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Last active December 19, 2015 01:49
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#####Notes#####

All kicks should be available for the left and the right foot (mirrored animations). Same goes for the one-handed keeper throw.

All animations should be done in place. The model should not move from the origin at the center of the model's feet when jumping. For slides, diving headers, keepers dives and similar animations the model should stay centered on the user screen. The origin should horizontally stay at the center of model and vertically at the lowest point of the model. In this example the origin is horizontally at the hip position and vertically at the lowest point the arm will move down, so there wouldn't be any clipping if the keeper moved along the ground during the animation: The red cross indicates the origin.

####Goal Keeper

  • Lower stance:
    • Makes himself wide in 1on1 situations. Knees flexed and arms extended. Can move, but only at walking speed
  • Dive sidewards low:
    • Tries to catch a mid/low height shot
  • Dive sidewards high:
    • Tries to catch a mid/high height shot
  • Dive forwards low:
    • Pick the ball from the opponent's feet
  • Dive backwards high:
    • On lobs when the keeper is too far away from his goal line and tries to punch the ball over the crossbar
  • Hold the ball:
    • Waiting to do a throw or shot and holds the ball at chest height
  • Drop ball:
    • Release the ball from his hands so it lands in front of his feet to pass to a teammate
  • Catch high / pick ball down:
    • Keeper jumps up straight and grabs the ball from above head height
  • Throw from hands:
    • Caught the ball and throws it to a teammate with one hand
  • Kick from hands:
    • Caught the ball and shoots it to a teammate
  • Pick ball off the ground:
    • The ball rolls into the penalty box and he picks it up

####Kicks

  • Dribble kick:
    • Tilt the foot to indicate that the player touched the ball and blend it with the running cycle
  • Weak kick straight with top of foot:
    • Perform a weak shot or pass going straight without any curl using the top of your foot
  • Weak kick curled with inside of foot:
    • Perform a weak shot or pass which adds curl to the ball using the inside of your foot
  • Weak kick curled with outside of foot:
    • Perform a weak shot or pass which adds curl to the ball using the outside of your foot
  • Strong kick straight with top of foot:
    • Perform a weak shot or pass going straight without any curl using the top of your foot
  • Strong kick curled with inside of foot:
    • Perform a weak shot or pass which adds curl to the ball using the inside of your foot
  • Strong kick curled with outside of foot:
    • Perform a weak shot or pass which adds curl to the ball using the outside of your foot
  • Weak volley kick:
    • Mainly used to pick a ball down from mid-height and play it forward a couple of meters or to perform weak shots and passes
  • Strong volley kick:
    • Full strength volley shot or pass
  • Back heel kick
    • Shoot the ball backwards along the ground by using the back of your heel
  • Inside heel kick
    • Shoot the ball 90° to your orientation with the inside of the hell
  • Heel flick / rainbow kick:
    • Lift the ball up with the back of your heel
  • Bicycle kick / overhead kick:
  • Diving header:
  • Standing/Jumping Header:

####Set pieces

  • Throw-in stance (hands above head):
    • Hold the ball above your head while standing still and waiting to take the throw-in
  • Take throw-in:
    • Throw the ball at throw-in while standing still

####General

  • Idle:
    • A breathing animation for players standing still
  • Point forwards whilst running:
    • Indicate the way you are running so a teammate can give you a through pass
  • Raise arm:
    • Indicate that you are not covered by an opponent and want to receive the ball
  • Jump:
    • Jump up while standing still or during running
  • Slide tackle:
    • Slide forward along the ground to tackle your opponent
  • Fall to floor backwards (after tackle foul):
    • After the opponent hits you from behind during a slide tackle
  • Fall to floor forwards (after tackle foul):
    • After the opponent hits you from the front during a slide tackle
  • Walk (forward, backward, side, diagonally forward, diagonally backward):
    • Walking animation used when players walk into the stadium or when walking to a penalty
  • Run (forward, backward, side, diagonally forward, diagonally backward):
    • Players running/jogging on the field
  • Sprint (forward, backward, side, diagonally forward, diagonally backward):
    • Players sprinting at maximum speed

####Celebrations (Essential ones only. No limit for additional celebrations once the other animations are finished.)

  • Handspring
  • Knee slide
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