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@hanksudo
hanksudo / RetryAlertForm.m
Created February 9, 2011 08:59
Retry Alert form, need to set UIAlertViewDelegate protocols
- (void)handleError:(NSError *)error {
NSString *errorMessage = [error localizedDescription];
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:@"Error Message"
message:errorMessage
delegate:self
cancelButtonTitle:@"Cancel"
otherButtonTitles:@"Retry", nil];
[alertView show];
[alertView release];
}
@kylefox
kylefox / color.m
Created January 27, 2012 17:45
Generate a random color (UIColor) in Objective-C
/*
Distributed under The MIT License:
http://opensource.org/licenses/mit-license.php
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
@scottwb
scottwb / Rakefile
Created February 24, 2012 17:21
Rakefile for Middleman with an rsync deploy task.
SSH_USER = 'root'
SSH_HOST = 'www.example.com'
SSH_DIR = '/var/www/html/www.example.com'
desc "Build the website from source"
task :build do
puts "## Building website"
status = system("middleman build --clean")
puts status ? "OK" : "FAILED"
end
@zeroeth
zeroeth / check_out_active.sh
Created August 20, 2012 16:30
Jurassic Park movie source code
# CheckOutActive - Check the active window out for modification
#
# Usage: Called by a user­defined menu item
#
# CheckOutActive uses the ProjectInfo command to determine the
# parent project for the file open as the Active window. Once this
# project has been determined, the file open as the Active window
# can be properly checked out.
#
# © Apple Computer, Inc. 1988
@adamgit
adamgit / gist:3705459
Last active December 17, 2024 00:14
Automatically create cross-platform (simulator + device) static libraries for Objective C / iPhone / iPad
##########################################
#
# c.f. http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4
#
# Version 2.82
#
# Latest Change:
# - MORE tweaks to get the iOS 10+ and 9- working
# - Support iOS 10+
# - Corrected typo for iOS 1-10+ (thanks @stuikomma)
@fwal
fwal / gist:3864958
Created October 10, 2012 11:31 — forked from adamgit/gist:3705459
Automatically create cross-platform (simulator + device) static libraries for Objective C / iPhone / iPad
#
# c.f. StackOverflow question/answer here: http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4
#
# Version 2.5
#
# Latest Change:
# - The "copy headers" section now respects the build setting for the location of the public headers
# - Opens the directory with the universal library after build (Can be annoying)
#
# Purpose:
@krzysztofzablocki
krzysztofzablocki / gist:4396302
Last active November 24, 2021 19:17
Set symbol breakpoint on objc_msgSend then setup this debug command to log all methods called in iOS Simulator. If you want to do device debugging change esp+4 register to r0, esp+8 to r1 Found long ago somewhere on stackoverflow.
expr -- (void)printf("[%s, %s]\n",(char *) object_getClassName(*(long*)($esp+4)), (char *) *(long *)($esp+8) )
anonymous
anonymous / gist:5356982
Created April 10, 2013 18:04
#import <Foundation/Foundation.h>
void method1(NSArray *numbers)
{
NSArray *sorted = [numbers sortedArrayUsingSelector:@selector(compare:)];
}
void method2(NSArray *numbers)
{
NSNumber *max=[numbers valueForKeyPath:@"@max.doubleValue"];
@dypsilon
dypsilon / frontendDevlopmentBookmarks.md
Last active October 26, 2025 08:45
A badass list of frontend development resources I collected over time.
@ArtSabintsev
ArtSabintsev / Create iOS Icons.jsx
Last active December 24, 2015 22:19 — forked from twonjosh/Create iOS Icons.jsx
Create iOS App icons for iOS 4, 5, 6, 7, & 8
// Photoshop Script to Create iPhone Icons from iTunesArtwork
//
// WARNING!!! In the rare case that there are name collisions, this script will
// overwrite (delete perminently) files in the same folder in which the selected
// iTunesArtwork file is located. Therefore, to be safe, before running the
// script, it's best to make sure the selected iTuensArtwork file is the only
// file in its containing folder.
//
// Copyright (c) 2010 Matt Di Pasquale
// Added tweaks Copyright (c) 2012 by Josh Jones http://www.appsbynight.com