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import pygame
from pygame import FULLSCREEN
from pygame.rect import Rect
def wait_for_keypress():
""" waits for keypress """
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
running = False
def window(game_height):
""" Creates a square window and draws a square in the top left """
screen = pygame.display.set_mode((game_height, game_height))
screen.fill((255, 255, 255))
pygame.draw.rect(screen, (0, 0, 0), Rect(10, 10, 200, 200))
pygame.display.flip()
wait_for_keypress()
def fullscreen(game_height):
""" Sets full screen display mode and draws a square in the top left """
# game_height = game_width in a square
screen = pygame.display.set_mode((game_height, game_height), FULLSCREEN)
screen.fill((255, 255, 255)) # fill white
pygame.draw.rect(
screen, # surface
(0, 0, 0), # rgb (black)
Rect(10, 10, 200, 200)) # (x, y, width, height)
pygame.display.flip()
wait_for_keypress()
def fullscreen_fix(game_height):
""" Sets full screen display mode and draws a square in the top left """
# Set the display mode to the current screen resolution
screen = pygame.display.set_mode((0, 0), FULLSCREEN)
# create a square pygame surface
game_surface = pygame.Surface((game_height, game_height))
game_surface.fill((255, 255, 255))
# draw a square in the top left
pygame.draw.rect(game_surface, (0, 0, 0), Rect(10, 10, 200, 200))
# make the largest square surface that will fit on the screen
screen_width = screen.get_width()
screen_height = screen.get_height()
smallest_side = min(screen_width, screen_height)
screen_surface = pygame.Surface((smallest_side, smallest_side))
# scale the game surface up to the larger surface
pygame.transform.scale(
game_surface, # surface to be scaled
(smallest_side, smallest_side), # scale up to (width, height)
screen_surface) # surface that game_surface will be scaled onto
# place the larger surface in the centre of the screen
screen.blit(
screen_surface,
((screen_width - smallest_side) // 2, # x pos
(screen_height - smallest_side) // 2)) # y pos
pygame.display.flip()
wait_for_keypress()
pygame.init()
fullscreen_fix(game_height=1024)
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