Created
February 16, 2022 02:37
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UE4通用优化配置文件
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[/Script/Engine.RendererSettings] | |
r.AllowCachedUniformExpressions=1 | |
r.Shadow.CachePreshadow=1 | |
r.Shadow.CacheWholeSceneShadows=1 | |
r.UseProgramBinaryCache=1 | |
r.UseUserShaderCache=1 | |
r.TextureStreaming=1 | |
r.Streaming.Boost=1 | |
r.Streaming.LimitPoolSizeToVRAM=1 | |
r.Streaming.DefragDynamicBounds=1 | |
r.RenderTargetPoolMin=0 | |
r.CreateShadersOnLoad=1 | |
r.Shaders.Optimize=1 | |
r.Shaders.FastMath=1 | |
r.UseShaderCaching=1 | |
r.UseShaderPredraw=1 | |
r.UseShaderBinaryCache=1 | |
r.UseAsyncShaderPrecompilation=1 | |
r.TargetPrecompileFrameTime=-1 | |
r.PredrawBatchTime=6 | |
r.AccelPredrawBatchTime=1000 | |
r.AccelTargetPrecompileFrameTime=1000 | |
r.InitialShaderLoadTime=-1 | |
r.ShaderPipelineCache.Enabled=1 |
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