slowed with debuffs
This ability activates when you get hit below half your health.
Mode 1. Shoots in opposite directions.
Mode 2. Shoots in a v shape.
Mode 3. Shoots in a tight v shape.
Each upgrade will add 1 guardian to deploy. Guardians stay close and use melee.
Deploy a guardian
Heals users around you. The amount of healing is based on the Upgrade and Health Stored.
Takes life of allies around you, and your own hp too. This increases stored health.
At max stored health, this allows you to increase the max HP of allies around you, as well as yourself.
Takes you back to where you were previously, including your hp.
Forces enemies to stay still for a period of time.
Places a sentry.
Upgrades the closest sentry.
Picks up the closest sentry.
Changes sentry type to place.
Minishark wielding sentry. Small damage, but rapid firing.
Sniper wielding sentry. High damage, but slow fire rate.
Unarmed Sentry. Debuffs enemies that get close with Confused and Ichor.
Grenade Sentry. Good knockback and area damage. Slow fire rate.
Unarmed Sentry. Stores score that it pays out at the end of the round. Score is gained by nearby other sentries (not other peoples sentries) hitting enemies, or from other sentries (not other peoples) being killed.
Melee sentry. Wields a really slow and low damaging platinum shortsword. High health.
You must be at least a Trading Member (or Crew) to be able to unlock abilities.
Getting Crew
Pushes enemies away.
Pulls enemies towards you.
Applies an upward velocity to your character. Can be used while in the air.
Getting to round 10, in 100 different solo matches.
Activate charging mode to charge up a burst of healing via damage.
Complete round 15 on Shadow's Descent.
Make a wish (you don't make it, your character does).
Only while wearing the full vampire vanity.
Heal through damage at the expense of suffering increasing debuffs
Leave your body and ignore enemies to travel around the map, use chests and revive others. Your body may still take damage and die. Using this again will return you to your body.
Send out a projection of yourself that will take the aggro of enemies.
Get to round 12 without taking damage while using Coward.
Have a regen buff while close to enemies (requires line of sight). Regen buffs increase with the closer to enemies you are. When getting hurt, gain random debuffs.
Spawns the Contractor. He will give out contracts that you can accept for a buy-in amount. If you complete the contract, you will be payed the reward. Contracts spawn special mobs that you must kill within a time limit to complete the contract.