- definování a popis gacha https://www.researchgate.net/publication/334760855_Game_of_chance_elements_in_free-to-play_mobile_games_A_freemium_business_model_monetization_tool_in_need_of_self-regulation
- časově omezené nabídky
- https://www.academia.edu/1368673/A_study_of_time_limited_price_promotions
- https://sci-hub.se/10.2307/3152229
- https://open.metu.edu.tr/bitstream/handle/11511/45392/index.pdf
- https://www.brain.edusoft.ro/index.php/brain/article/view/950
- http://essay.utwente.nl/76605/1/F%C3%B6bker_MA_BMS.pdf
- https://www.tandfonline.com/doi/pdf/10.1080/23311975.2018.1535751
- https://pubmed.ncbi.nlm.nih.gov/34945245/
- loss aversion
- endowment effect
- https://web.mit.edu/curhan/www/docs/Articles/15341_Readings/Behavioral_Decision_Theory/Kahneman_et_al_1990_Experimental_tests.pdf
- https://www.researchgate.net/publication/4731759_The_Endowment_Effect_and_Evidence_of_Non-Reversible_Indifference_Curves
- https://conference.iza.org/conference_files/BLE2008/shu_l4538.pdf
- utrácení peněz
- https://web.mit.edu/simester/Public/Papers/Alwaysleavehome.pdf
- https://www-2.rotman.utoronto.ca/facbios/file/transparency.pdf
- https://www.proquest.com/openview/924a7f143c01dda502975fbca450204d/1?pq-origsite=gscholar&cbl=18750&diss=y
- https://digitalcommons.law.uw.edu/cgi/viewcontent.cgi?article=1307&context=wjlta
- https://journals.sagepub.com/doi/pdf/10.1177/1046878118819677
- https://wkuwire.org/bitstream/20.500.12540/399/1/wku_etd001_cbpm01_000371.pdf
- IKEA efekt
- skinner a near-miss https://link.springer.com/article/10.1007/s10899-019-09891-8
- Wolfieho přednáška o Gača hrách na AF 2019 https://www.youtube.com/watch?v=2PV6tAlxymE
- Japondělí o gačaponech https://www.youtube.com/watch?v=_uCHaYWJJ4s
- popis lootboxů https://www.youtube.com/watch?v=qlTWHDsRCc8&ab_channel=theScoreesports
- https://www.youtube.com/watch?v=mlh24BnhKmo&t=308s&ab_channel=MentalCheckpoint
- https://www.youtube.com/watch?v=xNjI03CGkb4&t=1s&ab_channel=PocketGamerbiz
- https://www.youtube.com/watch?v=UMrNZMTLZjw
- https://www.youtube.com/watch?v=wUrBlQaDkfM&ab_channel=Atrioc
- https://en.wikipedia.org/wiki/Gacha_game
- https://en.wikipedia.org/wiki/Gashapon
- lootboxy v TF 2 https://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate
- https://en.wikipedia.org/wiki/Sugoroku
- https://en.wikipedia.org/wiki/Genshin_Impact
- genshin impact
- https://en.wikipedia.org/wiki/Behavioral_economics
- https://en.wikipedia.org/wiki/Dark_pattern
- https://en.wikipedia.org/wiki/Loss_aversion
- https://en.wikipedia.org/wiki/Daniel_Kahneman
- https://en.wikipedia.org/wiki/Endowment_effect
- https://en.wikipedia.org/wiki/Sunk_cost
- https://en.wikipedia.org/wiki/Zhengtu
- https://en.wikipedia.org/wiki/Battle_pass
- https://en.wikipedia.org/wiki/Pain_of_paying
- https://en.wikipedia.org/wiki/Social_proof
- https://en.wikipedia.org/wiki/Fear_of_missing_out
- https://en.wikipedia.org/wiki/IKEA_effect
- https://en.wikipedia.org/wiki/Bartle_taxonomy_of_player_types
- ZT online jako první lootbox https://www.pcgamer.com/the-evolution-of-loot-boxes/
- srovnání lootboxů a gača https://www.xfire.com/gacha-vs-lootboxes-whats-the-difference/
- další srovnání lootboxů a gača https://medium.com/super-jump/studying-gacha-progression-8bc7f357a9c5
- druhy gača
- humorný rozdíl mezi lootgoxy a gačou https://askanydifference.com/difference-between-gacha-game-and-loot-box/
- step-up gača https://twitter.com/versustales/status/1186567873499516929
- https://www.pockettactics.com/best-gacha-games
- segmentace a RFM
- psychologické triky
- placená propagace influencery
- časové omezení
- behaviorální ekonomie
- manipulativní marketing
- dark patterns
- endowment effect
- games revenues https://newzoo.com/insights/articles/the-games-market-in-2021-the-year-in-numbers-esports-cloud-gaming/
- liveops people in plarium
- https://www.linkedin.com/in/valeriia-bilous-0a0224129/?originalSubdomain=ua
- https://jobs.dou.ua/companies/plarium/vacancies/117262/
- many talks about data-driven monetization https://www.gamecamp.io/data/
- whales typology https://greenido.wordpress.com/2015/05/30/3-principals-to-increase-revenue-in-game/
- whales spending https://deltadna.com/blog/how-whales-spend/
- eedar acquisition https://venturebeat.com/2016/08/29/game-market-researchers-team-up-as-npd-buys-eedar/
- battle pass https://www.reddit.com/r/gachagaming/comments/t4xg8q/battle_pass_in_gacha_game/
- hook, habit, hobby https://www.gamedeveloper.com/business/clash-of-clans-vs-boom-beach-part-1---the-hook
- cash-less spending https://www.nerdwallet.com/article/credit-cards/credit-cards-make-you-spend-more
- social proof https://www.behavioraleconomics.com/resources/mini-encyclopedia-of-be/social-proof/
- hook framework https://medium.com/@svharivinod/making-your-product-a-habit-the-hook-framework-7815f94a2ddf
- horny jail https://knowyourmeme.com/memes/go-to-horny-jail
- nu carnival https://game.erolabs.cloud/bl/landing_page_en.html?id=24&lang=en
- raid shadow legends starter pack https://www.reddit.com/r/RaidShadowLegends/comments/9izg2i/raid_shop_a_close_look_at_the_starter_pack/
- konami přeorientování na mobilní hry
- https://www.gamespot.com/articles/konami-s-game-division-revenues-diminish-but-compa/1100-6427187/
- https://sea.ign.com/metal-gear-solid-5/104393/news/konami-profits-rise-after-switching-focus-to-mobile
- https://www.gamesindustry.biz/articles/2021-02-05-games-keep-konami-afloat-as-revenue-dips
- https://img.konami.com/ir/en/ir-data/meeting/2022/en0512_38wg22.pdf
- china lootbox regulations https://www.gamedeveloper.com/business/loot-box-design-2-0-complying-with-china-s-new-rules