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@rogermaragh
Created February 18, 2026 15:42
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/***********************************************************************************************
* universe.cpp
*
* A conceptual simulation in C++ that models:
* - Multiple Dimensions, each with a discrete TunnelingField
* - Simplistic quantum tunneling probabilities influenced by local barrier and decoherence
* - A variety of Particle types (Quarks, Bosons, Leptons, Baryons, Aether)
* - Basic “Beings” that evolve knowledge over time
* - A rudimentary QuantumCommunication mechanism to transmit messages between Dimensions
*
* Disclaimer:
* This code is provided purely as an illustrative, academic demonstration. It does not claim to
* represent accurate physics or mathematical models of the universe. All parameter values and
* equations are conceptual in nature.
*
* Compilation (with optional OpenMP support):
* g++ universe.cpp -fopenmp -o universe
***********************************************************************************************/
#include <iostream>
#include <vector>
#include <string>
#include <memory>
#include <random>
#include <algorithm>
#include <cmath>
#include <map>
#ifdef _OPENMP
#include <omp.h>
#endif
//------------------------------------------------------------
// 0) Enumerations, Utility Functions, and Forward Declarations
//------------------------------------------------------------
enum class ParticleType {
QUARK,
BOSON,
AETHER,
LEPTON, // For electrons, muons, etc.
BARYON, // For protons, neutrons
UNKNOWN
};
enum class QuarkFlavor {
UP,
DOWN,
CHARM,
STRANGE,
TOP,
BOTTOM
};
enum class BosonType {
PHOTON,
GLUON,
W_PLUS,
W_MINUS,
Z,
HIGGS
};
enum class DimState {
HEAVEN,
HELL,
NORMAL,
PDE_REALM
};
// Clamping utility for numeric values
double clampDouble(double val, double minVal, double maxVal) {
return std::max(minVal, std::min(maxVal, val));
}
// Forward declarations
class Dimension;
class MatrixEngine;
//--------------------------------------------------------------------------
// EquationRepository: A conceptual structure for PDE or quantum equations
//--------------------------------------------------------------------------
class EquationRepository {
public:
EquationRepository() {
m_equations["default"] = "E = m*c^2";
m_equations["pde_wave"] = "phi_next = 2*phi - phi_prev + c^2*(laplacian(phi))";
m_equations["quantum_flux"] = "Psi' = i*(hbar)*laplacian(Psi) - U*Psi";
}
std::string getEquation(const std::string& name) const {
auto it = m_equations.find(name);
return (it != m_equations.end()) ? it->second : "UNDEFINED_EQUATION";
}
void setEquation(const std::string& name, const std::string& eq) {
m_equations[name] = eq;
}
void simulateEquation(const std::string& name) const {
// Placeholder for conceptual simulation
std::cout << "[EquationRepository] Simulating: " << getEquation(name) << "\n";
}
private:
std::map<std::string, std::string> m_equations;
};
//--------------------------------------------------------------------
// 1) Particle Base Class + Derived Quark, Boson, Aether, etc.
