Skip to content

Instantly share code, notes, and snippets.

@raziel23x
Last active September 21, 2020 14:50
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save raziel23x/3e89fd0015f4c528e16ad387b90b6c6d to your computer and use it in GitHub Desktop.
Save raziel23x/3e89fd0015f4c528e16ad387b90b6c6d to your computer and use it in GitHub Desktop.
module DEGICA
module CONVERT
FOLDER = 'mv-data/'
LOGGING = false # only useful for debugging this script
LOGSCRIPTS = true # lists any damage formulae, and event commands using scripts
LOGCOMMENTS = false # only turn this on if you have scripts that look for certain comments and want to re-implement them
def self.run
DataManager.load_normal_database
dest = FOLDER.gsub(/\\/){''}
Dir.mkdir dest unless File.exists?(dest)
#*************************************************************************
@log = File.open(FOLDER + "_log.txt", "w") if LOGGING
@scriptlog = File.open(FOLDER + "_scripts.txt", "w") if LOGSCRIPTS
@commentlog = File.open(FOLDER + "_comments.txt", "w") if LOGCOMMENTS
#*************************************************************************
convert_actors
convert_classes
convert_skills
convert_items
convert_weapons
convert_armors
convert_enemies
convert_troops
convert_states
convert_animations
convert_tilesets
convert_common_events
convert_system
convert_mapinfos
Dir.glob('Data/Map???.rvdata2').each {|filename| convert_map(filename)}
#*************************************************************************
@log.close if LOGGING
@scriptlog.close if LOGSCRIPTS
@commentlog.close if LOGCOMMENTS
#*************************************************************************
end
#===========================================================================
#
# DATABASE CONVERSION
#
#===========================================================================
#===========================================================================
# ACTORS
#===========================================================================
def self.convert_actors
f = File.open(FOLDER + "Actors.json", "w")
f.puts('[')
f.puts('null,')
for x in 1 ... $data_actors.size
actor = $data_actors[x]
actor = RPG::Actor.new if !actor
actor_data = '{'
actor_data += '"id":' + x.to_s + ','
actor_data += '"battlerName":"",'
actor_data += '"characterIndex":' + actor.character_index.to_s + ','
actor_data += '"characterName":"' + actor.character_name + '",'
actor_data += '"classId":' + actor.class_id.to_s + ','
actor_data += '"equips":' + actor.equips.to_s.gsub(/ /){''} + ','
actor_data += '"faceIndex":' + actor.face_index.to_s + ','
actor_data += '"faceName":"' + actor.face_name + '",'
actor_data += '"traits":' + get_traits(actor) + ','
actor_data += '"initialLevel":' + actor.initial_level.to_s + ','
actor_data += '"maxLevel":' + actor.max_level.to_s + ','
actor_data += '"name":' + get_text(actor.name) + ','
actor_data += '"nickname":' + get_text(actor.nickname) + ','
actor_data += '"note":' + get_text(actor.note) + ','
actor_data += '"profile":' + get_text(actor.description)
actor_data += '}'
actor_data += ',' if x < $data_actors.size - 1
f.puts(actor_data)
end
f.puts(']')
f.close
end
#===========================================================================
# CLASSES
#===========================================================================
def self.convert_classes
f = File.open(FOLDER + "Classes.json", "w")
f.puts('[')
f.puts('null,')
for x in 1 ... $data_classes.size
cls = $data_classes[x]
cls = RPG::Class.new if !cls
cls_data = '{'
cls_data += '"id":' + x.to_s + ','
cls_data += '"expParams":' + cls.exp_params.to_s.gsub(/ /){''} + ','
cls_data += '"traits":' + get_traits(cls) + ','
cls_data += '"learnings":' + get_learnings(cls) + ','
cls_data += '"name":' + get_text(cls.name) + ','
cls_data += '"note":' + get_text(cls.note) + ','
cls_data += '"params":' + get_params(cls)
cls_data += '}'
cls_data += ',' if x < $data_classes.size - 1
f.puts(cls_data)
end
f.puts(']')
f.close
end
def self.get_learnings(obj)
res = '['
count = 1
max_count = obj.learnings.size
obj.learnings.each do |lrn|
res += '{"level":' + lrn.level.to_s + ','
res += '"note":' + get_text(lrn.note) + ','
res += '"skillId":' + lrn.skill_id.to_s + '}'
res += ',' if count < max_count
count += 1
end
res += ']'
res
end
def self.get_params(cls)
res = '['
for p in 0..7
res += '['
for l in 0..99
res += cls.params[p,l].to_s
res += ',' if l < 99
end
res += ']'
res += ',' if p < 7
end
res += ']'
res
end
#===========================================================================
# SKILLS
#===========================================================================
def self.convert_skills
f = File.open(FOLDER + "Skills.json", "w")
f.puts('[')
f.puts('null,')
for x in 1 ... $data_skills.size
skill = $data_skills[x]
skill = RPG::Skill.new if !skill
skl_data = '{'
skl_data += '"id":' + x.to_s + ','
skl_data += '"animationId":' + skill.animation_id.to_s + ','
skl_data += '"damage":' + get_damage(skill) + ','
skl_data += '"description":' + get_text(skill.description) + ','
skl_data += '"effects":' + get_effects(skill) + ','
skl_data += '"hitType":' + skill.hit_type.to_s + ','
skl_data += '"iconIndex":' + skill.icon_index.to_s + ','
skl_data += '"message1":' + get_text(skill.message1) + ','
