Created
August 6, 2015 02:11
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Code snippets for the Corona SDK Tutorial: Game controllers and axes (https://coronalabs.com/blog/2013/09/24/tutorial-controllers-and-axis)
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local redPlayer = display.newRect( display.contentCenterX-15, display.contentCenterY-15, 30, 30 ) | |
redPlayer:setFillColor( 1, 0, 0 ) | |
redPlayer.x = display.contentCenterX | |
redPlayer.y = display.contentCenterY | |
redPlayer.isMovingX = 0 | |
redPlayer.isMovingY = 0 | |
redPlayer.isRotatingX = 0 | |
redPlayer.isRotatingY = 0 | |
redPlayer.thisAngle = 0 | |
redPlayer.lastAngle = 0 | |
redPlayer.rotationDistance = 0 | |
redPlayer.isGrowing = 0 | |
redPlayer.color = "red" | |
local greenPlayer = display.newRect( display.contentCenterX-15, display.contentCenterY-15, 30, 30 ) | |
greenPlayer:setFillColor( 0, 1, 0 ) | |
greenPlayer.isMovingX = 0 | |
greenPlayer.isMovingY = 0 | |
greenPlayer.isRotatingX = 0 | |
greenPlayer.isRotatingY = 0 | |
greenPlayer.thisAngle = 0 | |
greenPlayer.lastAngle = 0 | |
greenPlayer.rotationDistance = 0 | |
greenPlayer.isGrowing = 0 | |
greenPlayer.color = "green" | |
-- "blueDot" isn't a player, just a visual to show the physical stick movement | |
local blueDot = display.newCircle( display.contentCenterX, display.contentCenterY, 7 ) | |
blueDot:setFillColor( 0, 0, 1 ) | |
-- "whiteDot" is a visual representation to demonstrate how well the stick | |
-- settles back to center; ideally, the blue circle should center back with | |
-- white dot, but if it doesn't, this exhibits the stick "slop" factor that | |
-- you should compensate for | |
local whiteDot = display.newCircle( display.contentCenterX, display.contentCenterY, 2 ) | |
whiteDot:setFillColor( 1 ) | |
-- These UI elements show the current keypress and axis information | |
local myKeyDisplayText = display.newText( "", 0, 0, 300, 0, native.systemFontBold, 10 ) | |
myKeyDisplayText.x = display.contentWidth / 2 | |
myKeyDisplayText.y = 50 | |
local myAxisDisplayText = display.newText( "", 0, 0, native.systemFontBold, 20 ) | |
myAxisDisplayText.x = display.contentWidth / 2 | |
myAxisDisplayText.y = display.contentHeight - 50 |
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