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@ronyx69
Last active August 2, 2017 18:45
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Change the shader of a building or prop to floating building in asset editor.
//building
var shader = Shader.Find("Custom/Buildings/Building/Floating");
var asset = ToolsModifierControl.toolController.m_editPrefabInfo as BuildingInfo;
if(asset.m_material != null) asset.m_material.shader = shader;
if(asset.m_lodMaterial != null) asset.m_lodMaterial.shader = shader;
//prop
var shader = Shader.Find("Custom/Buildings/Building/Floating");
var asset = ToolsModifierControl.toolController.m_editPrefabInfo as PropInfo;
if(asset.m_material != null) asset.m_material.shader = shader;
if(asset.m_lodMaterial != null) asset.m_lodMaterial.shader = shader;
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