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@jboner
jboner / latency.txt
Last active October 9, 2024 20:38
Latency Numbers Every Programmer Should Know
Latency Comparison Numbers (~2012)
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L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 3,000 ns 3 us
Send 1K bytes over 1 Gbps network 10,000 ns 10 us
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active October 9, 2024 12:41
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

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This Gist collection contains all localstack related examples
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@bhumphrey
bhumphrey / gist:3764983
Created September 22, 2012 03:10
Cherry-picking from another fork
git checkout <branch>
git fetch <other-fork-alias>
git cherry-pick <commit-hash>
git push <your-fork-alias>