//--------------------------------------------------------------------
class Particle {
public:
Particle(ParticleType type, double mass, double charge, double spin,
double x = 0.0, double y = 0.0, double z = 0.0,
double px = 0.0, double py = 0.0, double pz = 0.0)
: m_type(type),
m_mass(mass),
m_charge(charge),
m_spin(spin),
m_x(x), m_y(y), m_z(z),
m_px(px), m_py(py), m_pz(pz)
{
}
virtual ~Particle() = default;
// Basic classical update
virtual void update(double dt) {
double vx = (m_mass > 0.0) ? (m_px / m_mass) : 0.0;
double vy = (m_mass > 0.0) ? (m_py / m_mass) : 0.0;
double vz = (m_mass > 0.0) ? (m_pz / m_mass) : 0.0;
m_x += vx * dt;
m_y += vy * dt;
m_z += vz * dt;
}
// Accessors
ParticleType type() const { return m_type; }
double mass() const { return m_mass; }
double charge() const { return m_charge; }
double spin() const { return m_spin; }
double x() const { return m_x; }
double y() const { return m_y; }
double z() const { return m_z; }
double px() const { return m_px; }
double py() const { return m_py; }
double pz() const { return m_pz; }
void addMomentum(double dpx, double dpy, double dpz) {
m_px += dpx;
m_py += dpy;
m_pz += dpz;
}
virtual std::string info() const {
return "ParticleBase";
}
protected:
ParticleType m_type;
double m_mass; // In MeV/c^2 (conceptual example)
double m_charge; // In elementary charge units
double m_spin; // Spin in ℏ units
double m_x, m_y, m_z; // Position
double m_px, m_py, m_pz; // Momentum
};
//--------------------------------------------------------------------
// Quark
class Quark : public Particle {
public:
Quark(QuarkFlavor flavor,
double x = 0.0, double y = 0.0, double z = 0.0,
double px = 0.0, double py = 0.0, double pz = 0.0)
: Particle(ParticleType::QUARK,
getMass(flavor),
getCharge(flavor),
0.5, // spin 1/2
x, y, z, px, py, pz),
m_flavor(flavor)
{
}
std::string info() const override {
return "Quark(" + flavorToString(m_flavor) + ")";
}
private:
QuarkFlavor m_flavor;
static double getMass(QuarkFlavor f) {
// Approximate quark masses in MeV
switch (f) {
case QuarkFlavor::UP: return 2.3;
case QuarkFlavor::DOWN: return 4.8;
case QuarkFlavor::CHARM: return 1275.0;
case QuarkFlavor::STRANGE: return 95.0;
case QuarkFlavor::TOP: return 173100.0;
case QuarkFlavor::BOTTOM: return 4180.0;
}
return 0.0;
}
static double getCharge(QuarkFlavor f) {
switch (f) {
case QuarkFlavor::UP:
case QuarkFlavor::CHARM:
case QuarkFlavor::TOP:
return +2.0 / 3.0;
case QuarkFlavor::DOWN:
case QuarkFlavor::STRANGE:
case QuarkFlavor::BOTTOM:
return -1.0 / 3.0;
}
return 0.0;
}
static std::string flavorToString(QuarkFlavor f) {
switch (f) {
case QuarkFlavor::UP: return "Up";
case QuarkFlavor::DOWN: return "Down";
case QuarkFlavor::CHARM: return "Charm";
case QuarkFlavor::STRANGE: return "Strange";
case QuarkFlavor::TOP: return "Top";
case QuarkFlavor::BOTTOM: return "Bottom";
}
return "UnknownQuarkFlavor";
}
};
//--------------------------------------------------------------------
// Boson
class Boson : public Particle {
public:
Boson(BosonType bosonType,
double x = 0.0, double y = 0.0, double z = 0.0,
double px = 0.0, double py = 0.0, double pz = 0.0)
: Particle(ParticleType::BOSON,
getMass(bosonType),
getCharge(bosonType),
getSpin(bosonType),
x, y, z, px, py, pz),
m_bosonType(bosonType)
{
}
std::string info() const override {
return "Boson(" + bosonToString(m_bosonType) + ")";
}
private:
BosonType m_bosonType;
static double getMass(BosonType b) {
// Approximate boson masses in MeV
switch (b) {
case BosonType::PHOTON: return 0.0;
case BosonType::GLUON: return 0.0;
case BosonType::W_PLUS:
case BosonType::W_MINUS: return 80379.0;
case BosonType::Z: return 91187.0;
