int main(int argc, char* argv[]) {
	Init();
	Intro();

	while ( Menu() ) {

		ResetGame();
		auto t1 = std::chrono::system_clock::now();
		auto t2 = t1;
		while (!gameOver) {
			t2 = std::chrono::system_clock::now();
			std::chrono::duration<float> elapsedTime = t2 - t1;
			t1 = t2;
			float fElapsedTime = elapsedTime.count();
			onGameUpdate(fElapsedTime);
			ScreenBuffer::drawToConsole();
		}
		AudioPlayer::PlayEffect("Bound-Console-Game/GameData/Music/Die.wav");
		GameOver();
	}
	Depose();
	return 0;
}