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Microlite20: Magic Points Supplement
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pdftitle={Magic Points for Lightweight 20-Sided Gaming}, | |
pdfauthor={Box O'Rocks}, | |
} | |
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\author{Box O'Rocks} | |
\begin{document} | |
\twocolumn[{ % Title | |
\centering | |
{\Huge\bfseries\titleseries Magic Points} | |
{\textnormal\normalsize | |
An alternate magic system for | |
lightweight 20-sided gaming | |
} | |
{\small\url{https://rocx.rocks/writs/ml20-mp.html}} | |
{\small Version 0.9, released 2020-03-22} | |
\vspace{10pt} | |
}] | |
\section*{Introduction} | |
Inspired in part by computer RPGs, the use of magic points | |
is another flavor of magic for campaigns and settings that | |
are not too fond of expending hit points to cast magic. | |
\section*{In a Nutshell} | |
\begin{itemize} | |
\item Magic-Users gain an additional attribute: magic points. | |
\item Abbreviated ``mp''. | |
\item Magic points = 1d4 + MIND bonus per level. | |
\item Cast \emph{arcane} spells with mp instead of hp. | |
\item Spells cost their usual point costs. | |
\item Recover all magic points after a long rest. | |
\end{itemize} | |
\section*{Magic \& Wondrous Items} | |
\begin{description} | |
\item[Mana Sump] (2,500 gp) | |
A red metallic box with small pipes and grooves on it surface | |
and a large button on the top. | |
The user can absorb magic points from or give to any magical target: | |
\begin{itemize} | |
\item Magic-using NPCs, transferring 1d4 mp between the | |
target's and user's pools. | |
\item Magical items with charges, transferring the item's | |
spell's cost in magic points. | |
The game master can arbitrate magic points transferred if | |
the item's effect is unique instead of a spell. | |
This method can be used to recharge items that can be over time. | |
\end{itemize} | |
\item[Sorcerer's Cap] (2,000 gp) Headgear that increases the | |
wearer's maximum magic points by 25 points while worn. | |
Does not naturally recover magic points. | |
\item[Mana Potion] (50 gp) A fizzy blue potion that recovers | |
1d4 magic points + 1 point per user's level. | |
Has no effect on characters that cannot cast magic. | |
\item[Bulbous Wand] (1,500gp) | |
A thick oak wand with a gemmed bulb at the bottom. | |
Contains a pool of 3 + 2d6 magic points. | |
Recovers half the total (rounded up) mp per day. | |
\end{description} | |
\section*{Casting Order} | |
If a magic-user has items with their own stash of magic points, | |
the points are taken in the following order: | |
\begin{enumerate} | |
\item Jewelry, armor, and wearable items | |
\item Wands, rods, and staves | |
\item Characters' magic points | |
\end{enumerate} | |
For example, if a spell uses up an enchanted crown's magic | |
points and still doesn't cover the cost, the remainder points | |
are taken from a wand. | |
If wearing multiple jewelry, armor, and wearable items, the | |
casting character can decide where these points come from. | |
\vfill | |
\section*{Optional Rules} | |
\subsection*{High Fantasy I} | |
For settings where magic-users are more ubiquitous or for them | |
to not sputter out of spells after ten minutes, the formula for | |
a character's starting magic points uses their MIND stat instead | |
of their bonus. | |
Each subsequent level still adds the normal 1d4 + MIND | |
\emph{bonus} to this total. | |
\subsection*{High Fantasy II} | |
Reduce the cost of spells to their level. | |
First-level spells cost 1mp to cast, second-level spells | |
cost 2mp, and so on. | |
Whether zeroth-level spells become free to cast or cost 1mp | |
remains up to the game master. | |
\subsection*{Blood Magic} | |
When a character's pool of magic points are depleted, they can | |
resort to using their hit points as a source. | |
\subsection*{High Blood Magic} | |
Each hit point paid to cast a spell is worth two magic points. | |
Using a hit point to cast a spell that costs one mp, for example, | |
results in a wasted magic point. | |
\vfill | |
\pagebreak | |
\onecolumn{ | |
\section*{Open Game License Version 1.0a} | |
\fontsize{9pt}{11pt}\selectfont | |
The following text is the property of Wizards of the Coast, | |
Inc. and is Copyright 2000 Wizards of the Coast, Inc | |
(``Wizards''). All Rights Reserved. | |
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15. COPYRIGHT NOTICE | |
\textbf{Game License v1.0a} Copyright 2000, Wizards of the Coast, Inc. | |
\textbf{System Reference Document} Copyright 2000-2003, Wizards of | |
the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip | |
Williams, Rich Baker, Andy Collins, David Noonan, Rich | |
Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, | |
James Wyatt, based on original material by E. Gary Gygax and | |
Dave Arneson. | |
\textbf{Microlite20} © 2006, Robin V. Stacey (\texttt{robin@greywulf.net}) | |
\textbf{Magic Points} Copyright 2020, Box O'Rocks (\texttt{rocx.rocks}) | |
} | |
\end{document} | |
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