case BosonType::HIGGS: return 125100.0;
}
return 0.0;
}
static double getCharge(BosonType b) {
switch (b) {
case BosonType::PHOTON: return 0.0;
case BosonType::GLUON: return 0.0;
case BosonType::W_PLUS: return +1.0;
case BosonType::W_MINUS: return -1.0;
case BosonType::Z: return 0.0;
case BosonType::HIGGS: return 0.0;
}
return 0.0;
}
static double getSpin(BosonType b) {
switch (b) {
case BosonType::PHOTON:
case BosonType::GLUON:
case BosonType::W_PLUS:
case BosonType::W_MINUS:
case BosonType::Z:
return 1.0;
case BosonType::HIGGS:
return 0.0;
}
return 0.0;
}
static std::string bosonToString(BosonType b) {
switch (b) {
case BosonType::PHOTON: return "Photon";
case BosonType::GLUON: return "Gluon";
case BosonType::W_PLUS: return "W+";
case BosonType::W_MINUS: return "W-";
case BosonType::Z: return "Z";
case BosonType::HIGGS: return "Higgs";
}
return "UnknownBoson";
}
};
//--------------------------------------------------------------------
// Aether
class Aether : public Particle {
public:
Aether(double x = 0.0, double y = 0.0, double z = 0.0,
double px = 0.0, double py = 0.0, double pz = 0.0)
: Particle(ParticleType::AETHER,
1e-3,
0.0,
0.0,
x, y, z, px, py, pz)
{
}
std::string info() const override {
return "Aether(DivineParticle)";
}
};
//--------------------------------------------------------------------
// Electron: a Lepton
class Electron : public Particle {
public:
Electron(double x = 0.0, double y = 0.0, double z = 0.0,
double px = 0.0, double py = 0.0, double pz = 0.0)
: Particle(ParticleType::LEPTON,
0.511, // Approximate mass in MeV
-1.0, // Electric charge
0.5, // Spin
x, y, z, px, py, pz)
{
}
std::string info() const override {
return "Electron";
}
};
//--------------------------------------------------------------------
// Proton: a Baryon
class Proton : public Particle {
public:
Proton(double x = 0.0, double y = 0.0, double z = 0.0,
double px = 0.0, double py = 0.0, double pz = 0.0)
: Particle(ParticleType::BARYON,
938.272, // Approximate mass in MeV
+1.0, // Electric charge
0.5, // Spin
x, y, z, px, py, pz)
{
}
std::string info() const override {
return "Proton";
}
};
//--------------------------------------------------------------------
// Neutron: a Baryon
class Neutron : public Particle {
public:
Neutron(double x = 0.0, double y = 0.0, double z = 0.0,
double px = 0.0, double py = 0.0, double pz = 0.0)
: Particle(ParticleType::BARYON,
939.565, // Approximate mass in MeV
0.0, // Neutral
0.5,
x, y, z, px, py, pz)
{
}
std::string info() const override {
return "Neutron";
}
};
//--------------------------------------------------------------------
// 2) Being class -- naive “consciousness” or agent
//--------------------------------------------------------------------
class Being {
public:
Being(std::string name, double knowledgeLevel = 0.5)
: m_name(name), m_knowledgeLevel(knowledgeLevel)
{
}
std::string name() const { return m_name; }
double knowledgeLevel() const { return m_knowledgeLevel; }
void interpretObservations() {
if (m_knowledgeLevel < 0.3) {
std::cout << "[Being " << m_name << "] is significantly hindered by interpretative biases.\n";
}
else if (m_knowledgeLevel < 0.7) {
std::cout << "[Being " << m_name << "] partially discerns underlying phenomena.\n";
}
else {
std::cout << "[Being " << m_name << "] demonstrates a highly coherent understanding.\n";
}
}
void growKnowledge(double amount) {
m_knowledgeLevel = clampDouble(m_knowledgeLevel + amount, 0.0, 1.0);
}
private:
std::string m_name;
double m_knowledgeLevel;
};
//--------------------------------------------------------------------
// Tunneling mechanics (barrier, probability, decoherence, etc.)