skl_data += '"message2":' + get_text(skill.message2) + ','
skl_data += '"mpCost":' + skill.mp_cost.to_s + ','
skl_data += '"name":' + get_text(skill.name) + ','
skl_data += '"note":' + get_text(skill.note) + ','
skl_data += '"occasion":' + skill.occasion.to_s + ','
skl_data += '"repeats":' + skill.repeats.to_s + ','
skl_data += '"requiredWtypeId1":' + skill.required_wtype_id1.to_s + ','
skl_data += '"requiredWtypeId2":' + skill.required_wtype_id2.to_s + ','
skl_data += '"scope":' + skill.scope.to_s + ','
skl_data += '"speed":' + skill.speed.to_s + ','
skl_data += '"stypeId":' + skill.stype_id.to_s + ','
skl_data += '"successRate":' + skill.success_rate.to_s + ','
skl_data += '"tpCost":' + skill.tp_cost.to_s + ','
skl_data += '"tpGain":' + skill.tp_gain.to_s
skl_data += '}'
skl_data += ',' if x < $data_skills.size - 1
f.puts(skl_data)
end
f.puts(']')
f.close
end
#===========================================================================
# ITEMS
#===========================================================================
def self.convert_items
f = File.open(FOLDER + "Items.json", "w")
f.puts('[')
f.puts('null,')
for x in 1 ... $data_items.size
item = $data_items[x]
item = RPG::Item.new if !item
itm_data = '{'
itm_data += '"id":' + x.to_s + ','
itm_data += '"animationId":' + item.animation_id.to_s + ','
itm_data += '"consumable":' + item.consumable.to_s + ','
itm_data += '"damage":' + get_damage(item) + ','
itm_data += '"description":' + get_text(item.description) + ','
itm_data += '"effects":' + get_effects(item) + ','
itm_data += '"hitType":' + item.hit_type.to_s + ','
itm_data += '"iconIndex":' + item.icon_index.to_s + ','
itm_data += '"itypeId":' + item.itype_id.to_s + ','
itm_data += '"name":' + get_text(item.name) + ','
itm_data += '"note":' + get_text(item.note) + ','
itm_data += '"occasion":' + item.occasion.to_s + ','
itm_data += '"price":' + item.price.to_s + ','
itm_data += '"repeats":' + item.repeats.to_s + ','
itm_data += '"scope":' + item.scope.to_s + ','
itm_data += '"speed":' + item.speed.to_s + ','
itm_data += '"successRate":' + item.success_rate.to_s + ','
itm_data += '"tpGain":' + item.tp_gain.to_s
itm_data += '}'
itm_data += ',' if x < $data_items.size - 1
f.puts(itm_data)
end
f.puts(']')
f.close
end
#===========================================================================
# WEAPONS
#===========================================================================
def self.convert_weapons
f = File.open(FOLDER + "Weapons.json", "w")
f.puts('[')
f.puts('null,')
for x in 1 ... $data_weapons.size
wpn = $data_weapons[x]
wpn = RPG::Weapon.new if !wpn
wpn_data = '{'
wpn_data += '"id":' + x.to_s + ','
wpn_data += '"animationId":' + wpn.animation_id.to_s + ','
wpn_data += '"description":' + get_text(wpn.description) + ','
wpn_data += '"etypeId":1,' # weapons are 0 in Ace, but 1 in MV
wpn_data += '"traits":' + get_traits(wpn) + ','
wpn_data += '"iconIndex":' + wpn.icon_index.to_s + ','
wpn_data += '"name":' + get_text(wpn.name) + ','
wpn_data += '"note":' + get_text(wpn.note) + ','
wpn_data += '"params":' + wpn.params.to_s.gsub(/ /){''} + ','
wpn_data += '"price":' + wpn.price.to_s + ','
wpn_data += '"wtypeId":' + wpn.wtype_id.to_s
wpn_data += '}'
wpn_data += ',' if x < $data_weapons.size - 1
f.puts(wpn_data)
end
f.puts(']')
f.close
end
#===========================================================================
# ARMORS
#===========================================================================
def self.convert_armors
f = File.open(FOLDER + "Armors.json", "w")
f.puts('[')
f.puts('null,')
for x in 1 ... $data_armors.size
amr = $data_armors[x]
amr = RPG::Armor.new if !amr
amr_data = '{'
amr_data += '"id":' + x.to_s + ','
amr_data += '"atypeId":' + amr.atype_id.to_s + ','
amr_data += '"description":' + get_text(amr.description) + ','
amr_data += '"etypeId":' + amr.etype_id.to_s + ','
amr_data += '"traits":' + get_traits(amr) + ','
amr_data += '"iconIndex":' + amr.icon_index.to_s + ','
amr_data += '"name":' + get_text(amr.name) + ','
amr_data += '"note":' + get_text(amr.note) + ','
amr_data += '"params":' + amr.params.to_s.gsub(/ /){''} + ','
amr_data += '"price":' + amr.price.to_s
amr_data += '}'
amr_data += ',' if x < $data_armors.size - 1
f.puts(amr_data)
end
f.puts(']')
f.close
end
#===========================================================================
# ENEMIES
#===========================================================================
def self.convert_enemies
f = File.open(FOLDER + "Enemies.json", "w")
f.puts('[')
f.puts('null,')
for x in 1 ... $data_enemies.size
foe = $data_enemies[x]
foe = RPG::Enemy.new if !foe
foe_data = '{'
foe_data += '"id":' + x.to_s + ','
foe_data += '"actions":' + get_actions(foe) + ','
foe_data += '"battlerHue":' + foe.battler_hue.to_s + ','
foe_data += '"battlerName":"' + foe.battler_name + '",'
foe_data += '"dropItems":' + get_drop_items(foe) + ','
foe_data += '"exp":' + foe.exp.to_s + ','
foe_data += '"traits":' + get_traits(foe) + ','
foe_data += '"gold":' + foe.gold.to_s + ','
foe_data += '"name":' + get_text(foe.name) + ','
foe_data += '"note":' + get_text(foe.note) + ','
foe_data += '"params":' + foe.params.to_s.gsub(/ /){''}
foe_data += '}'
