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Animating, customizable Shimmer layout to be used as a substitute for LinearLayout
<declare-styleable name="ShimmerLinearLayout">
<attr name="auto_start_" format="boolean"/>
<attr name="base_alpha_" format="float"/>
<attr name="duration_" format="integer"/>
<attr name="repeat_count_" format="integer"/>
<attr name="repeat_delay_" format="integer"/>
<attr name="repeat_mode_" format="enum">
<enum name="restart" value="1"/>
<enum name="reverse" value="2"/>
</attr>
<attr name="angle_" format="enum">
<enum name="cw_0" value="0"/>
<enum name="cw_90" value="90"/>
<enum name="cw_180" value="180"/>
<enum name="cw_270" value="270"/>
</attr>
<attr name="dropOff_" format="float"/>
<attr name="fixed_width_" format="dimension"/>
<attr name="fixed_height_" format="dimension"/>
<attr name="intensity_" format="float"/>
<attr name="relative_width_" format="float"/>
<attr name="relative_height_" format="float"/>
<attr name="shape_" format="enum">
<enum name="linear" value="0"/>
<enum name="radial" value="1"/>
</attr>
<attr name="tilt_" format="float"/>
</declare-styleable>
// TODO: put package information here
import android.animation.Animator;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.RadialGradient;
import android.graphics.Shader;
import android.util.AttributeSet;
import android.util.Log;
import android.view.ViewTreeObserver;
import android.widget.LinearLayout;
// TODO: import your project's resource (R)
@SuppressWarnings("unused")
public class ShimmerLinearLayout extends LinearLayout {
private static final String TAG = "ShimmerLinearLayout";
private static final PorterDuffXfermode DST_IN_PORTER_DUFF_TRANSFER_MODE = new PorterDuffXfermode(PorterDuff.Mode.DST_IN);
// enum specifying the shape of the highlight mask applied to the contained view
public enum MaskShape {
LINEAR,
RADIAL
}
// enum controlling the angle of the highlight mask animation
public enum MaskAngle {
CW_0, // left to right
CW_90, // top to bottom
CW_180, // right to left
CW_270, // bottom to top
}
// struct storing various mask related parameters, which are used to construct the mask bitmap
private static class Mask {
MaskAngle angle;
float tilt;
float dropOff;
int fixedWidth;
int fixedHeight;
float intensity;
float relativeWidth;
float relativeHeight;
public MaskShape shape;
int maskWidth(int width) {
return fixedWidth > 0 ? fixedWidth : (int) (width * relativeWidth);
}
int maskHeight(int height) {
return fixedHeight > 0 ? fixedHeight : (int) (height * relativeHeight);
}
/**
* Get the array of colors to be distributed along the gradient of the mask bitmap
*
* @return An array of black and transparent colors
*/
int[] getGradientColors() {
switch (shape) {
default:
case LINEAR:
return new int[]{Color.TRANSPARENT, Color.BLACK, Color.BLACK, Color.TRANSPARENT};
case RADIAL:
return new int[]{Color.BLACK, Color.BLACK, Color.TRANSPARENT};
}
}
/**
* Get the array of relative positions [0..1] of each corresponding color in the colors array
*
* @return A array of float values in the [0..1] range
*/
float[] getGradientPositions() {
switch (shape) {
default:
case LINEAR:
return new float[]{
Math.max((1.0f - intensity - dropOff) / 2, 0.0f),
Math.max((1.0f - intensity) / 2, 0.0f),
Math.min((1.0f + intensity) / 2, 1.0f),
Math.min((1.0f + intensity + dropOff) / 2, 1.0f)};
case RADIAL:
return new float[]{
0.0f,
Math.min(intensity, 1.0f),
Math.min(intensity + dropOff, 1.0f)};
}
}
}
// struct for storing the mask translation animation values
private static class MaskTranslation {
int fromX;
int fromY;
int toX;
int toY;
public void set(int fromX, int fromY, int toX, int toY) {
this.fromX = fromX;
this.fromY = fromY;
this.toX = toX;
this.toY = toY;
}
}
private Paint mAlphaPaint;
private Paint mMaskPaint;