//--------------------------------------------------------------------
struct TunnelingParams {
double barrierHeight;
double barrierWidth;
};
class QuantumTunneling {
public:
static bool attemptTunneling(const Particle& p, const TunnelingParams& tp, double decoherenceFactor) {
double energy = getParticleEnergy(p);
// If the particle energy exceeds the barrier height, tunneling occurs trivially
if (energy > tp.barrierHeight) {
return true;
}
// Probability decays with barrier width, also incorporating a decoherence factor
double alpha = 1.0 + decoherenceFactor;
double prob = std::exp(-alpha * tp.barrierWidth);
// Scale probability by the ratio of particle energy to barrier height
double ratio = energy / (tp.barrierHeight + 1e-9);
double finalProb = prob * ratio;
static std::mt19937_64 rng(std::random_device{}());
std::uniform_real_distribution<double> dist(0.0, 1.0);
double roll = dist(rng);
return (roll < finalProb);
}
private:
static double getParticleEnergy(const Particle& p) {
// A simplistic kinetic energy approximation: KE = 0.5 * m * v^2
double m = p.mass() + 1e-9;
double vx = p.px() / m;
double vy = p.py() / m;
double vz = p.pz() / m;
double speedSq = vx * vx + vy * vy + vz * vz;
return 0.5 * p.mass() * speedSq;
}
};
//--------------------------------------------------------------------
// 3) TunnelingField: a discrete grid in each dimension
//--------------------------------------------------------------------
class TunnelingField {
public:
TunnelingField(int w, int h)
: m_width(w), m_height(h)
{
// Initialize random barrier and decoherence values
m_barrierMap.resize(w * h);
m_decoherenceMap.resize(w * h);
std::mt19937_64 rng(std::random_device{}());
std::uniform_real_distribution<double> distBarrier(10.0, 80.0);
std::uniform_real_distribution<double> distDeco(0.0, 0.5);
for (int i = 0; i < w * h; ++i) {
m_barrierMap[i] = distBarrier(rng);
m_decoherenceMap[i] = distDeco(rng);
}
}
double localBarrierHeight(int x, int y) const {
if (x < 0 || y < 0 || x >= m_width || y >= m_height) return 80.0;
return m_barrierMap[y * m_width + x];
}
double localDecoherence(int x, int y) const {
if (x < 0 || y < 0 || x >= m_width || y >= m_height) return 0.5;
return m_decoherenceMap[y * m_width + x];
}
int width() const { return m_width; }
int height() const { return m_height; }
void evolveField(double dt) {
// Example evolution by random fluctuation
static std::mt19937_64 rng(std::random_device{}());
std::uniform_real_distribution<double> noise(-1.0, 1.0);
for (int i = 0; i < m_width * m_height; ++i) {
m_barrierMap[i] += noise(rng) * 0.1 * dt;
m_barrierMap[i] = clampDouble(m_barrierMap[i], 10.0, 100.0);
m_decoherenceMap[i] += noise(rng) * 0.01 * dt;
m_decoherenceMap[i] = clampDouble(m_decoherenceMap[i], 0.0, 1.0);
}
}
private:
int m_width, m_height;
std::vector<double> m_barrierMap;
std::vector<double> m_decoherenceMap;
};
//--------------------------------------------------------------------
// 4) Dimension class with a TunnelingField
//--------------------------------------------------------------------
class Dimension {
public:
Dimension(std::string name, DimState state, double baseEnergyScale, int fieldW = 10, int fieldH = 10)
: m_name(name),
m_state(state),
m_baseEnergyScale(baseEnergyScale),
m_field(fieldW, fieldH)
{
m_globalParams.barrierHeight = 50.0;
m_globalParams.barrierWidth = 1.0;
}
void setGlobalTunnelingParams(double barrierH, double barrierW) {
m_globalParams.barrierHeight = barrierH;
