View basic_moai_helper.rb
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
require 'pathname' | |
require 'rbconfig' | |
require 'fileutils' | |
module BasicMoai | |
ROOT_FOLDER = File.expand_path(File.join(File.dirname(__FILE__), "..")) | |
SRC_FOLDER = File.join(ROOT_FOLDER, "src") | |
VENDOR_FOLDER = File.join(ROOT_FOLDER, "vendor") | |
TMP_FOLDER = File.join(ROOT_FOLDER, "tmp") |
View openfl
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/bin/sh | |
haxelib run openfl $@ |
View JsonSerializer.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using FullSerializer; | |
namespace SDD.Serializers { | |
public static class JsonSerializer { | |
/// <summary> | |
/// Static Serializer Instance | |
/// </summary> |
View Shortcuts.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEditor; | |
using UnityEngine; | |
using UnityTest; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Reflection; | |
namespace SDD.Editor { | |
/// <summary> |
View WaitForExample.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Avoid GC when coroutines wait, instantiate outside of loop | |
WaitForSeconds shortWait = new WaitForSeconds(1.0f); | |
private IEnumerator Run() { | |
while (true) { | |
// do stuff here | |
yield return shortWait; | |
} | |
} |
View DynamicLayoutGroup.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEngine.UI; | |
using UnityEngine.EventSystems; | |
using System.Collections; | |
using System.Collections.Generic; | |
namespace SDD.UI { | |
/// <summary> | |
/// Layout group switches orientation automatically between landscape and |
View JsonSerializerBinderTest.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System; | |
using System.Reflection; | |
using System.Collections.Generic; | |
using System.Text.RegularExpressions; | |
using System.Runtime.Serialization.Formatters; | |
using System.Linq; | |
using NUnit.Framework; | |
using Newtonsoft.Json; | |
using Newtonsoft.Json.Serialization; |
View code.rb
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
module BasicUnity | |
class Code < Thor | |
namespace :code | |
include Thor::Actions | |
desc "prune", "Remove empty folders and Unity meta files that point to empty folders" | |
method_option "dry-run", :type => :boolean, :desc => "Show what will happen but don't 'rmdir' or 'rm'" | |
def prune(folder=nil) | |
# bash version, requires GNU find |
View FileIO.jslib
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var FileIO = { | |
SaveToLocalStorage : function(key, data) { | |
localStorage.setItem(Pointer_stringify(key), Pointer_stringify(data)); | |
}, | |
LoadFromLocalStorage : function(key) { | |
var returnStr = localStorage.getItem(Pointer_stringify(key)); | |
var bufferSize = lengthBytesUTF8(returnStr) + 1; | |
var buffer = _malloc(bufferSize); |
OlderNewer