foe_data += ',' if x < $data_enemies.size - 1
f.puts(foe_data)
end
f.puts(']')
f.close
end
def self.get_actions(foe)
res = '['
count = 1
max_count = foe.actions.size
foe.actions.each do |action|
res += '{"conditionParam1":' + action.condition_param1.to_s + ','
res += '"conditionParam2":' + action.condition_param2.to_s + ','
res += '"conditionType":' + action.condition_type.to_s + ','
res += '"rating":' + action.rating.to_s + ','
res += '"skillId":' + action.skill_id.to_s + '}'
res += ',' if count < max_count
count += 1
end
res += ']'
res
end
def self.get_drop_items(foe)
res = '['
count = 1
max_count = foe.drop_items.size
foe.drop_items.each do |item|
res += '{"dataId":' + item.data_id.to_s + ','
res += '"denominator":' + item.denominator.to_s + ','
res += '"kind":' + item.kind.to_s + '}'
res += ',' if count < max_count
count += 1
end
res += ']'
res
end
#===========================================================================
# TROOPS
#===========================================================================
def self.convert_troops
f = File.open(FOLDER + "Troops.json", "w")
f.puts('[')
f.puts('null,')
for x in 1 ... $data_troops.size
troop = $data_troops[x]
troop = RPG::Troop.new if !troop
troop_data = '{'
#***********************************************************************
log("Troop " + x.to_s + " (" + get_text(troop.name) + ")")
@logtroop = sprintf('Troop %d %s ', x, troop.name)
#***********************************************************************
troop_data += '"id":' + x.to_s + ','
troop_data += '"members":' + get_troop_members(troop) + ','
troop_data += '"name":' + get_text(troop.name) + ','
troop_data += '"pages":' + get_troop_pages(troop)
troop_data += '}'
troop_data += ',' if x < $data_troops.size - 1
f.puts(troop_data)
end
f.puts(']')
f.close
end
def self.get_troop_members(troop)
res = '['
count = 1
max_count = troop.members.size
troop.members.each do |enemy|
res += '{"enemyId":' + enemy.enemy_id.to_s + ','
res += '"x":' + enemy.x.to_s + ','
res += '"y":' + enemy.y.to_s + ','
res += '"hidden":' + enemy.hidden.to_s + '}'
res += ',' if count < max_count
count += 1
end
res += ']'
res
end
def self.get_troop_pages(troop)
res = '['
count = 1
max_count = troop.pages.size
troop.pages.each do |page|
#***********************************************************************
log(" Page " + count.to_s)
@logkey = sprintf('%s Page %d', @logtroop, count)
#***********************************************************************
cond = page.condition
res += '{"conditions":{"actorHp":' + cond.actor_hp.to_s + ','
res += '"actorId":' + cond.actor_id.to_s + ','
res += '"actorValid":' + cond.actor_valid.to_s + ','
res += '"enemyHp":' + cond.enemy_hp.to_s + ','
res += '"enemyIndex":' + cond.enemy_index.to_s + ','
res += '"enemyValid":' + cond.enemy_valid.to_s + ','
res += '"switchId":' + cond.switch_id.to_s + ','
res += '"switchValid":' + cond.switch_valid.to_s + ','
res += '"turnA":' + cond.turn_a.to_s + ','
res += '"turnB":' + cond.turn_b.to_s + ','
res += '"turnEnding":' + cond.turn_ending.to_s + ','
res += '"turnValid":' + cond.turn_valid.to_s + '},'
res += '"list":' + get_command_list(page.list) + ','
res += '"span":' + page.span.to_s + '}'
res += ',' if count < max_count
count += 1
end
res += ']'
res
end
#===========================================================================
# STATES
#===========================================================================
def self.convert_states
f = File.open(FOLDER + "States.json", "w")
f.puts('[')
f.puts('null,')
for x in 1 ... $data_states.size
state = $data_states[x]
state = RPG::State.new if !state
state_data = '{'
state_data += '"id":' + x.to_s + ','
state_data += '"autoRemovalTiming":' + state.auto_removal_timing.to_s + ','
state_data += '"chanceByDamage":' + state.chance_by_damage.to_s + ','
state_data += '"iconIndex":' + state.icon_index.to_s + ','
state_data += '"maxTurns":' + state.max_turns.to_s + ','
state_data += '"message1":' + get_text(state.message1) + ','
state_data += '"message2":' + get_text(state.message2) + ','
state_data += '"message3":' + get_text(state.message3) + ','
state_data += '"message4":' + get_text(state.message4) + ','
state_data += '"minTurns":' + state.min_turns.to_s + ','
state_data += '"motion":0,'
state_data += '"overlay":0,'
state_data += '"name":' + get_text(state.name) + ','
state_data += '"note":' + get_text(state.note) + ','
state_data += '"priority":' + state.priority.to_s + ','
state_data += '"removeAtBattleEnd":' + state.remove_at_battle_end.to_s + ','
state_data += '"removeByDamage":' + state.remove_by_damage.to_s + ','
state_data += '"removeByRestriction":' + state.remove_by_restriction.to_s + ','
state_data += '"removeByWalking":' + state.remove_by_walking.to_s + ','
state_data += '"restriction":' + state.restriction.to_s + ','
state_data += '"stepsToRemove":' + state.steps_to_remove.to_s + ','
state_data += '"traits":' + get_traits(state)
state_data += '}'
state_data += ',' if x < $data_states.size - 1
f.puts(state_data)
end
f.puts(']')
f.close
end
#===========================================================================
# ANIMATIONS
#===========================================================================
def self.convert_animations