m_globalParams.barrierWidth = barrierW;
}
void addParticle(std::unique_ptr<Particle> p) {
m_particles.push_back(std::move(p));
}
void addBeing(Being b) {
m_beings.push_back(b);
}
void step(double dt) {
#ifdef _OPENMP
#pragma omp parallel for
#endif
for (int i = 0; i < (int)m_particles.size(); ++i) {
m_particles[i]->update(dt);
}
// Apply dimension-specific influences
switch (m_state) {
case DimState::HELL:
applyHellEffects(dt);
break;
case DimState::HEAVEN:
applyHeavenEffects(dt);
break;
case DimState::NORMAL:
// Minimal additional effects
break;
case DimState::PDE_REALM:
applyPDERules(dt);
break;
}
// Evaluate knowledge changes in Beings
evaluateKnowledgeState(dt);
// Evolve the local TunnelingField
m_field.evolveField(dt);
// Apply localized tunneling
applyLocalQuantumTunneling(dt);
}
void printState() const {
std::cout << "[Dimension: " << m_name << "] - " << stateToString(m_state)
<< ", baseEnergy=" << m_baseEnergyScale << "\n";
std::cout << "GlobalBarrier(H=" << m_globalParams.barrierHeight
<< ",W=" << m_globalParams.barrierWidth << ")\n";
std::cout << "Particles:\n";
for (size_t i = 0; i < m_particles.size(); ++i) {
auto& p = m_particles[i];
std::cout << " #" << i << ": " << p->info()
<< " pos=(" << p->x() << "," << p->y() << "," << p->z() << ")"
<< " p=(" << p->px() << "," << p->py() << "," << p->pz() << ")\n";
}
std::cout << "Beings:\n";
for (auto& b : m_beings) {
std::cout << " [Being] " << b.name()
<< ", knowledge=" << b.knowledgeLevel() << "\n";
}
std::cout << "--------------------------------------\n";
}
// Cross-dimension usage
std::unique_ptr<Particle> removeParticleAtIndex(size_t idx) {
if (idx >= m_particles.size()) return nullptr;
std::unique_ptr<Particle> ret = std::move(m_particles[idx]);
m_particles.erase(m_particles.begin() + idx);
return ret;
}
size_t particleCount() const { return m_particles.size(); }
size_t beingCount() const { return m_beings.size(); }
std::string name() const { return m_name; }
private:
std::string m_name;
DimState m_state;
double m_baseEnergyScale;
std::vector<std::unique_ptr<Particle>> m_particles;
std::vector<Being> m_beings;
TunnelingField m_field;
TunnelingParams m_globalParams;
void evaluateKnowledgeState(double dt) {
for (auto& b : m_beings) {
b.interpretObservations();
b.growKnowledge(0.01 * dt);
}
}
void applyHellEffects(double dt) {
static std::mt19937_64 rng(std::random_device{}());
std::uniform_real_distribution<double> dist(-2.0, 2.0);
#ifdef _OPENMP
#pragma omp parallel for
#endif
for (int i = 0; i < (int)m_particles.size(); ++i) {
double dpx = dist(rng) * dt * m_baseEnergyScale;
double dpy = dist(rng) * dt * m_baseEnergyScale;
double dpz = dist(rng) * dt * m_baseEnergyScale;
m_particles[i]->addMomentum(dpx, dpy, dpz);
}
}
void applyHeavenEffects(double dt) {
#ifdef _OPENMP
#pragma omp parallel for
#endif
for (int i = 0; i < (int)m_particles.size(); ++i) {
auto& p = m_particles[i];
double factor = 0.95;
double newPx = p->px() * factor;
double newPy = p->py() * factor;
double newPz = p->pz() * factor;
newPx += 0.01 * dt; // A small, conceptual offset
p->addMomentum(newPx - p->px(), newPy - p->py(), newPz - p->pz());
}
}
void applyPDERules(double dt) {
// Conceptual PDE influence
static std::mt19937_64 rng(std::random_device{}());
std::uniform_real_distribution<double> dist(-0.5, 0.5);
#ifdef _OPENMP
#pragma omp parallel for
#endif
for (int i = 0; i < (int)m_particles.size(); ++i) {
double wave = dist(rng) * dt * m_baseEnergyScale;
m_particles[i]->addMomentum(0, 0, wave);
