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January 3, 2021 06:22
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Lit-Element 2d Canvas
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import { html, LitElement, property, query } from 'lit-element'; | |
export abstract class Lit2DCanvas extends LitElement { | |
@query('#base') canvas!: HTMLCanvasElement; | |
@property({ type: Number }) width: number | undefined; | |
@property({ type: Number }) height: number | undefined; | |
canvasWidth = 400; | |
canvasHeight = 400; | |
render() { | |
return html` | |
<canvas | |
id="base" | |
width=${this.canvasWidth} | |
height=${this.canvasHeight} | |
></canvas> | |
`; | |
} | |
async firstUpdated() { | |
requestAnimationFrame((timestamp) => this._loop(timestamp)); | |
this.canvas.addEventListener( | |
'touchstart', | |
(e) => { | |
e.preventDefault(); | |
const touches = e.touches; | |
const points: TouchPoint[] = []; | |
for (let i = 0; i < touches.length; i++) { | |
const touch = touches[i]; | |
points.push({ x: touch.clientX, y: touch.clientY }); | |
} | |
this.onTap(points); | |
}, | |
false, | |
); | |
this.canvas.addEventListener( | |
'mousedown', | |
(e) => { | |
e.preventDefault(); | |
this.onTap([{ x: e.x, y: e.y }]); | |
return; | |
}, | |
false, | |
); | |
window.addEventListener('resize', (e) => this._updateSize(), false); | |
this._updateSize(); | |
} | |
_updateSize() { | |
this.canvasWidth = this.width || window.innerWidth; | |
this.canvasHeight = this.height || window.innerHeight; | |
this.canvas.width = this.canvasWidth; | |
this.canvas.height = this.canvasHeight; | |
} | |
_lastRender = 0; | |
_loop(timestamp: number) { | |
const progress = timestamp - this._lastRender; | |
this.loop(progress); | |
this._lastRender = timestamp; | |
const ctx = this.canvas.getContext('2d'); | |
if (ctx) { | |
ctx.save(); | |
ctx.clearRect(0, 0, this.canvasWidth, this.canvasHeight); | |
this.draw(ctx); | |
ctx.restore(); | |
} | |
requestAnimationFrame((timestamp) => this._loop(timestamp)); | |
} | |
loop(progress: number) {} | |
draw(context: CanvasRenderingContext2D) {} | |
onTap(points: TouchPoint[]) {} | |
} | |
export interface TouchPoint { | |
x: number; | |
y: number; | |
} |
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import { css, customElement } from 'lit-element'; | |
import { Lit2DCanvas, TouchPoint } from './lit-2d-canvas'; | |
@customElement('star-demo') | |
export class StarDemo extends Lit2DCanvas { | |
static styles = css``; | |
state = { | |
width: 20, | |
stars: [this.randomStar(40, 50)], | |
}; | |
draw(ctx: CanvasRenderingContext2D) { | |
super.draw(ctx); | |
for (const star of this.state.stars) { | |
this.drawStar( | |
ctx, | |
star.centerX, | |
star.centerY, | |
star.points, | |
star.outerRadius, | |
star.innerRadius, | |
star.fillStyle, | |
star.stroke, | |
star.line, | |
); | |
} | |
} | |
loop(progress: number) { | |
super.loop(progress); | |
const change = progress * 0.005; | |
for (const star of this.state.stars) { | |
if (star.innerRadius < 20) star.forward = true; | |
if (star.innerRadius > 30) star.forward = false; | |
star.innerRadius += star.forward ? change : -change; | |
star.outerRadius += star.forward ? change : -change; | |
} | |
} | |
onTap(points: TouchPoint[]) { | |
super.onTap(points); | |
if (points.length > 0) { | |
const point = points[0]; | |
this.state.stars.push(this.randomStar(point.x, point.y)); | |
} | |
} | |
drawStar( | |
ctx: CanvasRenderingContext2D, | |
centerX: number, | |
centerY: number, | |
points: number, | |
outerRadius: number, | |
innerRadius: number, | |
fillStyle: string, | |
stroke: string, | |
line: number, | |
) { | |
ctx.save(); | |
ctx.beginPath(); | |
ctx.moveTo(centerX, centerY + outerRadius); | |
for (let i = 0; i < 2 * points + 1; i++) { | |
const r = i % 2 == 0 ? outerRadius : innerRadius; | |
const a = (Math.PI * i) / points; | |
ctx.lineTo(centerX + r * Math.sin(a), centerY + r * Math.cos(a)); | |
} | |
ctx.closePath(); | |
ctx.fillStyle = fillStyle; | |
ctx.fill(); | |
ctx.strokeStyle = stroke; | |
ctx.lineWidth = line; | |
ctx.stroke(); | |
ctx.restore(); | |
} | |
randomStar(x: number, y: number) { | |
const radius = randomInt(40); | |
const colors = [ | |
'red', | |
'green', | |
'blue', | |
'purple', | |
'yellow', | |
'black', | |
'grey', | |
'navy', | |
'orange', | |
]; | |
return { | |
forward: true, | |
centerX: x, | |
centerY: y, | |
points: randomInt(12) < 3 ? 3 : randomInt(12), | |
outerRadius: radius + 10, | |
innerRadius: radius - 10, | |
fillStyle: colors[randomInt(colors.length)], | |
stroke: colors[randomInt(colors.length)], | |
line: randomInt(4), | |
}; | |
} | |
} | |
function randomInt(max: number): number { | |
return Math.floor(Math.random() * Math.floor(max)); | |
} |
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