f = File.open(FOLDER + "Animations.json", "w")
f.puts('[')
f.puts('null,')
for x in 1 ... $data_animations.size
anim = $data_animations[x]
anim = RPG::Animation.new if !anim
anim_data = '{'
anim_data += '"id":' + x.to_s + ','
anim_data += '"animation1Hue":' + anim.animation1_hue.to_s + ','
anim_data += '"animation1Name":"' + anim.animation1_name + '",'
anim_data += '"animation2Hue":' + anim.animation2_hue.to_s + ','
anim_data += '"animation2Name":"' + anim.animation2_name + '",'
anim_data += '"frames":' + get_anim_frames(anim) + ','
anim_data += '"name":' + get_text(anim.name) + ','
anim_data += '"position":' + anim.position.to_s + ','
anim_data += '"timings":' + get_anim_timings(anim)
anim_data += '}'
anim_data += ',' if x < $data_animations.size - 1
f.puts(anim_data)
end
f.puts(']')
f.close
end
def self.get_anim_frames(anim)
res = '['
for f in 0 ... anim.frame_max
res += '['
frame = anim.frames[f]
if frame
for c in 0 ... frame.cell_max
res += '['
for i in 0..7
res += frame.cell_data[c,i].to_s
res += ',' if i < 7
end
res += ']'
res += ',' if c < frame.cell_max - 1
end
else
res += '[]'
end
res += ']'
res += ',' if f < anim.frame_max - 1
end
res += ']'
res
end
def self.get_anim_timings(anim)
res = '['
for t in 0 ... anim.timings.size
timing = anim.timings[t]
res += '{"flashColor":' + get_color(timing.flash_color) + ','
res += '"flashDuration":' + timing.flash_duration.to_s + ','
res += '"flashScope":' + timing.flash_scope.to_s + ','
res += '"frame":' + timing.frame.to_s + ','
res += '"se":'
if timing.se.name == ''
res += 'null'
else
res += get_audio(timing.se)
end
res += '}'
res += ',' if t < anim.timings.size - 1
end
res += ']'
res
end
#===========================================================================
# TILESETS
#===========================================================================
def self.convert_tilesets
f = File.open(FOLDER + "Tilesets.json", "w")
f.puts('[')
f.puts('null,')
for x in 1 ... $data_tilesets.size
tileset = $data_tilesets[x]
tileset = RPG::Tileset.new if !tileset
ts_data = '{'
ts_data += '"id":' + x.to_s + ','
ts_data += '"flags":'
flags = []
for t in 0 .. 8191
flags[t] = tileset.flags[t]
end
ts_data += flags.to_s.gsub(/ /){''} + ','
ts_data += '"mode":' + tileset.mode.to_s + ','
ts_data += '"name":' + get_text(tileset.name) + ','
ts_data += '"note":' + get_text(tileset.note) + ','
ts_data += '"tilesetNames":' + tileset.tileset_names.to_s.gsub(/, /){','}
ts_data += '}'
ts_data += ',' if x < $data_tilesets.size - 1
f.puts(ts_data)
end
f.puts(']')
f.close
end
#===========================================================================
# COMMON EVENTS
#===========================================================================
def self.convert_common_events
f = File.open(FOLDER + "CommonEvents.json", "w")
f.puts('[')
f.puts('null,')
for x in 1 ... $data_common_events.size
event = $data_common_events[x]
event = RPG::CommonEvent.new if !event
#***********************************************************************
log("Common Event " + x.to_s + " (" + get_text(event.name) + ")")
@logkey = sprintf('Common Event %d %s', x, event.name)
#***********************************************************************
ev_data = '{'
ev_data += '"id":' + x.to_s + ','
ev_data += '"list":' + get_command_list(event.list) + ','
ev_data += '"name":' + get_text(event.name) + ','
ev_data += '"switchId":' + event.switch_id.to_s + ','
ev_data += '"trigger":' + event.trigger.to_s
ev_data += '}'
ev_data += ',' if x < $data_common_events.size - 1
f.puts(ev_data)
end
f.puts(']')
f.close
end
#===========================================================================
# SYSTEM
#===========================================================================
def self.convert_system
f = File.open(FOLDER + "System.json", "w")
system = $data_system
sys_data = '{'
sys_data += '"airship":' + get_vehicle(system.airship) + ','
sys_data += '"armorTypes":' + system.armor_types.to_s.gsub(/, /){','} + ','
sys_data += '"attackMotions":' + get_attack_motions + ','
sys_data += '"battleBgm":' + get_audio(system.battle_bgm) + ','
sys_data += '"battleBack1Name":"' + system.battleback1_name + '",'
sys_data += '"battleBack2Name":"' + system.battleback2_name + '",'
sys_data += '"battlerHue":' + system.battler_hue.to_s + ','
sys_data += '"battlerName":"' + system.battler_name + '",'
sys_data += '"boat":' + get_vehicle(system.boat) + ','
sys_data += '"currencyUnit":"' + system.currency_unit + '",'
sys_data += '"defeatMe":{"name":"Defeat1","pan":0,"pitch":100,"volume":90},'
sys_data += '"editMapId":' + system.edit_map_id.to_s + ','
sys_data += '"elements":' + system.elements.to_s.gsub(/, /){','} + ','
sys_data += '"equipTypes":' + system.terms.etypes.unshift('').to_s.gsub(/, /){','} + ','
sys_data += '"gameTitle":' + get_text(system.game_title) + ','
sys_data += '"gameoverMe":' + get_audio(system.gameover_me) + ','
sys_data += '"locale":"en_US",'
sys_data += '"magicSkills":[1],'
sys_data += '"menuCommands":[true,true,true,true,true,true],'
sys_data += '"optDisplayTp":' + system.opt_display_tp.to_s + ','
sys_data += '"optDrawTitle":' + system.opt_draw_title.to_s + ','
sys_data += '"optExtraExp":' + system.opt_extra_exp.to_s + ','
