Skip to content

Instantly share code, notes, and snippets.

@hramos
hramos / manifest.plist
Created January 11, 2011 14:29
Sample manifest file for Over The Air iOS deployment
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>items</key>
<array>
<dict>
<key>assets</key>
<array>
<dict>
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@zoul
zoul / OSStatus.m
Created October 19, 2010 08:21
Decode OSStatus error codes into strings.
NSString *NSStringFromOSStatus(OSStatus errCode)
{
if (errCode == noErr)
return @"noErr";
char message[5] = {0};
*(UInt32*) message = CFSwapInt32HostToBig(errCode);
return [NSString stringWithCString:message encoding:NSASCIIStringEncoding];
}