Skip to content

Instantly share code, notes, and snippets.

View rioter00's full-sized avatar
🎯
Focusing

Nick rioter00

🎯
Focusing
View GitHub Profile
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MouseLookAt : MonoBehaviour
{
// if your character is rotating but off a fixed angle, adjust this value, likely will be 90 or -90 (degrees)
[SerializeField] int angleOffset;
// Update is called once per frame
@rioter00
rioter00 / client.js
Created March 30, 2020 16:02 — forked from crtr0/client.js
A simple example of setting-up dynamic "rooms" for socket.io clients to join
// set-up a connection between the client and the server
var socket = io.connect();
// let's assume that the client page, once rendered, knows what room it wants to join
var room = "abc123";
socket.on('connect', function() {
// Connected, let's sign-up for to receive messages for this room
socket.emit('room', room);
});