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[OpenGLRenderer] Enabling debug mode 0 | |
[mono-rt] Stacktrace: | |
[mono-rt] | |
[mono-rt] at <unknown> <0xffffffff> | |
[mono-rt] at (wrapper managed-to-native) System.Net.Sockets.Socket.SetSocketOption_internal (intptr,System.Net.Sockets.SocketOptionLevel,System.Net.Sockets.SocketOptionName,object,byte[],int,int&) <0xffffffff> | |
[mono-rt] at System.Net.Sockets.Socket.SetSocketOption (System.Net.Sockets.SocketOptionLevel,System.Net.Sockets.SocketOptionName,object) <0x0011b> | |
[mono-rt] at Zeroconf.NetworkInterface/<NetworkRequestAsync>c__async0.MoveNext () <0x006ff> | |
[mono-rt] at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<Zeroconf.NetworkInterface/<NetworkRequestAsync>c__async0> (Zeroconf.NetworkInterface/<NetworkRequestAsync>c__async0&) <0x00057> | |
[mono-rt] at Zeroconf.NetworkInterface.NetworkRequestAsync (byte[],System.TimeSpan,int,int,System.Action`2<string, byte[]>,System.Threading.CancellationToken) <0x00183> | |
[mono-rt] at Zeroconf.ZeroconfResolver/<ResolveInternal>c__async2.MoveNext () <0x005d1> | |
[mono-rt] at (wrapper unbox) Zeroconf.ZeroconfResolver/<ResolveInternal>c__async2.MoveNext () <0xffffffff> | |
[mono-rt] at System.Threading.Tasks.SynchronizationContextContinuation.<Execute>m__0 (object) <0x00025> | |
[mono-rt] at Android.App.SyncContext/<Post>c__AnonStorey0.<>m__0 () <0x00019> | |
[mono-rt] at Java.Lang.Thread/RunnableImplementor.Run () <0x00028> | |
[mono-rt] at Java.Lang.IRunnableInvoker.n_Run (intptr,intptr) <0x0002c> | |
[mono-rt] at (wrapper dynamic-method) object.7d18f771-3d51-4e44-ba00-b181bd75641d (intptr,intptr) <0x0001b> | |
[mono-rt] at (wrapper native-to-managed) object.7d18f771-3d51-4e44-ba00-b181bd75641d (intptr,intptr) <0xffffffff> | |
[mono-rt] | |
[mono-rt] ================================================================= | |
[mono-rt] Got a SIGSEGV while executing native code. This usually indicates | |
[mono-rt] a fatal error in the mono runtime or one of the native libraries | |
[mono-rt] used by your application. | |
[mono-rt] ================================================================= |
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<linker> | |
<!--//System.Net.Sockets.Socket.SetSocketOption--> | |
<assembly fullname="System"> | |
<type fullname="System.Net.Sockets.Socket"> | |
<method name="SetSocketOption" /> | |
<!--<method signature="System.Void SetSocketOption(System.Net.Sockets.SocketOptionLevel,System.Net.Sockets.SocketOptionName,System.Object)" /> --> | |
</type> | |
</assembly> | |
</linker> |
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