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Microlite20: Magic Points Supplement
pdftitle={Magic Points for Lightweight 20-Sided Gaming},
pdfauthor={Box O'Rocks},
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\author{Box O'Rocks}
\twocolumn[{ % Title
{\Huge\bfseries\titleseries Magic Points}
An alternate magic system for
lightweight 20-sided gaming
{\small Version 0.9, released 2020-03-22}
Inspired in part by computer RPGs, the use of magic points
is another flavor of magic for campaigns and settings that
are not too fond of expending hit points to cast magic.
\section*{In a Nutshell}
\item Magic-Users gain an additional attribute: magic points.
\item Abbreviated ``mp''.
\item Magic points = 1d4 + MIND bonus per level.
\item Cast \emph{arcane} spells with mp instead of hp.
\item Spells cost their usual point costs.
\item Recover all magic points after a long rest.
\section*{Magic \& Wondrous Items}
\item[Mana Sump] (2,500 gp)
A red metallic box with small pipes and grooves on it surface
and a large button on the top.
The user can absorb magic points from or give to any magical target:
\item Magic-using NPCs, transferring 1d4 mp between the
target's and user's pools.
\item Magical items with charges, transferring the item's
spell's cost in magic points.
The game master can arbitrate magic points transferred if
the item's effect is unique instead of a spell.
This method can be used to recharge items that can be over time.
\item[Sorcerer's Cap] (2,000 gp) Headgear that increases the
wearer's maximum magic points by 25 points while worn.
Does not naturally recover magic points.
\item[Mana Potion] (50 gp) A fizzy blue potion that recovers
1d4 magic points + 1 point per user's level.
Has no effect on characters that cannot cast magic.
\item[Bulbous Wand] (1,500gp)
A thick oak wand with a gemmed bulb at the bottom.
Contains a pool of 3 + 2d6 magic points.
Recovers half the total (rounded up) mp per day.
\section*{Casting Order}
If a magic-user has items with their own stash of magic points,
the points are taken in the following order:
\item Jewelry, armor, and wearable items
\item Wands, rods, and staves
\item Characters' magic points
For example, if a spell uses up an enchanted crown's magic
points and still doesn't cover the cost, the remainder points
are taken from a wand.
If wearing multiple jewelry, armor, and wearable items, the
casting character can decide where these points come from.
\section*{Optional Rules}
\subsection*{High Fantasy I}
For settings where magic-users are more ubiquitous or for them
to not sputter out of spells after ten minutes, the formula for
a character's starting magic points uses their MIND stat instead
of their bonus.
Each subsequent level still adds the normal 1d4 + MIND
\emph{bonus} to this total.
\subsection*{High Fantasy II}
Reduce the cost of spells to their level.
First-level spells cost 1mp to cast, second-level spells
cost 2mp, and so on.
Whether zeroth-level spells become free to cast or cost 1mp
remains up to the game master.
\subsection*{Blood Magic}
When a character's pool of magic points are depleted, they can
resort to using their hit points as a source.
\subsection*{High Blood Magic}
Each hit point paid to cast a spell is worth two magic points.
Using a hit point to cast a spell that costs one mp, for example,
results in a wasted magic point.
\section*{Open Game License Version 1.0a}
The following text is the property of Wizards of the Coast,
Inc. and is Copyright 2000 Wizards of the Coast, Inc
(``Wizards''). All Rights Reserved.
