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#!/usr/bin/env bash | |
set -e | |
set -x | |
echo "Building for $BUILD_TARGET" | |
export BUILD_PATH=./Builds/$BUILD_TARGET/ | |
mkdir -p $BUILD_PATH | |
${UNITY_EXECUTABLE:-xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' /opt/Unity/Editor/Unity} \ | |
-projectPath $(pwd) \ | |
-quit \ | |
-batchmode \ | |
-buildTarget $BUILD_TARGET \ | |
-customBuildTarget $BUILD_TARGET \ | |
-customBuildName $BUILD_NAME \ | |
-customBuildPath $BUILD_PATH \ | |
-customBuildOptions AcceptExternalModificationsToPlayer \ | |
-executeMethod BuildCommand.PerformBuild \ | |
-logFile | |
UNITY_EXIT_CODE=$? | |
if [ $UNITY_EXIT_CODE -eq 0 ]; then | |
echo "Run succeeded, no failures occurred"; | |
elif [ $UNITY_EXIT_CODE -eq 2 ]; then | |
echo "Run succeeded, some tests failed"; | |
elif [ $UNITY_EXIT_CODE -eq 3 ]; then | |
echo "Run failure (other failure)"; | |
else | |
echo "Unexpected exit code $UNITY_EXIT_CODE"; | |
fi | |
ls -la $BUILD_PATH | |
[ -n "$(ls -A $BUILD_PATH)" ] # fail job if build folder is empty |
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