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@ramiroaznar
Last active October 11, 2023 15:37
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How to make your markers move with Leaflet.js
L.AnimatedMarker = L.Marker.extend({
options: {
// meters
distance: 200,
// ms
interval: 1000,
// animate on add?
autoStart: true,
// callback onend
onEnd: function(){},
clickable: false
},
initialize: function (latlngs, options) {
this.setLine(latlngs);
L.Marker.prototype.initialize.call(this, latlngs[0], options);
},
// Breaks the line up into tiny chunks (see options) ONLY if CSS3 animations
// are not supported.
_chunk: function(latlngs) {
var i,
len = latlngs.length,
chunkedLatLngs = [];
for (i=1;i<len;i++) {
var cur = latlngs[i-1],
next = latlngs[i],
dist = cur.distanceTo(next),
factor = this.options.distance / dist,
dLat = factor * (next.lat - cur.lat),
dLng = factor * (next.lng - cur.lng);
if (dist > this.options.distance) {
while (dist > this.options.distance) {
cur = new L.LatLng(cur.lat + dLat, cur.lng + dLng);
dist = cur.distanceTo(next);
chunkedLatLngs.push(cur);
}
} else {
chunkedLatLngs.push(cur);
}
}
chunkedLatLngs.push(latlngs[len-1]);
return chunkedLatLngs;
},
onAdd: function (map) {
L.Marker.prototype.onAdd.call(this, map);
// Start animating when added to the map
if (this.options.autoStart) {
this.start();
}
},
animate: function() {
var self = this,
len = this._latlngs.length,
speed = this.options.interval;
// Normalize the transition speed from vertex to vertex
if (this._i < len && this.i > 0) {
speed = this._latlngs[this._i-1].distanceTo(this._latlngs[this._i]) / this.options.distance * this.options.interval;
}
// Only if CSS3 transitions are supported
if (L.DomUtil.TRANSITION) {
if (this._icon) { this._icon.style[L.DomUtil.TRANSITION] = ('all ' + speed + 'ms linear'); }
if (this._shadow) { this._shadow.style[L.DomUtil.TRANSITION] = 'all ' + speed + 'ms linear'; }
}
// Move to the next vertex
this.setLatLng(this._latlngs[this._i]);
this._i++;
// Queue up the animation to the next next vertex
this._tid = setTimeout(function(){
if (self._i === len) {
self.options.onEnd.apply(self, Array.prototype.slice.call(arguments));
} else {
self.animate();
}
}, speed);
},
// Start the animation
start: function() {
this.animate();
},
// Stop the animation in place
stop: function() {
if (this._tid) {
clearTimeout(this._tid);
}
},
setLine: function(latlngs){
if (L.DomUtil.TRANSITION) {
// No need to to check up the line if we can animate using CSS3
this._latlngs = latlngs;
} else {
// Chunk up the lines into options.distance bits
this._latlngs = this._chunk(latlngs);
this.options.distance = 10;
this.options.interval = 30;
}
this._i = 0;
}
});
L.animatedMarker = function (latlngs, options) {
return new L.AnimatedMarker(latlngs, options);
};
<html>
<head>
<title>How to make your markers move with Leaflet.js</title>
<meta charset="utf-8">
<link rel="stylesheet" href="http://cdn.leafletjs.com/leaflet/v0.7.7/leaflet.css" />
<script src="http://cdn.leafletjs.com/leaflet/v0.7.7/leaflet.js"></script>
<script src="AnimatedMarker.js"></script>
<style type="text/css">
html, body, #map{
height: 100%;
padding: 0;
margin: 0;
}
</style>
</head>
<body>
<div id="map"></map>
<script type="text/javascript">
var map = L.map('map').setView([40.68576, -73.94149], 18);
L.tileLayer('http://{s}.tile.osm.org/{z}/{x}/{y}.png', {attribution: 'OSM'})
.addTo(map);
var line = L.polyline([[40.68510, -73.94136], [40.68576, -73.94149], [40.68649, -73.94165]]);
map.addLayer(line);
var animatedMarker = L.animatedMarker(line.getLatLngs());
map.addLayer(animatedMarker);
</script>
</body>
</html>
@thekoko89
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thekoko89 commented Nov 9, 2021

Hello,
Why with more then 100 coordinates it does not work?

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