private Mask mMask;
private MaskTranslation mMaskTranslation;
private Bitmap mRenderMaskBitmap;
private Bitmap mRenderUnmaskBitmap;
private boolean mAutoStart;
private int mDuration;
private int mRepeatCount;
private int mRepeatDelay;
private int mRepeatMode;
private int mMaskOffsetX;
private int mMaskOffsetY;
private boolean mAnimationStarted;
private ViewTreeObserver.OnGlobalLayoutListener mGlobalLayoutListener;
protected ValueAnimator mAnimator;
protected Bitmap mMaskBitmap;
public ShimmerLinearLayout(Context context) {
this(context, null, 0);
}
public ShimmerLinearLayout(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public ShimmerLinearLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
setWillNotDraw(false);
mMask = new Mask();
mAlphaPaint = new Paint();
mMaskPaint = new Paint();
mMaskPaint.setAntiAlias(true);
mMaskPaint.setDither(true);
mMaskPaint.setFilterBitmap(true);
mMaskPaint.setXfermode(DST_IN_PORTER_DUFF_TRANSFER_MODE);
useDefaults();
if (attrs != null) {
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.ShimmerLinearLayout, 0, 0);
try {
if (a.hasValue(R.styleable.ShimmerLinearLayout_auto_start_)) {
setAutoStart(a.getBoolean(R.styleable.ShimmerLinearLayout_auto_start_, false));
}
if (a.hasValue(R.styleable.ShimmerLinearLayout_base_alpha_)) {
setBaseAlpha(a.getFloat(R.styleable.ShimmerLinearLayout_base_alpha_, 0));
}
if (a.hasValue(R.styleable.ShimmerLinearLayout_duration_)) {
setDuration(a.getInt(R.styleable.ShimmerLinearLayout_duration_, 0));
}
if (a.hasValue(R.styleable.ShimmerLinearLayout_repeat_count_)) {
setRepeatCount(a.getInt(R.styleable.ShimmerLinearLayout_repeat_count_, 0));
}
if (a.hasValue(R.styleable.ShimmerLinearLayout_repeat_delay_)) {
setRepeatDelay(a.getInt(R.styleable.ShimmerLinearLayout_repeat_delay_, 0));
}
if (a.hasValue(R.styleable.ShimmerLinearLayout_repeat_mode_)) {
setRepeatMode(a.getInt(R.styleable.ShimmerLinearLayout_repeat_mode_, 0));
}
if (a.hasValue(R.styleable.ShimmerLinearLayout_angle_)) {
int angle = a.getInt(R.styleable.ShimmerLinearLayout_angle_, 0);
switch (angle) {
default:
case 0:
mMask.angle = MaskAngle.CW_0;
break;
case 90:
mMask.angle = MaskAngle.CW_90;
break;
case 180:
mMask.angle = MaskAngle.CW_180;
break;
case 270:
mMask.angle = MaskAngle.CW_270;
break;
}
}
if (a.hasValue(R.styleable.ShimmerLinearLayout_shape_)) {
int shape = a.getInt(R.styleable.ShimmerLinearLayout_shape_, 0);
switch (shape) {
default:
case 0:
mMask.shape = MaskShape.LINEAR;
break;
case 1:
mMask.shape = MaskShape.RADIAL;
break;
}
}
if (a.hasValue(R.styleable.ShimmerLinearLayout_dropOff_)) {
mMask.dropOff = a.getFloat(R.styleable.ShimmerLinearLayout_dropOff_, 0);
}
if (a.hasValue(R.styleable.ShimmerLinearLayout_fixed_width_)) {
mMask.fixedWidth = a.getDimensionPixelSize(R.styleable.ShimmerLinearLayout_fixed_width_, 0);
}
if (a.hasValue(R.styleable.ShimmerLinearLayout_fixed_height_)) {
mMask.fixedHeight = a.getDimensionPixelSize(R.styleable.ShimmerLinearLayout_fixed_height_, 0);
}
if (a.hasValue(R.styleable.ShimmerLinearLayout_intensity_)) {
mMask.intensity = a.getFloat(R.styleable.ShimmerLinearLayout_intensity_, 0);
}
if (a.hasValue(R.styleable.ShimmerLinearLayout_relative_width_)) {
mMask.relativeWidth = a.getFloat(R.styleable.ShimmerLinearLayout_relative_width_, 0);
}
if (a.hasValue(R.styleable.ShimmerLinearLayout_relative_height_)) {
mMask.relativeHeight = a.getFloat(R.styleable.ShimmerLinearLayout_relative_height_, 0);
}
if (a.hasValue(R.styleable.ShimmerLinearLayout_tilt_)) {
mMask.tilt = a.getFloat(R.styleable.ShimmerLinearLayout_tilt_, 0);
}
} finally {
a.recycle();
}
}
}
/**
* Resets the layout to its default state. Any parameters that were set or modified will be reverted back to their
* original value. Also, stops the shimmer animation if it is currently playing.
