| egl_attrs : array of EGLint = { | |
| EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, // OpenGL ES 2.0 | |
| EGL_NATIVE_VISUAL_ID, visualid, // Use X11 VisualID | |
| EGL_DEPTH_SIZE, 16, // Depth | |
| EGL_STENCIL_SIZE, 1, // Stencil | |
| EGL_NONE | |
| } |
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