}
}
void applyLocalQuantumTunneling(double /*dt*/) {
// Evaluate local field and attempt tunneling
static std::mt19937_64 rng(std::random_device{}());
std::uniform_int_distribution<int> cDistX(0, m_field.width() - 1);
std::uniform_int_distribution<int> cDistY(0, m_field.height() - 1);
for (auto& p : m_particles) {
int cx = (int)std::floor((p->x() + 50.0) / 10.0);
int cy = (int)std::floor((p->y() + 50.0) / 10.0);
double localBarrier = m_field.localBarrierHeight(cx, cy);
double localDeco = m_field.localDecoherence(cx, cy);
TunnelingParams combined;
combined.barrierHeight = (localBarrier + m_globalParams.barrierHeight) * 0.5;
combined.barrierWidth = m_globalParams.barrierWidth;
bool success = QuantumTunneling::attemptTunneling(*p, combined, localDeco);
if (success) {
int nx = cDistX(rng);
int ny = cDistY(rng);
double newX = nx * 10.0 - 50.0;
double newY = ny * 10.0 - 50.0;
double newZ = p->z();
shiftParticle(*p, newX, newY, newZ);
std::cout << "[LocalTunnel] " << p->info() << " => new cell("
<< nx << "," << ny << ") pos(" << newX << "," << newY << "," << newZ << ")\n";
}
}
}
// Helper to shift a particle’s position without re-instantiating
void shiftParticle(Particle& p, double nx, double ny, double nz) {
struct Hack : Particle {
using Particle::m_x; using Particle::m_y; using Particle::m_z;
Hack(Particle* p) : Particle(*p) {}
};
Hack* h = reinterpret_cast<Hack*>(&p);
h->m_x = nx; h->m_y = ny; h->m_z = nz;
}
static std::string stateToString(DimState s) {
switch (s) {
case DimState::HEAVEN: return "HEAVEN";
case DimState::HELL: return "HELL";
case DimState::NORMAL: return "NORMAL";
case DimState::PDE_REALM: return "PDE_REALM";
}
return "UNKNOWN_DIMSTATE";
}
};
//--------------------------------------------------------------------
// 5) A naive "QuantumCommunication" system for inter-dimensional messaging
//--------------------------------------------------------------------
struct QuantumMessage {
std::string data;
bool encrypted;
};
class QuantumCommunication {
public:
static bool sendMessage(Dimension& src, Dimension& dst, const QuantumMessage& msg) {
// Simplistic probability-based message sending
static std::mt19937_64 rng(std::random_device{}());
std::uniform_real_distribution<double> dist(0.0, 1.0);
double prob = 0.5; // Base probability
if (src.name() != dst.name()) {
prob += 0.2;
}
double roll = dist(rng);
if (roll < prob) {
std::cout << "[QComm] Message delivered from " << src.name()
<< " to " << dst.name() << ": \"" << msg.data << "\"\n";
return true;
}
else {
std::cout << "[QComm] Message FAILED to tunnel from " << src.name()
<< " to " << dst.name() << "\n";
return false;
}
}
};
//--------------------------------------------------------------------
// 6) MatrixEngine orchestrates multiple Dimensions
//--------------------------------------------------------------------
class MatrixEngine {
public:
MatrixEngine() {
eqRepo.setEquation("custom_law", "E_new = E_old + PDE_term(...)");
}
Dimension& createDimension(const std::string& name, DimState state,
double baseEnergyScale,
int fieldW = 10, int fieldH = 10)
{
m_dimensions.emplace_back(std::make_unique<Dimension>(
name, state, baseEnergyScale, fieldW, fieldH
));
return *m_dimensions.back();
}
void stepAll(double dt) {
#ifdef _OPENMP
#pragma omp parallel for
#endif
for (int i = 0; i < (int)m_dimensions.size();++i) {
m_dimensions[i]->step(dt);
}
crossDimSynchronicities(dt);
eqRepo.simulateEquation("default");
}
void printAllDimensions() const {