*/
public void useDefaults() {
// Set defaults
setAutoStart(false);
setDuration(1000);
setRepeatCount(ObjectAnimator.INFINITE);
setRepeatDelay(0);
setRepeatMode(ObjectAnimator.RESTART);
mMask.angle = MaskAngle.CW_0;
mMask.shape = MaskShape.LINEAR;
mMask.dropOff = 0.5f;
mMask.fixedWidth = 0;
mMask.fixedHeight = 0;
mMask.intensity = 0.0f;
mMask.relativeWidth = 1.0f;
mMask.relativeHeight = 1.0f;
mMask.tilt = 20;
mMaskTranslation = new MaskTranslation();
setBaseAlpha(0.3f);
resetAll();
}
/**
* Is 'auto start' enabled for this layout. When auto start is enabled, the layout will start animating automatically
* whenever it is attached to the current window.
*
* @return True if 'auto start' is enabled, false otherwise
*/
public boolean isAutoStart() {
return mAutoStart;
}
/**
* Enable or disable 'auto start' for this layout. When auto start is enabled, the layout will start animating
* automatically whenever it is attached to the current window.
*
* @param autoStart Whether auto start should be enabled or not
*/
public void setAutoStart(boolean autoStart) {
mAutoStart = autoStart;
resetAll();
}
/**
* Get the alpha currently used to render the base view i.e. the unHighlighted view over which the highlight is drawn.
*
* @return Alpha (opacity) of the base view
*/
public float getBaseAlpha() {
return (float) mAlphaPaint.getAlpha() / 0xff;
}
/**
* Set the alpha to be used to render the base view i.e. the unHighlighted view over which the highlight is drawn.
*
* @param alpha Alpha (opacity) of the base view
*/
public void setBaseAlpha(float alpha) {
mAlphaPaint.setAlpha((int) (clamp(alpha) * 0xff));
resetAll();
}
/**
* Get the duration of the current animation i.e. the time it takes for the highlight to move from one end
* of the layout to the other. The default value is 1000 ms.
*
* @return Duration of the animation, in milliseconds
*/
public int getDuration() {
return mDuration;
}
/**
* Set the duration of the animation i.e. the time it will take for the highlight to move from one end of the layout
* to the other.
*
* @param duration Duration of the animation, in milliseconds
*/
public void setDuration(int duration) {
mDuration = duration;
resetAll();
}
/**
* Get the number of times of the current animation will repeat. The default value is -1, which means the animation
* will repeat indefinitely.
*
* @return Number of times the current animation will repeat, or -1 for indefinite.
*/
public int getRepeatCount() {
return mRepeatCount;
}
/**
* Set the number of times the animation should repeat. If the repeat count is 0, the animation stops after reaching
* the end. If greater than 0, or -1 (for infinite), the repeat mode is taken into account.
*
* @param repeatCount Number of times the current animation should repeat, or -1 for indefinite.
*/
public void setRepeatCount(int repeatCount) {
mRepeatCount = repeatCount;
resetAll();
}
/**
* Get the delay after which the current animation will repeat. The default value is 0, which means the animation
* will repeat immediately, unless it has ended.
*
* @return Delay after which the current animation will repeat, in milliseconds.
*/
public int getRepeatDelay() {
return mRepeatDelay;
}
/**
* Set the delay after which the animation repeat, unless it has ended.
*
* @param repeatDelay Delay after which the animation should repeat, in milliseconds.
