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@ppolsinelli

ppolsinelli/SceneMockupFlow.cs Secret

Created Aug 13, 2018
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What would you like to do?
One instector instance panel of a sequence (Unity For Game Design)
//put this in your scene manager class
[SerializeField]
List<ConfiguredPanel> Panels;
[Serializable]
public class ConfiguredPanel
{
public string Name;
public string Content1;
public CanvasGroup Panel;
public TextMeshProUGUI TextToType;
public float Duration;
public string AudioID;
}
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