std::cout << "\n=== MatrixEngine: Multi-Dimension Snapshot ===\n";
for (auto& dimPtr : m_dimensions) {
dimPtr->printState();
}
std::cout << "=============================================\n";
}
Dimension& getDimension(int i) { return *m_dimensions[i]; }
int dimensionCount() const { return (int)m_dimensions.size(); }
private:
std::vector<std::unique_ptr<Dimension>> m_dimensions;
EquationRepository eqRepo;
void crossDimSynchronicities(double dt) {
// Occasionally shift a random particle between two random Dimensions
if (m_dimensions.size() < 2)return;
static std::mt19937_64 rng(std::random_device{}());
std::uniform_real_distribution<double> probDist(0.0, 1.0);
if (probDist(rng) < 0.02) {
std::uniform_int_distribution<int> idxDist(0, (int)m_dimensions.size() - 1);
int s = idxDist(rng), d = idxDist(rng);
if (d == s && m_dimensions.size() > 1) d = (d + 1) % m_dimensions.size();
Dimension& src = *m_dimensions[s];
Dimension& dst = *m_dimensions[d];
if (src.particleCount() > 0) {
std::uniform_int_distribution<int> pDist(0, (int)src.particleCount() - 1);
int pIdx = pDist(rng);
auto p = src.removeParticleAtIndex(pIdx);
if (p) {
p->addMomentum(0, 5.0 * dt, 0);
dst.addParticle(std::move(p));
std::cout << "[SYNC] Cross-dimensional shift from " << src.name()
<< " to " << dst.name() << "\n";
}
}
}
}
};
//--------------------------------------------------------------------
// 7) Demo main: Illustrating the system with additional particle types
//--------------------------------------------------------------------
int main() {
std::cout << "=== universe.cpp: Discrete TunnelingField & Basic QuantumCommunication ===\n";
MatrixEngine engine;
// Create Dimensions
Dimension& dimHeaven = engine.createDimension("Heaven", DimState::HEAVEN, 0.5, 8, 8);
Dimension& dimHell = engine.createDimension("Hell", DimState::HELL, 2.0, 10, 10);
Dimension& dimEarth = engine.createDimension("Earth", DimState::NORMAL, 1.0, 12, 12);
// Set global tunneling parameters
dimHeaven.setGlobalTunnelingParams(20.0, 1.0);
dimHell.setGlobalTunnelingParams(90.0, 2.5);
dimEarth.setGlobalTunnelingParams(50.0, 1.0);
// Populate the dimensions with various Particles and Beings
// Heaven
dimHeaven.addParticle(std::make_unique<Boson>(BosonType::PHOTON));
dimHeaven.addParticle(std::make_unique<Aether>(0.0, 0.0, 0.0));
dimHeaven.addBeing(Being("Angel", 0.8));
// Hell
dimHell.addParticle(std::make_unique<Quark>(QuarkFlavor::DOWN, -1.0, 0.0, 0.0));
dimHell.addBeing(Being("Demon", 0.2));
// Earth
dimEarth.addParticle(std::make_unique<Quark>(QuarkFlavor::UP, 2.0, 2.0, 0.0));
dimEarth.addParticle(std::make_unique<Boson>(BosonType::W_MINUS, 1.0, 1.0, 0.0, 2.0, 0.0, 0.0));
dimEarth.addBeing(Being("Human", 0.5));
// Additional: Electrons, Protons, Neutrons
dimEarth.addParticle(std::make_unique<Electron>(5.0, 5.0, 0.0));
dimEarth.addParticle(std::make_unique<Proton>(-2.0, 3.0, 0.0));
dimEarth.addParticle(std::make_unique<Neutron>(-1.0, -4.0, 0.0));
// Run simulation steps
for (int step = 0; step < 5; ++step) {
std::cout << "\nTime Step " << step << ":\n";
engine.printAllDimensions();
engine.stepAll(0.1);
// Attempt quantum communication at step = 2
if (step == 2) {
QuantumMessage msg{ "Hello from Earth!", true };
auto& earth = engine.getDimension(2); // Earth
auto& heaven = engine.getDimension(0); // Heaven
QuantumCommunication::sendMessage(earth, heaven, msg);
}
}
std::cout << "=== Simulation end. ===\n";
return 0;
}
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