*/
public void setRepeatDelay(int repeatDelay) {
mRepeatDelay = repeatDelay;
resetAll();
}
/**
* Get what the current animation will do after reaching the end. One of
* <a href="http://developer.android.com/reference/android/animation/ValueAnimator.html#REVERSE">REVERSE</a> or
* <a href="http://developer.android.com/reference/android/animation/ValueAnimator.html#RESTART">RESTART</a>
*
* @return Repeat mode of the current animation
*/
public int getRepeatMode() {
return mRepeatMode;
}
/**
* Set what the animation should do after reaching the end. One of
* <a href="http://developer.android.com/reference/android/animation/ValueAnimator.html#REVERSE">REVERSE</a> or
* <a href="http://developer.android.com/reference/android/animation/ValueAnimator.html#RESTART">RESTART</a>
*
* @param repeatMode Repeat mode of the animation
*/
public void setRepeatMode(int repeatMode) {
mRepeatMode = repeatMode;
resetAll();
}
/**
* Get the shape of the current animation's highlight mask. One of {@link MaskShape#LINEAR} or
* {@link MaskShape#RADIAL}
*
* @return The shape of the highlight mask
*/
public MaskShape getMaskShape() {
return mMask.shape;
}
/**
* Set the shape of the animation's highlight mask. One of {@link MaskShape#LINEAR} or {@link MaskShape#RADIAL}
*
* @param shape The shape of the highlight mask
*/
public void setMaskShape(MaskShape shape) {
mMask.shape = shape;
resetAll();
}
/**
* Get the angle at which the highlight mask is animated. One of:
* <ul>
* <li>{@link MaskAngle#CW_0} which animates left to right,</li>
* <li>{@link MaskAngle#CW_90} which animates top to bottom,</li>
* <li>{@link MaskAngle#CW_180} which animates right to left, or</li>
* <li>{@link MaskAngle#CW_270} which animates bottom to top</li>
* </ul>
*
* @return The {@link MaskAngle} of the current animation
*/
public MaskAngle getAngle() {
return mMask.angle;
}
/**
* Set the angle of the highlight mask animation. One of:
* <ul>
* <li>{@link MaskAngle#CW_0} which animates left to right,</li>
* <li>{@link MaskAngle#CW_90} which animates top to bottom,</li>
* <li>{@link MaskAngle#CW_180} which animates right to left, or</li>
* <li>{@link MaskAngle#CW_270} which animates bottom to top</li>
* </ul>
*
* @param angle The {@link MaskAngle} of the new animation
*/
public void setAngle(MaskAngle angle) {
mMask.angle = angle;
resetAll();
}
/**
* Get the dropOff of the current animation's highlight mask. DropOff controls the size of the fading edge of the
* highlight.
* <p/>
* The default value of dropOff is 0.5.
*
* @return DropOff of the highlight mask
*/
public float getDropOff() {
return mMask.dropOff;
}
/**
* Set the dropOff of the animation's highlight mask, which defines the size of the highlight's fading edge.
* <p/>
* It is the relative distance from the center at which the highlight mask's opacity is 0 i.e it is fully transparent.
* For a linear mask, the distance is relative to the center towards the edges. For a radial mask, the distance is
* relative to the center towards the circumference. So a dropOff of 0.5 on a linear mask will create a band that
* is half the size of the corresponding edge (depending on the {@link MaskAngle}), centered in the layout.
*/
public void setDropOff(float dropOff) {
mMask.dropOff = dropOff;
resetAll();
}
/**
* Get the fixed width of the highlight mask, or 0 if it is not set. By default it is 0.
*
* @return The width of the highlight mask if set, in pixels.
*/
public int getFixedWidth() {
return mMask.fixedWidth;
}
/**
* Set the fixed width of the highlight mask, regardless of the size of the layout.
*
* @param fixedWidth The width of the highlight mask in pixels.
*/
public void setFixedWidth(int fixedWidth) {
mMask.fixedWidth = fixedWidth;
resetAll();
}
/**
* Get the fixed height of the highlight mask, or 0 if it is not set. By default it is 0.
*
* @return The height of the highlight mask if set, in pixels.
*/
public int getFixedHeight() {
return mMask.fixedHeight;
}
/**
* Set the fixed height of the highlight mask, regardless of the size of the layout.
