Skip to content

Instantly share code, notes, and snippets.

@rubenwardy

rubenwardy/rubenwardy_bounties.md Secret

Last active Aug 29, 2015
Embed
What would you like to do?

WIP - these bounties are not active yet.

rubenwardy's bountry thread

Rules

  1. Bounties will be paid from my PayPal (UK) account.
  2. Receivers may forfeit their won bounty, and have it re-added to another bounty.
  3. A winning solution will be stable and of good quality
    1. as judged by the core dev team.
    2. The solution must have been merged into upstream for at least 1 week.
  4. A winning solution will be licensed under LGPL 2.1
  5. A winning solution will fulfil all minimum features.
  6. I reserve the right to:
    1. withdraw, increase or decrease a bounty, or all bounties, given a 1 week notice period.
    2. judge whether a solution is acceptable or not. (And has the final say)
    3. make exceptions to the rules 1 - 6.

Client Side Lua

Bounty: £8
Description Should be used for AudioVisual effects and client-side-prediction.
Minimum Features:

  • Ability to run callbacks on key presses
  • Control of CAOs
  • Formspec Replacement (should be very powerful, should have drawLine/Rect/Image/Text/Pixel etc functions)
  • HUD Replacement

Wielditem Animations

Bounty: £5
Description The ability to make, eg, custom eat animations and tool usage animations.

Voxel Area Entities

Bounty: £20
Description: How cool would it be to build a full-sized boat in Minetest, and then drive it around the ocean?
Related Links: http://dev.minetest.net/TODO#Voxel_Area_Entities

Ambient Sounds

Bounty: £15
Description: Fast (probably client-side) environmental sounds. The existing mod for this plays a sound with no respect to origin or direction. (so won't work on surround sound) Suggested Minimum Features: (A solution with less of these may still be accepted, at rubenwardy's discretion)

  • sounds should be defined by Lua scripts in node definitions.
  • clients can opt-out of environmental sounds, in which case they aren't sent to the client.
  • sound from large bodies of water.
  • sound from falling water (waterfalls).
  • sound from moving in water (ideally dynamically generated, so matches the player's velocity).
  • sound from being underwater
  • sound from grass/leaves/flowers in wind
  • sound from moving through grass/leaves/flowers
  • sound from wind
  • colision sounds

Sound Physics

Bounty: £8
Description: Walls absorb / muffle sounds, sounds can refract or echo.

Better particles

Bounty: £3 Description: faster particles which can do collision with nodes and cause less FPS reduction than current particles

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment