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@positlabs
Last active December 22, 2015 21:57
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Respond to cuepoints during video playback
/*
// mapping cues to methods
var cuepointMethods = {
"1": function(){},
"2.82": function(){},
"3.31": function(){}
};
// instantiate with <video>, and an array of cuepoint times => [1, 2.82, 3.31]
var cp = new CuePoints(document.querySelector('#video'), Object.keys(cuepointMethods));
// listen for cue event
cp.on('cue', function(cue){
// do something with the cue
// in this example, we map the cue to a method
cuepointMethods[cue]();
});
*/
window.CuePoints = function(video, cuepoints){
this.video = video;
this.cuepoints = cuepoints;
video.addEventListener('play', this._onPlayVideo.bind(this));
if(!video.paused) this._onPlayVideo();
};
// https://www.npmjs.com/package/backbone-events-standalone
CuePoints.prototype = BackboneEvents.mixin({});
CuePoints.prototype._onPlayVideo = function(){
this._prevTime = this.video.currentTime;
// start animationframe
this._onFrame();
};
CuePoints.prototype._onFrame = function(){
// only fire cue events if video is playing. Might not be wanted in some cases...
if(this.video.paused) return;
this.cuepoints.forEach(function(cuepoint){
if(cuepoint >= this._prevTime && cuepoint < this.video.currentTime){
this.trigger('cue', cuepoint);
}
}.bind(this));
this._prevTime = this.video.currentTime;
requestAnimationFrame(this._onFrame.bind(this));
};
CuePoints.prototype.destroy = function(){
this.video.removeEventListener('play', this._onPlayVideo);
this.video = null;
};
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