*
* @param fixedHeight The height of the highlight mask in pixels.
*/
public void setFixedHeight(int fixedHeight) {
mMask.fixedHeight = fixedHeight;
resetAll();
}
/**
* Get the intensity of the highlight mask, in the [0..1] range. The intensity controls the brightness of the
* highlight; the higher it is, the greater is the opaque region in the highlight. The default value is 0.
*
* @return The intensity of the highlight mask
*/
public float getIntensity() {
return mMask.intensity;
}
/**
* Set the intensity of the highlight mask, in the [0..1] range.
* <p/>
* Intensity is the point relative to the center where opacity starts dropping off, so an intensity of 0 would mean
* that the highlight starts becoming translucent immediately from the center (the spread is controlled by 'dropOff').
*
* @param intensity The intensity of the highlight mask.
*/
public void setIntensity(float intensity) {
mMask.intensity = intensity;
resetAll();
}
/**
* Get the width of the highlight mask relative to the layout's width. The default is 1.0, meaning that the mask is
* of the same width as the layout.
*
* @return Relative width of the highlight mask.
*/
public float getRelativeWidth() {
return mMask.relativeWidth;
}
/**
* Set the width of the highlight mask relative to the layout's width, in the [0..1] range.
*
* @param relativeWidth Relative width of the highlight mask.
*/
public void setRelativeWidth(int relativeWidth) {
mMask.relativeWidth = relativeWidth;
resetAll();
}
/**
* Get the height of the highlight mask relative to the layout's height. The default is 1.0, meaning that the mask is
* of the same height as the layout.
*
* @return Relative height of the highlight mask.
*/
public float getRelativeHeight() {
return mMask.relativeHeight;
}
/**
* Set the height of the highlight mask relative to the layout's height, in the [0..1] range.
*
* @param relativeHeight Relative height of the highlight mask.
*/
public void setRelativeHeight(int relativeHeight) {
mMask.relativeHeight = relativeHeight;
resetAll();
}
/**
* Get the tilt angle of the highlight, in degrees. The default value is 20.
*
* @return The highlight's tilt angle, in degrees.
*/
public float getTilt() {
return mMask.tilt;
}
/**
* Set the tile angle of the highlight, in degrees.
*
* @param tilt The highlight's tilt angle, in degrees.
*/
public void setTilt(float tilt) {
mMask.tilt = tilt;
resetAll();
}
/**
* Start the shimmer animation. If the 'auto start' property is set, this method is called automatically when the
* layout is attached to the current window. Calling this method has no effect if the animation is already playing.
*/
public void startShimmerAnimation() {
if (mAnimationStarted) {
return;
}
Animator animator = getShimmerAnimation();
animator.start();
mAnimationStarted = true;
}
/**
* Stop the shimmer animation. Calling this method has no effect if the animation hasn't been started yet.
*/
public void stopShimmerAnimation() {
if (mAnimator != null) {
mAnimator.end();
mAnimator.removeAllUpdateListeners();
mAnimator.cancel();
}
mAnimator = null;
mAnimationStarted = false;
}
/**
* Whether the shimmer animation is currently underway.
*
* @return True if the shimmer animation is playing, false otherwise.
*/
public boolean isAnimationStarted() {
return mAnimationStarted;
}
/**
* Translate the mask offset horizontally. Used by the animator.
*
* @param maskOffsetX Horizontal translation offset of the mask
*/
private void setMaskOffsetX(int maskOffsetX) {
if (mMaskOffsetX == maskOffsetX) {
return;
}
mMaskOffsetX = maskOffsetX;
invalidate();
}
/**
* Translate the mask offset vertically. Used by the animator.
*
* @param maskOffsetY Vertical translation offset of the mask
*/
private void setMaskOffsetY(int maskOffsetY) {
if (mMaskOffsetY == maskOffsetY) {
return;
}
mMaskOffsetY = maskOffsetY;
invalidate();
}
@Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
if (mGlobalLayoutListener == null) {
mGlobalLayoutListener = getLayoutListener();
}
getViewTreeObserver().addOnGlobalLayoutListener(mGlobalLayoutListener);
}
private ViewTreeObserver.OnGlobalLayoutListener getLayoutListener() {
return new ViewTreeObserver.OnGlobalLayoutListener() {
@Override
public void onGlobalLayout() {
boolean animationStarted = mAnimationStarted;
resetAll();
if (mAutoStart || animationStarted) {
startShimmerAnimation();
}
}
};
}
@Override
protected void onDetachedFromWindow() {
stopShimmerAnimation();
if (mGlobalLayoutListener != null) {
getViewTreeObserver().removeOnGlobalLayoutListener(mGlobalLayoutListener);
mGlobalLayoutListener = null;
}
super.onDetachedFromWindow();
}
@Override
protected void dispatchDraw(Canvas canvas) {
if (!mAnimationStarted || getWidth() <= 0 || getHeight() <= 0) {
super.dispatchDraw(canvas);
return;
}
dispatchDrawUsingBitmap(canvas);
}
private static float clamp(float value) {
return Math.min((float) 1, Math.max((float) 0, value));
}
/**
* Draws and masks the children using a Bitmap.
*
* @param canvas Canvas that the masked children will end up being drawn to.
*/
private void dispatchDrawUsingBitmap(Canvas canvas) {
Bitmap unmaskBitmap = tryObtainRenderUnmaskBitmap();
Bitmap maskBitmap = tryObtainRenderMaskBitmap();
if (unmaskBitmap == null || maskBitmap == null) {
return;
}
// First draw a desaturated version
drawUnmasked(new Canvas(unmaskBitmap));
canvas.drawBitmap(unmaskBitmap, 0, 0, mAlphaPaint);
// Then draw the masked version
drawMasked(new Canvas(maskBitmap));
canvas.drawBitmap(maskBitmap, 0, 0, null);
// return true;
}
private Bitmap tryObtainRenderUnmaskBitmap() {
if (mRenderUnmaskBitmap == null) {
mRenderUnmaskBitmap = tryCreateRenderBitmap();
}
return mRenderUnmaskBitmap;
}
private Bitmap tryObtainRenderMaskBitmap() {
if (mRenderMaskBitmap == null) {
mRenderMaskBitmap = tryCreateRenderBitmap();
}
return mRenderMaskBitmap;
}
private Bitmap tryCreateRenderBitmap() {
int width = getWidth();
int height = getHeight();
try {
return createBitmapAndGcIfNecessary(width, height);
} catch (OutOfMemoryError e) {
String logMessage = "ShimmerLinearLayout failed to create working bitmap";
StringBuilder logMessageStringBuilder = new StringBuilder(logMessage);
logMessageStringBuilder.append(" (width = ");
logMessageStringBuilder.append(width);
logMessageStringBuilder.append(", height = ");
logMessageStringBuilder.append(height);
logMessageStringBuilder.append(")\n\n");
for (StackTraceElement stackTraceElement :
Thread.currentThread().getStackTrace()) {
logMessageStringBuilder.append(stackTraceElement.toString());
logMessageStringBuilder.append("\n");
}
logMessage = logMessageStringBuilder.toString();
Log.d(TAG, logMessage);
}
return null;
}
// Draws the children without any mask.
private void drawUnmasked(Canvas renderCanvas) {
renderCanvas.drawColor(0, PorterDuff.Mode.CLEAR);
super.dispatchDraw(renderCanvas);
}
// Draws the children and masks them on the given Canvas.
private void drawMasked(Canvas renderCanvas) {
Bitmap maskBitmap = getMaskBitmap();
if (maskBitmap == null) {
return;
}
renderCanvas.clipRect(
mMaskOffsetX,
mMaskOffsetY,
mMaskOffsetX + maskBitmap.getWidth(),
mMaskOffsetY + maskBitmap.getHeight());
renderCanvas.drawColor(0, PorterDuff.Mode.CLEAR);
super.dispatchDraw(renderCanvas);
renderCanvas.drawBitmap(maskBitmap, mMaskOffsetX, mMaskOffsetY, mMaskPaint);
}
private void resetAll() {
stopShimmerAnimation();
resetMaskBitmap();
resetRenderedView();
}
// If a mask bitmap was created, it's recycled and set to null so it will be recreated when needed.
private void resetMaskBitmap() {
if (mMaskBitmap != null) {
mMaskBitmap.recycle();
mMaskBitmap = null;
}
}
// If a working bitmap was created, it's recycled and set to null so it will be recreated when needed.
private void resetRenderedView() {
if (mRenderUnmaskBitmap != null) {
mRenderUnmaskBitmap.recycle();
mRenderUnmaskBitmap = null;
}
if (mRenderMaskBitmap != null) {
mRenderMaskBitmap.recycle();
mRenderMaskBitmap = null;
}
}
// Return the mask bitmap, creating it if necessary.
private Bitmap getMaskBitmap() {
if (mMaskBitmap != null) {
return mMaskBitmap;
}
int width = mMask.maskWidth(getWidth());
int height = mMask.maskHeight(getHeight());
mMaskBitmap = createBitmapAndGcIfNecessary(width, height);
Canvas canvas = new Canvas(mMaskBitmap);
Shader gradient;
switch (mMask.shape) {
default:
case LINEAR: {
int x1, y1;
int x2, y2;
switch (mMask.angle) {
default:
case CW_0:
x1 = 0;
y1 = 0;
x2 = width;
y2 = 0;
break;
case CW_90:
x1 = 0;
y1 = 0;
x2 = 0;
y2 = height;
break;
case CW_180:
x1 = width;
y1 = 0;
x2 = 0;
y2 = 0;
break;
case CW_270:
x1 = 0;
y1 = height;
x2 = 0;
y2 = 0;
break;
}
gradient =
new LinearGradient(
x1, y1,
x2, y2,
mMask.getGradientColors(),
mMask.getGradientPositions(),
Shader.TileMode.REPEAT);
break;
}
case RADIAL: {
int x = width / 2;
int y = height / 2;
gradient =
new RadialGradient(
x,
y,
(float) (Math.max(width, height) / Math.sqrt(2)),
mMask.getGradientColors(),
mMask.getGradientPositions(),
Shader.TileMode.REPEAT);
break;
}
}
canvas.rotate(mMask.tilt, width / 2, height / 2);
Paint paint = new Paint();
paint.setShader(gradient);
// We need to increase the rect size to account for the tilt
int padding = (int) (Math.sqrt(2) * Math.max(width, height)) / 2;
canvas.drawRect(-padding, -padding, width + padding, height + padding, paint);
return mMaskBitmap;
}
// Get the shimmer <a href="http://developer.android.com/reference/android/animation/Animator.html">Animator</a>
// object, which is responsible for driving the highlight mask animation.
private Animator getShimmerAnimation() {
if (mAnimator != null) {
return mAnimator;
}
int width = getWidth();
int height = getHeight();
switch (mMask.shape) {
default:
case LINEAR:
switch (mMask.angle) {
default:
case CW_0:
mMaskTranslation.set(-width, 0, width, 0);
break;
case CW_90:
mMaskTranslation.set(0, -height, 0, height);
break;
case CW_180:
mMaskTranslation.set(width, 0, -width, 0);
break;
case CW_270:
mMaskTranslation.set(0, height, 0, -height);
break;
}
}
mAnimator = ValueAnimator.ofFloat(0.0f, 1.0f + (float) mRepeatDelay / mDuration);
mAnimator.setDuration(mDuration + mRepeatDelay);
mAnimator.setRepeatCount(mRepeatCount);
mAnimator.setRepeatMode(mRepeatMode);
mAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float value = Math.max(0.0f, Math.min(1.0f, (Float) animation.getAnimatedValue()));
setMaskOffsetX((int) (mMaskTranslation.fromX * (1 - value) + mMaskTranslation.toX * value));
setMaskOffsetY((int) (mMaskTranslation.fromY * (1 - value) + mMaskTranslation.toY * value));
}
});
return mAnimator;
}
/**
* Creates a bitmap with the given width and height.
* <p/>
* If it fails with an OutOfMemory error, it will force a GC and then try to create the bitmap
* one more time.
*
* @param width width of the bitmap
* @param height height of the bitmap
*/
protected static Bitmap createBitmapAndGcIfNecessary(int width, int height) {
try {
return Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
} catch (OutOfMemoryError e) {
System.gc();
return Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
}
}
}
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