Marble Mouse can load custom levels that are contained within .glb
files.
While the game is running, hit F1
and a file dialog should appear. Select the
.glb
and the game should load the level.
Levels can be created in Blender. Check the provided example .blend
.
First place your meshes. For each mesh that is collidable, add the custom property collision
set to true
.
Place two empties - one named Start
and another named Goal
.
The game will use the location of these nodes to determine where the level starts and ends.
Place empties with the custom property coin
set to true
.
Coins will be spawned at these locations.
Once done, you can export using Blender's built-in glTF exporter.
- Select
Format > glTF Binary (.glb)
- Check
Include > Custom Properties
- Check
Geometry > Apply Modifiers