sys_data += '"optFloorDeath":' + system.opt_floor_death.to_s + ','
sys_data += '"optFollowers":' + system.opt_followers.to_s + ','
sys_data += '"optSideView":false,'
sys_data += '"optSlipDeath":' + system.opt_slip_death.to_s + ','
sys_data += '"optTransparent":' + system.opt_transparent.to_s + ','
sys_data += '"partyMembers":' + system.party_members.to_s.gsub(/ /){''} + ','
sys_data += '"ship":' + get_vehicle(system.ship) + ','
sys_data += '"skillTypes":' + system.skill_types.to_s.gsub(/, /){','} + ','
sys_data += '"sounds":' + get_system_sounds(system) + ','
sys_data += '"startMapId":' + system.start_map_id.to_s + ','
sys_data += '"startX":' + system.start_x.to_s + ','
sys_data += '"startY":' + system.start_y.to_s + ','
system.switches[0] = ''
sys_data += '"switches":' + system.switches.to_s.gsub(/, /){','} + ','
sys_data += '"terms":{"basic":' + (system.terms.basic + ['EXP','EXP']).to_s.gsub(/, /){','} + ','
system.terms.commands[11] = 'Options'
sys_data += '"commands":' + (system.terms.commands + ['Buy','Sell']).to_s.gsub(/, /){','} + ','
sys_data += '"params":' + (system.terms.params + ['Hit','Evasion']).to_s.gsub(/, /){','} + ','
sys_data += '"messages":' + get_system_messages + '},'
sys_data += '"testBattlers":' + get_test_battlers(system.test_battlers) + ','
sys_data += '"testTroopId":' + system.test_troop_id.to_s + ','
sys_data += '"title1Name":"' + system.title1_name + '",'
sys_data += '"title2Name":"' + system.title2_name + '",'
sys_data += '"titleBgm":' + get_audio(system.title_bgm) + ','
system.variables[0] = ''
sys_data += '"variables":' + system.variables.to_s.gsub(/, /){','} + ','
sys_data += '"versionId":' + system.version_id.to_s + ','
sys_data += '"victoryMe":' + get_audio(system.battle_end_me) + ','
sys_data += '"weaponTypes":' + system.weapon_types.to_s.gsub(/, /){','} + ','
sys_data += '"windowTone":' + get_tone(system.window_tone)
sys_data += '}'
f.puts(sys_data)
f.close
end
def self.get_attack_motions
res = '['
res += '{"type":0,"weaponImageId":0},'
res += '{"type":1,"weaponImageId":1},'
res += '{"type":1,"weaponImageId":2},'
res += '{"type":1,"weaponImageId":3},'
res += '{"type":1,"weaponImageId":4},'
res += '{"type":1,"weaponImageId":5},'
res += '{"type":1,"weaponImageId":6},'
res += '{"type":2,"weaponImageId":7},'
res += '{"type":2,"weaponImageId":8},'
res += '{"type":2,"weaponImageId":9},'
res += '{"type":0,"weaponImageId":10},'
res += '{"type":0,"weaponImageId":11},'
res += '{"type":0,"weaponImageId":12}'
res += ']'
res
end
def self.get_vehicle(vehicle)
res = '{"bgm":' + get_audio(vehicle.bgm) + ','
res += '"characterIndex":' + vehicle.character_index.to_s + ','
res += '"characterName":"' + vehicle.character_name + '",'
res += '"startMapId":' + vehicle.start_map_id.to_s + ','
res += '"startX":' + vehicle.start_x.to_s + ','
res += '"startY":' + vehicle.start_y.to_s + '}'
res
end
def self.get_system_sounds(system)
res = '['
for x in 0 ... system.sounds.size
res += get_audio(system.sounds[x])
res += ',' if x < system.sounds.size - 1
end
res += ']'
res
end
def self.get_system_messages
res = '{'
res += '"actionFailure":"There was no effect on %1!",'
res += '"actorDamage":"%1 took %2 damage!",'
res += '"actorDrain":"%1 was drained of %2 %3!",'
res += '"actorGain":"%1 gained %2 %3!",'
res += '"actorLoss":"%1 lost %2 %3!",'
res += '"actorNoDamage":"%1 took no damage!",'
res += '"actorNoHit":"Miss! %1 took no damage!",'
res += '"actorRecovery":"%1 recovered %2 %3!",'
res += '"alwaysDash":"Always Dash",'
res += '"bgmVolume":"BGM Volume",'
res += '"bgsVolume":"BGS Volume",'
res += '"buffAdd":"%1\'s %2 went up!",'
res += '"buffRemove":"%1''s %2 returned to normal!",'
res += '"commandRemember":"Command Remember",'
res += '"counterAttack":"%1 counterattacked!",'
res += '"criticalToActor":"A painful blow!!",'
res += '"criticalToEnemy":"An excellent hit!!",'
res += '"debuffAdd":"%1\'s %2 went down!",'
res += '"defeat":"%1 was defeated.",'
res += '"emerge":"%1 emerged!",'
res += '"enemyDamage":"%1 took %2 damage!",'
res += '"enemyDrain":"%1 was drained of %2 %3!",'
res += '"enemyGain":"%1 gained %2 %3!",'
res += '"enemyLoss":"%1 lost %2 %3!",'
res += '"enemyNoDamage":"%1 took no damage!",'
res += '"enemyNoHit":"Miss! %1 took no damage!",'
res += '"enemyRecovery":"%1 recovered %2 %3!",'
res += '"escapeFailure":"However, it was unable to escape!",'
res += '"escapeStart":"%1 has started to escape!",'
res += '"evasion":"%1 evaded the attack!",'
res += '"expNext":"To Next %1",'
res += '"expTotal":"Current %1",'
res += '"file":"File",'
res += '"levelUp":"%1 is now %2 %3!",'
res += '"loadMessage":"Load which file?",'
res += '"magicEvasion":"%1 nullified the magic!",'
res += '"magicReflection":"%1 reflected the magic!",'
res += '"meVolume":"ME Volume",'
res += '"obtainExp":"%1 %2 received!",'
res += '"obtainGold":"%1\\\\G found!",'
res += '"obtainItem":"%1 found!",'
res += '"obtainSkill":"%1 learned!",'
res += '"partyName":"%1\'s Party",'
res += '"possession":"Possession",'
res += '"preemptive":"%1 got the upper hand!",'
res += '"saveMessage":"Save to which file?",'
res += '"seVolume":"SE Volume",'
res += '"substitute":"%1 protected %2!",'
res += '"surprise":"%1 was surprised!",'
res += '"useItem":"%1 uses %2!",'
res += '"victory":"%1 was victorious!"'