1. Definitions: (a) ``Contributors'' means the copyright
and/or trademark owners who have contributed Open Game
Content; (b)``Derivative Material''means copyrighted
material including derivative works and translations
(including into other computer languages), potation,
modification, correction, addition, extension, upgrade,
improvement, compilation, abridgment or other form in
which an existing work may be recast, transformed or
adapted; (c)``Distribute''means to reproduce, license,
rent, lease, sell, broadcast, publicly display, transmit
or otherwise distribute; (d)``Open Game Content''means the
game mechanic and includes the methods, procedures,
processes and routines to the extent such content does not
embody the Product Identity and is an enhancement over the
prior art and any additional content clearly identified as
Open Game Content by the Contributor, and means any work
covered by this License, including translations and
derivative works under copyright law, but specifically
excludes Product Identity. (e)``Product Identity''means
product and product line names, logos and identifying
marks including trade dress; artifacts; creatures
characters; stories, storylines, plots, thematic elements,
dialogue, incidents, language, artwork, symbols, designs,
depictions, likenesses, formats, poses, concepts, themes
and graphic, photographic and other visual or audio
representations; names and descriptions of characters,
spells, enchantments, personalities, teams, personas,
likenesses and special abilities; places, locations,
environments, creatures, equipment, magical or
supernatural abilities or effects, logos, symbols, or
graphic designs; and any other trademark or registered
trademark clearly identified as Product identity by the
owner of the Product Identity, and which specifically
excludes the Open Game Content; (f)``Trademark''means the
logos, names, mark, sign, motto, designs that are used by
a Contributor to identify itself or its products or the
associated products contributed to the Open Game License
by the Contributor (g)``Use",``Used''or``Using''means to
use, Distribute, copy, edit, format, modify, translate and
otherwise create Derivative Material of Open Game
Content. (h)``You''or``Your''means the licensee in terms
of this agreement.
2. The License: This License applies to any Open Game
Content that contains a notice indicating that the Open
Game Content may only be Used under and in terms of this
License. You must affix such a notice to any Open Game
Content that you Use. No terms may be added to or
subtracted from this License except as described by the
License itself. No other terms or conditions may be
applied to any Open Game Content distributed using this
3.Offer and Acceptance: By Using the Open Game Content You
indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing
to use this License, the Contributors grant You a
perpetual, worldwide, royalty-free, non-exclusive license
with the exact terms of this License to Use, the Open Game
5. Representation of Authority to Contribute: If You are
contributing original material as Open Game Content, You
represent that Your Contributions are Your original
creation and/or You have sufficient rights to grant the
rights conveyed by this License.
6. Notice of License Copyright: You must update the
COPYRIGHT NOTICE portion of this License to include the
exact text of the COPYRIGHT NOTICE of any Open Game
Content You are copying, modifying or distributing, and
You must add the title, the copyright date, and the
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7. Use of Product Identity: You agree not to Use any
Product Identity, including as an indication as to
compatibility, except as expressly licensed in another,
independent Agreement with the owner of each element of
that Product Identity. You agree not to indicate
compatibility or co-adaptability with any Trademark or
Registered Trademark in conjunction with a work containing
Open Game Content except as expressly licensed in another,
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Registered Trademark. The use of any Product Identity in
Open Game Content does not constitute a challenge to the
ownership of that Product Identity. The owner of any
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all rights, title and interest in and to that Product
8. Identification: If you distribute Open Game Content You
must clearly indicate which portions of the work that you
are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents
may publish updated versions of this License. You may use
any authorized version of this License to copy, modify and
distribute any Open Game Content originally distributed
under any version of this License.
10 Copy of this License: You MUST include a copy of this
License with every copy of the Open Game Content You
11. Use of Contributor Credits: You may not market or
advertise the Open Game Content using the name of any
Contributor unless You have written permission from the
Contributor to do so.
12. Inability to Comply: If it is impossible for You to
comply with any of the terms of this License with respect
to some or all of the Open Game Content due to statute,
judicial order, or governmental regulation then You may
not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically
if You fail to comply with all terms herein and fail to
cure such breach within 30 days of becoming aware of the
breach. All sublicenses shall survive the termination of
this License.
14. Reformation: If any provision of this License is held
to be unenforceable, such provision shall be reformed only
to the extent necessary to make it enforceable.
\textbf{Game License v1.0a} Copyright 2000, Wizards of the Coast, Inc.
\textbf{System Reference Document} Copyright 2000-2003, Wizards of
the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip
Williams, Rich Baker, Andy Collins, David Noonan, Rich
Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid,
James Wyatt, based on original material by E. Gary Gygax and
Dave Arneson.
\textbf{Microlite20} © 2006, Robin V. Stacey (\texttt{})
\textbf{Magic Points} Copyright 2020, Box O'Rocks (\texttt{})
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