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Multiplicity (PuzzleScript Script)
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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title Multiplicity | |
author quaternary | |
color_palette proteus_rich | |
background_color lightred | |
text_color black | |
run_rules_on_level_start | |
======== | |
OBJECTS | |
======== | |
background . | |
darkgray | |
wall # | |
lightred | |
backfill $ | |
lightred | |
player p | |
lightgreen green | |
..... | |
.000. | |
.001. | |
.000. | |
.0.0. | |
playerghost ? | |
lightgray gray | |
..... | |
.000. | |
.001. | |
.000. | |
.0.0. | |
box b | |
lightblue blue | |
..... | |
.000. | |
.000. | |
.000. | |
.111. | |
playerTarget * | |
darkgreen | |
...00 | |
....0 | |
..... | |
0.... | |
00... | |
boxTarget " | |
darkblue | |
...00 | |
....0 | |
..... | |
0.... | |
00... | |
first 1 | |
red | |
0...0 | |
.0.0. | |
..0.. | |
.0.0. | |
0...0 | |
tpintent | |
red | |
0...0 | |
.0.0. | |
..0.. | |
.0.0. | |
0...0 | |
wall_l | |
darkgray | |
..... | |
..... | |
000.. | |
..... | |
..... | |
wall_r | |
darkgray | |
..... | |
..... | |
..000 | |
..... | |
..... | |
wall_u | |
darkgray | |
..0.. | |
..0.. | |
..0.. | |
..... | |
..... | |
wall_d | |
darkgray | |
..... | |
..... | |
..0.. | |
..0.. | |
..0.. | |
wall_dot | |
darkgray | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
======= | |
LEGEND | |
======= | |
pushable = playerghost or box | |
solid = wall or backfill | |
playerTargetCoverer = player or playerghost | |
walloverlay = wall_l or wall_r or wall_u or wall_d or wall_dot | |
tempmarker = first or tpintent | |
======= | |
SOUNDS | |
======= | |
player move 78774507 | |
box move 88760907 | |
sfx1 96872708 | |
cancel 95744308 | |
================ | |
COLLISIONLAYERS | |
================ | |
background | |
boxTarget, playerTarget | |
wall, backfill, player, playerghost, box | |
tempmarker | |
wall_l | |
wall_r | |
wall_u | |
wall_d | |
wall_dot | |
====== | |
RULES | |
====== | |
( firstrun ) | |
left [first] [wall | wall] -> [first] [wall wall_l | wall] | |
right [first] [wall | wall] -> [first] [wall wall_r | wall] | |
up [first] [wall | wall] -> [first] [wall wall_u | wall] | |
down [first] [wall | wall] -> [first] [wall wall_d | wall] | |
[first] [wall no walloverlay] -> [first] [wall wall_dot] | |
( swap ) | |
[action player] -> [player tpintent] sfx1 | |
[player tpintent] [playerghost] -> [player tpintent] [player] | |
[player tpintent] -> [playerghost] | |
( push ) | |
[> player | pushable] -> [> player | > pushable] | |
[> player | pushable | pushable] -> [> player | > pushable | > pushable] | |
[> player | pushable | pushable | pushable] -> [> player | > pushable | > pushable | > pushable] | |
( rigidity ) | |
[> player | solid ] -> cancel | |
[> pushable | solid] -> cancel | |
( clean ) | |
[tempmarker] -> [] | |
============== | |
WINCONDITIONS | |
============== | |
all playerTarget on playerTargetCoverer | |
all boxTarget on box | |
======= | |
LEVELS | |
======= | |
message Cover all targets. | |
message Puzzle 1 / 4 | |
######### | |
#1..#...# | |
#..p#..*# | |
#.......# | |
#p..#*..# | |
#...#...# | |
######### | |
message Press X to animate ghosts | |
message Puzzle 2 / 4 | |
#########$ | |
#p1....p#$ | |
#..*?*..#$ | |
#...?...#$ | |
#..*.*..## | |
#........# | |
########## | |
message Puzzle 3 / 4 | |
############# | |
#1......#...# | |
#.?.#*.*#.?.# | |
#...#...#...# | |
#.p.#*p*#...# | |
#...#.......# | |
############# | |
message Puzzle 4 / 4 | |
######### | |
#1..#...# | |
#.*p#.?*# | |
#.......# | |
#p*.#*?.# | |
#...#...# | |
######### | |
message nice :) |
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