Created
December 29, 2015 15:21
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Demonstrate drawing tiles with hold_bitmap_drawing
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#include <stdio.h> | |
#include <allegro5/allegro.h> | |
#include <allegro5/allegro_color.h> | |
#include <allegro5/allegro_image.h> | |
const int SCREEN_W = 500; | |
const int SCREEN_H = 500; | |
const int TILE_SIZE = 16; | |
const char *TILESET_NAME = "tileset.png"; | |
int main() { | |
ALLEGRO_DISPLAY *display = NULL; | |
ALLEGRO_BITMAP *tileset = NULL; | |
al_init(); | |
al_init_image_addon(); | |
display = al_create_display(SCREEN_W, SCREEN_H); | |
tileset = al_load_bitmap(TILESET_NAME); | |
while (1) { | |
float start_time = al_get_time(); | |
// blank the display and prepare to draw tiles | |
al_clear_to_color(al_map_rgb(0,0,0)); | |
al_hold_bitmap_drawing(true); | |
// fill the screen with tiles drawn from a single bitmap | |
for (int y = 0 ; y <= SCREEN_H - TILE_SIZE ; y += TILE_SIZE) | |
for (int x = 0 ; x <= SCREEN_W - TILE_SIZE ; x += TILE_SIZE) | |
al_draw_bitmap_region( | |
tileset, // source bitmap | |
0, 0, TILE_SIZE, TILE_SIZE, // source rect | |
x, y, // destination (top-left) | |
0); // flags | |
// done drawing tiles for this frame | |
al_hold_bitmap_drawing(false); | |
al_flip_display(); | |
float framerate = 1 / (al_get_time() - start_time); | |
printf("%f, ", framerate); | |
} | |
al_destroy_bitmap(tileset); | |
al_destroy_display(display); | |
return 0; | |
} |
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