res += '}'
res
end
def self.get_test_battlers(battlers)
res = '['
for x in 0 ... battlers.size
battler = battlers[x]
res += '{'
res += '"actorId":' + battler.actor_id.to_s + ','
res += '"equips":' + battler.equips.to_s.gsub(/ /){''} + ','
res += '"level":' + battler.level.to_s
res += '}'
res += ',' if x < battlers.size - 1
end
res += ']'
res
end
#===========================================================================
# MAPINFOS
#===========================================================================
def self.convert_mapinfos
f = File.open(FOLDER + "MapInfos.json", "w")
f.puts('[')
f.puts('null,')
max_key = $data_mapinfos.keys.max
for x in 1 .. max_key
map = $data_mapinfos[x]
if map
map_data = '{'
map_data += '"id":' + x.to_s + ','
map_data += '"expanded":' + map.expanded.to_s + ','
map_data += '"name":' + get_text(map.name) + ','
map_data += '"order":' + map.order.to_s + ','
map_data += '"parentId":' + map.parent_id.to_s + ','
map_data += '"scrollX":' + map.scroll_x.to_s + ','
map_data += '"scrollY":' + map.scroll_y.to_s
map_data += '}'
else
map_data = 'null'
end
map_data += ',' if x < max_key
f.puts(map_data)
end
f.puts(']')
f.close
end
#===========================================================================
# MAPS
#===========================================================================
def self.convert_map(filename)
map = load_data(filename)
f = File.open(FOLDER + filename.gsub(/Data\//){''}.gsub(/rvdata2/){'json'}, "w")
f.puts('{')
#*************************************************************************
log("Map " + filename + " (" + map.display_name + ")")
filename.gsub!(/Map(\d+)\.rvdata2/) do
@logmap = sprintf('Map %d %s', $1.to_i, (
$data_mapinfos[$1.to_i] ? $data_mapinfos[$1.to_i].name : '???'))
end
#*************************************************************************
map_data = '"autoplayBgm":' + map.autoplay_bgm.to_s + ','
map_data += '"autoplayBgs":' + map.autoplay_bgs.to_s + ','
map_data += '"battleback1Name":"' + map.battleback1_name + '",'
map_data += '"battleback2Name":"' + map.battleback2_name + '",'
map_data += '"bgm":' + get_audio(map.bgm) + ','
map_data += '"bgs":' + get_audio(map.bgs) + ','
map_data += '"disableDashing":' + map.disable_dashing.to_s + ','
map_data += '"displayName":' + get_text(map.display_name) + ','
map_data += '"encounterList":' + get_encounter_list(map.encounter_list) + ','
map_data += '"encounterStep":' + map.encounter_step.to_s + ','
map_data += '"height":' + map.height.to_s + ','
map_data += '"note":' + get_text(map.note) + ','
map_data += '"parallaxLoopX":' + map.parallax_loop_x.to_s + ','
map_data += '"parallaxLoopY":' + map.parallax_loop_y.to_s + ','
map_data += '"parallaxName":"' + map.parallax_name + '",'
map_data += '"parallaxShow":' + map.parallax_show.to_s + ','
map_data += '"parallaxSx":' + map.parallax_sx.to_s + ','
map_data += '"parallaxSy":' + map.parallax_sy.to_s + ','
map_data += '"scrollType":' + map.scroll_type.to_s + ','
map_data += '"specifyBattleback":' + map.specify_battleback.to_s + ','
map_data += '"tilesetId":' + map.tileset_id.to_s + ','
map_data += '"width":' + map.width.to_s + ','
map_data += '"data":' + get_map_data(map.data).to_s.gsub(/ /){''} + ','
map_data += '"events":' + get_map_events(map.events)
f.puts(map_data)
f.puts('}')
f.close
end
def self.get_encounter_list(list)
res = '['
for x in 0 ... list.size
encounter = list[x]
encounter = RPG::Map::Encounter.new if !encounter
res += '{"regionSet":' + encounter.region_set.to_s.gsub(/ /){''} + ','
res += '"troopId":' + encounter.troop_id.to_s + ','
res += '"weight":' + encounter.weight.to_s
res += '}'
res += ',' if x < list.size - 1
end
res += ']'
res
end
def self.get_map_data(data)
res = []
for z in 0 ... data.zsize - 1 # 3 map layers
for y in 0 ... data.ysize
for x in 0 ... data.xsize
res.push(data[x,y,z])
end
end
end
for y in 0 ... data.ysize # new 4th map layer?
for x in 0 ... data.xsize
res.push(0)
end
end
z = data.zsize - 1 # original 4th layer (regions + ???)
