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# IMPORTANT: | |
# Shader passes need to know details about the image in the mask_texture LUT | |
# files, so set the following constants in user-cgp-constants.h accordingly: | |
# 1.) mask_triads_per_tile = (number of horizontal triads in mask texture LUT's) | |
# 2.) mask_texture_small_size = (texture size of mask*texture_small LUT's) | |
# 3.) mask_texture_large_size = (texture size of mask*texture_large LUT's) | |
# 4.) mask_grille_avg_color = (avg. brightness of mask_grille_texture* LUT's, in [0, 1]) | |
# 5.) mask_slot_avg_color = (avg. brightness of mask_slot_texture* LUT's, in [0, 1]) | |
# 6.) mask_shadow_avg_color = (avg. brightness of mask_shadow_texture* LUT's, in [0, 1]) | |
# Shader passes also need to know certain scales set in this .cgp, but their |
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/* | |
Disclaimer: | |
Any and all content presented in this sourcecode is | |
for informational and educational purposes. | |
You assume any and all responsibility for using this content responsibly. | |
It's extracted from game Street Racer, formatted, modified and commented by r57shell. | |
At the request of the original license holders | |
and developers this sourcecode will be removed. | |
Keywords for searching changes: was, modified, added. |
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#include <cstdio> | |
#include <windows.h> | |
#include <ddraw.h> | |
char * GetErr(HRESULT r) | |
{ | |
switch(r) { | |
case DD_OK: return "DD_OK"; | |
case DDERR_ALREADYINITIALIZED: return "DDERR_ALREADYINITIALIZED"; | |
case DDERR_CANNOTATTACHSURFACE: return "DDERR_CANNOTATTACHSURFACE"; |
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// NOT Ideal NTSC composite cable CRT simulation for RetroArch <- fix of title. | |
// by r57shell | |
// thanks to feos & HardWareMan | |
// ideal in terms of ideal encoding/decoding, | |
// also, without any passbands. | |
// also TV subpixels and scanlines | |
void main_vertex | |
( |
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# Aero the Acro-Bat 2 (GEN) map converter into png | |
# for python 2.x | |
# by r57shell@uralweb.ru | |
# 24.07.2018 | |
from PIL import Image, ImageDraw, ImageFont | |
from struct import * | |
import sys | |
import math |
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// NES NTSC composite signal CRT simulation for RetroArch | |
// implementation of algorithm by Bisqwit | |
// shader by r57shell | |
// thanks to feos & HardWareMan | |
// also TV subpixels and scanlines | |
void main_vertex | |
( | |
float4 position : POSITION, |
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From 0ff1b130dce84b48b65927bde7cd433ee4649228 Mon Sep 17 00:00:00 2001 | |
From: realmonster <r57shell@uralweb.ru> | |
Date: Sat, 7 Oct 2017 18:40:49 +0500 | |
Subject: [PATCH] short | |
--- | |
cpu.c | 12 ++++++++---- | |
1 file changed, 8 insertions(+), 4 deletions(-) | |
diff --git a/cpu.c b/cpu.c |
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#include <cstdio> | |
typedef unsigned short u16; | |
unsigned char table[1<<10]; | |
void prepare() | |
{ | |
for (int i=0; i<(1<<10); ++i) | |
table[i] = ((i%5)<<5); |
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license: mit |
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license: mit |
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