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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class MouseLookAt : MonoBehaviour | |
{ | |
// if your character is rotating but off a fixed angle, adjust this value, likely will be 90 or -90 (degrees) | |
[SerializeField] int angleOffset; | |
// Update is called once per frame |
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// set-up a connection between the client and the server | |
var socket = io.connect(); | |
// let's assume that the client page, once rendered, knows what room it wants to join | |
var room = "abc123"; | |
socket.on('connect', function() { | |
// Connected, let's sign-up for to receive messages for this room | |
socket.emit('room', room); | |
}); |