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@richhaase
Created May 13, 2023 17:34
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'''
Conway's Game of Life implementation in Python
Generated by OpenAI's ChatGPT
Original code adapted from OpenAI's ChatGPT example code
Modified by Rich Haase
Date: 2023-05-11
Code licensed under the MIT License
Copyright 2023 Rich Haase
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the “Software”), to deal in the
Software without restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Source: OpenAI's ChatGPT example
'''
import argparse
import numpy as np
import matplotlib.pyplot as plt
import matplotlib.animation as animation
import time
import sys
def initialize_grid(size, chance):
grid = np.random.choice([0, 1], size=(size, size), p=[1 - chance, chance])
return grid
def load_generation(file_path):
try:
grid = np.loadtxt(file_path, delimiter=',', dtype=int)
return grid
except IOError:
print(f"Failed to load generation from file: {file_path}")
return None
def update_grid(grid):
size = grid.shape[0]
new_grid = np.copy(grid)
for i in range(size):
for j in range(size):
neighbors = get_alive_neighbors(grid, i, j)
if grid[i, j] == 1: # Cell is alive
if neighbors < 2 or neighbors > 3:
new_grid[i, j] = 0 # Cell dies due to underpopulation or overcrowding
else: # Cell is dead
if neighbors == 3:
new_grid[i, j] = 1 # Cell becomes alive due to reproduction
return new_grid
def get_alive_neighbors(grid, row, col):
size = grid.shape[0]
count = 0
for i in range(-1, 2):
for j in range(-1, 2):
if i == 0 and j == 0:
continue # Skip the current cell
neighbor_row = (row + i) % size
neighbor_col = (col + j) % size
count += grid[neighbor_row, neighbor_col]
return count
def animate_grid(initial_grid, num_generations, interval):
plt.rcParams['keymap.save'] = '' # Disable the 's' key binding
fig, ax = plt.subplots(figsize=(12, 9))
img = ax.imshow(initial_grid, cmap='binary')
grid_history = [initial_grid] # Initialize the grid history
current_generation = 0
def animate(frame):
nonlocal current_generation
if is_paused:
return
if current_generation >= num_generations:
# Stop the animation after reaching the desired number of generations
ani.event_source.stop()
return
grid = update_grid(grid_history[current_generation])
current_generation += 1
if current_generation < len(grid_history):
grid = np.copy(grid_history[current_generation])
else:
grid_history.append(np.copy(grid))
img.set_array(grid)
ax.set_title(f"Generation: {current_generation} of {num_generations}", fontsize=14)
def on_key(event):
nonlocal current_generation
global is_paused
if event.key == ' ':
is_paused = not is_paused
elif event.key == 'left':
current_generation = max(current_generation - 1, 0)
grid = np.copy(grid_history[current_generation])
img.set_array(grid)
elif event.key == 's':
save_generation(grid_history[current_generation], current_generation)
def save_generation(grid, generation_number):
timestamp = time.strftime("%Y%m%d%H%M%S", time.localtime())
filename = f'generation_{generation_number}_{timestamp}.txt'
np.savetxt(filename, grid, fmt='%d', delimiter=',')
ax.set_title(f"Generation: {current_generation} of {num_generations}", fontsize=14)
ax.text(0.5, -0.12, f"Generation saved to: {filename}", transform=ax.transAxes, ha='center', fontsize=12)
fig.canvas.mpl_connect('key_press_event', on_key)
ani = animation.FuncAnimation(fig, animate, frames=num_generations, interval=interval, blit=False)
ax.set_title(f"Generation: {current_generation} of {num_generations}", fontsize=14)
# Display the legend as text at the bottom of the screen
legend_labels = ['Space: Pause/Resume', 'Left: Previous Generation', 'S: Save Generation']
legend_text = ' '.join(legend_labels)
ax.text(0.5, -0.08, legend_text, transform=ax.transAxes, ha='center', fontsize=12)
plt.show()
def main():
parser = argparse.ArgumentParser(description='Conway\'s Game of Life')
parser.add_argument('--gridsize', type=int, default=50,
help='size of the grid (default: 50)')
parser.add_argument('--num-generations', type=int, default=100,
help='total number of generations to generate (default: 100)')
parser.add_argument('--speed', type=float, default=0.5,
help='speed at which new generations are displayed in seconds (default: 0.5)')
parser.add_argument('--initial-chance', type=float, default=0.3,
help='odds that any cell will be populated initially (default: 0.3)')
parser.add_argument('--load', type=str, default=None,
help='file path to load a generation from')
args = parser.parse_args()
global is_paused
is_paused = False
if args.load is None:
initial_grid = initialize_grid(args.gridsize, args.initial_chance)
else:
initial_grid = load_generation(args.load)
# Configure the animation speed
interval = int(args.speed * 1000)
animate_grid(initial_grid, args.num_generations, interval)
if __name__ == '__main__':
main()
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