Created
November 22, 2014 10:48
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SellOMatic Lua file cleaned up & fixed
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SellOMatic = LibStub("AceAddon-3.0"):NewAddon("SellOMatic", "AceEvent-3.0", "AceConsole-3.0"); | |
local L = LibStub("AceLocale-3.0"):GetLocale("SellOMatic"); | |
-- Addon variables | |
local SOMNone, merchant; | |
function SellOMatic:OnInitialize() | |
SellOMatic:Create_SOMNone(); | |
end; | |
-- ENABLE / DISABLE FUNCTIONS | |
function SellOMatic:OnEnable() | |
SellOMatic:RegisterEvent("MERCHANT_SHOW"); | |
SellOMatic:RegisterEvent("MERCHANT_CLOSED"); | |
SellButton:Hide(); | |
end; | |
function SellOMatic:OnDisable() | |
SellOMatic:UnregisterEvent("MERCHANT_SHOW"); | |
SellOMatic:UnregisterEvent("MERCHANT_CLOSED"); | |
end; | |
-- MERCHANT FUNCTIONS | |
function SellOMatic:MERCHANT_SHOW() | |
merchant = true; | |
SellButton:Show(); | |
if self:HasJunk() == false then SOMNone:Show() end; | |
end; | |
function SellOMatic:MERCHANT_CLOSED() | |
merchant = false; | |
SellButton:Hide(); | |
SOMNone:Hide(); | |
end; | |
-- MAIN ADDON FUNCTIONS | |
function SellOMatic:CheckMerchant() | |
local items = GetMerchantNumItems(); | |
if merchant and items > 0 then return true end; | |
return false; | |
end; | |
function SellOMatic:HasJunk() | |
for bag = 0,NUM_BAG_SLOTS do | |
for slot = 1,GetContainerNumSlots(bag) do | |
local texture, itemCount, locked, quality, readable, lootable, itemLink = GetContainerItemInfo(bag, slot); | |
if texture ~= nil and quality == 0 then | |
return true; | |
end; | |
end; | |
end; | |
return false; | |
end; | |
function SellOMatic:Sell() | |
if self:HasJunk() then | |
SellOMatic:SellJunk(); | |
SOMNone:Show(); | |
end; | |
end; | |
function SellOMatic:SellJunk() | |
local num = 0; | |
if SellOMatic:CheckMerchant() then | |
SellOMatic:Print("true"); | |
for bag = 0,NUM_BAG_SLOTS do | |
for slot = 1,GetContainerNumSlots(bag) do | |
local texture, itemCount, locked, quality, readable, lootable, itemLink = GetContainerItemInfo(bag, slot); | |
if texture ~= nil and quality == 0 then | |
if not CursorHasItem() then | |
num = num + 1; | |
UseContainerItem(bag, slot); | |
SellOMatic:Print(L["Selling"]..": "..itemLink); | |
end; | |
end; | |
end; | |
end; | |
end; | |
SellOMatic:Print(num.." "..L["item(s) sold"]); | |
SellOMatic:Print(L["You've earned"]..": "..GetCoinText(self:CalcProfit()," ")); | |
end; | |
function SellOMatic:CalcProfit() | |
local profit = 0; | |
for bag = 0,NUM_BAG_SLOTS do | |
for slot = 1,GetContainerNumSlots(bag) do | |
local texture, itemCount, locked, quality, readable, lootable, itemLink = GetContainerItemInfo(bag, slot); | |
if texture ~= nil and quality == 0 then | |
local _, _, _, _, _, _, _, _, _, _, itemSellPrice = GetItemInfo(itemLink); | |
profit = profit + itemSellPrice * itemCount; | |
end; | |
end; | |
end; | |
return profit; | |
end; | |
-- MERCHANT BUTTON FUNCTIONS | |
function SellOMatic:Create_SOMNone() | |
SOMNone = CreateFrame("Frame","SOMNone",SellButton); | |
SOMNone:ClearAllPoints(); | |
SOMNone:SetPoint("TOPRIGHT",SellButton,"TOPRIGHT",0,0); | |
SOMNone:SetHeight(32); | |
SOMNone:SetWidth(32); | |
SOMNone.texture = SOMNone:CreateTexture() | |
SOMNone.texture:SetAllPoints(SOMNone); | |
SOMNone.texture:SetTexture(0.3,0.3,0.3,0.7); | |
SOMNone:Hide(); | |
end; | |
function SellOMatic:SOMButtonTooltip_Show() | |
GameTooltip_SetDefaultAnchor(GameTooltip,SellButton); | |
GameTooltip:ClearAllPoints(); | |
GameTooltip:SetPoint("TOPLEFT",SellButton,"TOPRIGHT",-30,40); | |
GameTooltip:SetText(GetCoinTextureString(SellOMatic:CalcProfit()),1,1,1); | |
GameTooltip:Show(); | |
end; | |
function SellOMatic:SOMButtonTooltip_Hide() | |
GameTooltip:Hide(); | |
end; |
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