for y in 0 ... data.ysize
for x in 0 ... data.xsize
res.push(data[x,y,z])
end
end
for y in 0 ... data.ysize # regions
for x in 0 ... data.xsize
res.push(data[x,y,3] >> 8)
end
end
res
end
def self.get_map_events(events)
res = '['
max_key = events.keys.max
if max_key
for x in 0 .. max_key
if events.has_key?(x)
event = events[x]
res += get_event(event)
else
res += 'null'
end
res += ',' if x < max_key
end
end
res += ']'
res
end
def self.get_event(event)
#*************************************************************************
log(" Event " + event.id.to_s + " (" + get_text(event.name) + " @ " + event.x.to_s + "," + event.y.to_s + ")")
@logevent = sprintf('%s - Event %d %s (%d,%d)', @logmap, event.id, event.name, event.x, event.y)
#*************************************************************************
res = '{"id":' + event.id.to_s + ','
res += '"name":' + get_text(event.name) + ','
res += '"note":"",'
res += '"pages":' + get_event_pages(event.pages) + ','
res += '"x":' + event.x.to_s + ','
res += '"y":' + event.y.to_s
res += '}'
res
end
def self.get_event_pages(pages)
res = '['
for x in 0 ... pages.size
#***********************************************************************
log(" Page " + (x+1).to_s)
@logkey = sprintf('%s - Page %d', @logevent, x+1)
#***********************************************************************
page = pages[x]
page = RPG::Event::Page.new if !page
res += get_page(page)
res += ',' if x < pages.size - 1
end
res += ']'
res
end
def self.get_page(page)
condition = page.condition
res = '{"conditions":'
res += '{"actorId":' + condition.actor_id.to_s + ','
res += '"actorValid":' + condition.actor_valid.to_s + ','
res += '"itemId":' + condition.item_id.to_s + ','
res += '"itemValid":' + condition.item_valid.to_s + ','
res += '"selfSwitchCh":"' + condition.self_switch_ch + '",'
res += '"selfSwitchValid":' + condition.self_switch_valid.to_s + ','
res += '"switch1Id":' + condition.switch1_id.to_s + ','
res += '"switch1Valid":' + condition.switch1_valid.to_s + ','
res += '"switch2Id":' + condition.switch2_id.to_s + ','
res += '"switch2Valid":' + condition.switch2_valid.to_s + ','
res += '"variableId":' + condition.variable_id.to_s + ','
res += '"variableValid":' + condition.variable_valid.to_s + ','
res += '"variableValue":' + condition.variable_value.to_s + '},'
res += '"directionFix":' + page.direction_fix.to_s + ','
graphic = page.graphic
res += '"image":'
res += '{"tileId":' + graphic.tile_id.to_s + ','
res += '"characterName":"' + graphic.character_name + '",'
res += '"direction":' + graphic.direction.to_s + ','
res += '"pattern":' + graphic.pattern.to_s + ','
res += '"characterIndex":' + graphic.character_index.to_s + '},'
res += '"moveFrequency":' + page.move_frequency.to_s + ','
res += '"moveRoute":' + get_move_route(page.move_route) + ','
res += '"moveSpeed":' + page.move_speed.to_s + ','
res += '"moveType":' + page.move_type.to_s + ','
res += '"priorityType":' + page.priority_type.to_s + ','
res += '"stepAnime":' + page.step_anime.to_s + ','
res += '"through":' + page.through.to_s + ','
res += '"trigger":' + page.trigger.to_s + ','
res += '"walkAnime":' + page.walk_anime.to_s + ','
res += '"list":' + get_command_list(page.list) + '}'
res
end
#===========================================================================
# SUPPORT OBJECTS FOR DATABASE
#===========================================================================
def self.get_traits(obj)
res = '['
count = 1
max_count = obj.features.size
obj.features.each do |feat|
res += '{"code":' + feat.code.to_s + ','
res += '"dataId":' + feat.data_id.to_s + ','
res += '"value":' + feat.value.to_s + '}'
res += ',' if count < max_count
count += 1
end
res += ']'
res
end
def self.get_effects(obj)
res = '['
count = 1
max_count = obj.effects.size
obj.effects.each do |effct|
res += '{"code":' + effct.code.to_s + ','
res += '"dataId":' + effct.data_id.to_s + ','
res += '"value1":' + effct.value1.to_s + ','
res += '"value2":' + effct.value2.to_s + '}'
res += ',' if count < max_count
count += 1
end
res += ']'
res
end
def self.get_damage(obj)
dmg = obj.damage
if LOGSCRIPTS && obj.damage.formula.to_i.to_s != obj.damage.formula
sl_data = sprintf('%s %d %s: Damage Formula: %s',
(obj.is_a?(RPG::Skill) ? 'Skill' : 'Item'), obj.id, obj.name, dmg.formula)
@scriptlog.puts(sl_data)
end
res = '{"critical":' + dmg.critical.to_s + ','
res += '"elementId":' + dmg.element_id.to_s + ','
res += '"formula":"' + dmg.formula + '",'
res += '"type":' + dmg.type.to_s + ','
res += '"variance":' + dmg.variance.to_s + '}'
res
end
#===========================================================================
#
# EVENT COMMANDS
#
#===========================================================================
#===========================================================================
# COMMAND LISTS
#===========================================================================
def self.get_command_list(list)
res = '['
count = 1
max_count = list.size
list.each do |cmd|
@loginfo = sprintf('%s Line %d: ', @logkey, count)
case cmd.code
when 102 # show choices
cmd.parameters[1] -= 1 # disallow cancel
cmd.parameters[1] = -2 if cmd.parameters[1] == 4 # branch on cancel
cmd.parameters[2] = 0 # default
cmd.parameters[3] = 2 # window position
cmd.parameters[4] = 0 # window background
when 104
cmd.parameters[1] = 2 # key item
when 108, 408 # comment
log_comment(cmd.parameters[0])
when 111
if cmd.parameters[0] == 11 # Key Pressed
# ASD buttons are not catered for in MV. To use these, you will
# have to add 41 (A), 43 (S) and 44 (D) to the Input.keyMapper hash
# in rpg_core.js:
# Input.keyMapper[41] = 'A'
# Input.keyMapper[53] = 'S'
# Input.keyMapper[44] = 'D'
case cmd.parameters[1]
when 14
cmd.parameters = [12, "Input.isTriggered('A')"]
when 15
cmd.parameters = [12, "Input.isTriggered('S')"]
when 16
cmd.parameters = [12, "Input.isTriggered('D')"]
else
cmd.parameters[1] = ['', '', 'down', '', 'left', '', 'right', '', 'up',
'', '', 'shift', 'cancel', 'ok', '', '', '', 'pageup', 'pagedown'][
cmd.parameters[1]]
end
elsif cmd.parameters[0] == 12 # Script
log_script('Conditional Branch script call', cmd.parameters[1])
end
when 122 # Control Variables
if cmd.parameters[3] == 4 # Script
log_script('Control Variables script call', cmd.parameters[4])
end
when 231 # show picture
if cmd.parameters[9] == 2 # subtract
params = cmd.parameters
cmd.code = 355
cmd.parameters = [sprintf('$gameScreen.showPicture(%d, "%s", %d, %s, %s, %d, %d, %d, %d)',
params[0], params[1], params[2], (params[3] == 0 ? params[4].to_s : '$gameVariables.value(' + params[4].to_s + ')'),
(params[3] == 0 ? params[5].to_s : '$gameVariables.value(' + params[5].to_s + ')'),
params[6], params[7], params[8], params[9])]
end
when 232 # move picture
cmd.parameters[1] = 0 # not used, but can't be blank in MV
if cmd.parameters[9] == 2 # subtract
params = cmd.parameters
cmd.code = 355
cmd.parameters = [sprintf('$gameScreen.movePicture(%d, %d, %s, %s, %d, %d, %d, %d, %d)%s',
params[0], params[2], (params[3] == 0 ? params[4].to_s : '$gameVariables.value(' + params[4].to_s + ')'),
(params[3] == 0 ? params[5].to_s : '$gameVariables.value(' + params[5].to_s + ')'),
params[6], params[7], params[8], params[9], params[10], params[11] ? '; this.wait(' + params[10].to_s + ')' : '')]
end
when 285 # get location info
cmd.parameters[1] = 6 if cmd.parameters[1] == 5 # region id now +1
when 319 # change equipment
cmd.parameters[1] += 1
when 322 # change actor graphic
cmd.parameters[4] = 0 # SV graphic
cmd.parameters[5] = ''
when 355, 655 # Script call
log_script('Script call', cmd.parameters[0])
when 505 # Move route
mvrcmd = cmd.parameters[0]
if mvrcmd.code == 45 # script
log_script('Move Route Script call', mvrcmd.parameters[0])
end
end
evt_cmd = '{"code":' + cmd.code.to_s + ','
evt_cmd += '"indent":' + cmd.indent.to_s + ','
evt_cmd += '"parameters":' + convert_parameters(cmd.parameters) + '}'
#***********************************************************************
log(" " + evt_cmd)
#***********************************************************************
res += evt_cmd
res += ',' if count < max_count
count += 1
end
res += ']'
res
end
def self.get_move_route(mr)
res = '{"list":['
list = mr.list
for x in 0 ... list.size
cmd = list[x]
case cmd.code
when 43
if cmd.parameters[0] == 2 then
cmd.code = 45
cmd.parameters = ["this.setBlendMode(2);"]
end
end
mvr = '{"code":' + cmd.code.to_s + ','
mvr += '"indent":null,'
mvr += '"parameters":' + convert_parameters(cmd.parameters) + '}'
#***********************************************************************
log(" " + mvr)
#***********************************************************************
res += mvr
res += ',' if x < list.size - 1
end
res += '],"repeat":' + mr.repeat.to_s + ','
res += '"skippable":' + mr.skippable.to_s + ','
res += '"wait":' + mr.wait.to_s + '}'
res
end
def self.convert_parameters(params)
res = '['
for x in 0 ... params.size
param = params[x]
case param
when RPG::MoveRoute
param = get_move_route(param)
when RPG::MoveCommand
param = get_move_command(param)
when RPG::AudioFile
param = get_audio(param)
when String
param = get_text(param)
when Symbol
param = get_text(param.to_s)
when Tone
param = get_tone(param)
when Color
param = get_color(param)
end
res += param.to_s
res += ',' if x < params.size - 1
end
res += ']'
res
end
#===========================================================================
# COMMANDS
#===========================================================================
def self.get_move_command(param)
res = '{"code":' + param.code.to_s + ','
res += '"indent":null,'
res += '"parameters":' + convert_parameters(param.parameters).to_s + '}'
res
end
#===========================================================================
# COMMON OBJECTS
#===========================================================================
def self.get_text(text)
'"' + text.gsub(/\\/){'\\\\'}.gsub(/[\r\n]+/){'\\n'}.gsub(/"/){'\\"'} + '"'
end
def self.get_audio(a)
a = RPG::AudioFile.new if !a
res = '{"name":"' + a.name + '",'
res += '"pan":0,'
res += '"pitch":' + a.pitch.to_s + ','
res += '"volume":' + a.volume.to_s + '}'
res
end
def self.get_color(color)
res = '['
res += color.red.to_s + ','
res += color.green.to_s + ','
res += color.blue.to_s + ','
res += color.alpha.to_s
res += ']'
res
end
def self.get_tone(tone)
res = '['
res += tone.red.to_s + ','
res += tone.green.to_s + ','
res += tone.blue.to_s + ','
res += tone.gray.to_s
res += ']'
res
end
def self.log(details)
@log.puts(details) if LOGGING
end
def self.log_script(title, cmd)
@scriptlog.puts(sprintf('%s - %s: %s', @loginfo, title, cmd)) if LOGSCRIPTS
end
def self.log_comment(comment)
@commentlog.puts(sprintf('%s - Comment: %s', @loginfo, comment)) if LOGCOMMENTS
end
end
end
DEGICA::CONVERT::run
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment