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@rudiedirkx
Created November 15, 2018 14:50
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var http = require('http');
var https = require('https');
var websocket = require('websocket');
var util = require('util');
function _log(msg) {
console.log.apply(console, arguments);
console.log('');
}
function _inspect(ass, depth) {
undefined === depth && (depth = 3);
if ( typeof ass != 'string' && typeof ass != 'number' ) {
ass = util.inspect(ass, false, depth, true);
}
return _log(ass);
}
function _id() {
var id = String(Math.random()).substr(2, 12);
if ( id[0] == '0' ) {
return _id();
}
return id;
}
/**
* Options:
* - port
* - commands
*/
module.exports = function(options) {
var HTTPServer = http.Server;
var HTTPSServer = https.Server;
var WebSocketServer = websocket.server;
var WebSocketConnection = websocket.connection;
var commands = options.commands || {};
// Extend all client objects
WebSocketConnection.prototype.sendCmd = function(cmd, data) {
data || (data = {});
data.cmd = cmd;
return this.send(JSON.stringify(data));
};
WebSocketConnection.prototype.withAllOtherClients = function(callback) {
this.wsServer.connections.forEach(function(client) {
if ( client != this ) {
callback.call(this, client);
}
}, this);
};
WebSocketConnection.prototype.withAllOtherClientsInGame = function(callback, game) {
if ( game == null ) {
game = this.data.game;
}
this.wsServer.connections.forEach(function(client) {
if ( client.data.game == game && client != this ) {
callback.call(this, client);
}
}, this);
};
if (commands._init) {
commands._init.call(null, WebSocketServer, WebSocketConnection);
}
// Dfine client event handlers here, so they exist only once
var onMessage = function(message) {
if (message.type === 'utf8') {
try {
var msg = JSON.parse(message.utf8Data); // THROWS
if ( !msg.cmd ) {
throw "Missing 'cmd' in message."; // THROWS
}
if (!commands._ignore || commands._ignore.indexOf(msg.cmd) == -1) {
_log('Incoming:');
_inspect(msg);
}
if (commands._any) {
try {
commands._any.call(this, msg); // THROWS
}
catch (ex) {}
}
var cmd = commands[msg.cmd];
if ( !cmd ) {
throw "'" + msg.cmd + "' is not a valid command."; // THROWS
}
try {
cmd.call(this, msg); // THROWS
}
catch (ex) {
throw "Error while executing '" + msg.cmd + "': " + ex.message; // THROWS
}
}
catch (ex) {
_log('Invalid cmd:');
_log(message.utf8Data);
_log(ex);
// this.sendCmd('error', {error: ex.message});
}
}
};
var onClose = function(reasonCode, description) {
var hours = (Date.now() - this.socket._opened) / 1000 / 60 / 60;
_log('Client leaves: ' + this.data.id + ', after ' + (Math.round(hours * 100) / 100) + ' hours');
if ( commands._close ) {
commands._close.call(this, {});
}
};
// Create HTTP(S) and WebSocket servers
var httpServer = options.ssl ? new HTTPSServer(options.ssl) : new HTTPServer();
httpServer.listen(options.port, function() {
var httpx = options.ssl ? 'HTTPS' : 'HTTP';
_log(httpx + ' server is listening on port ' + options.port);
});
var wsServer = new WebSocketServer({
httpServer: httpServer,
});
wsServer.on('request', function(request) {
// We take anyone
var client = request.accept();
client.wsServer = wsServer;
client.socket._opened = Date.now();
// Custom data
client.data || (client.data = {});
client.data.id = _id();
client.data.game = 1;
_log('New client: ' + client.data.id); // client.socket._peername.port
client.on('message', onMessage);
client.on('close', onClose);
// Optionally attach more client event listeners
if ( commands._on ) {
for ( var type in commands._on ) {
client.on(type, commands._on[type]);
}
}
// And then run the client init/open command
if ( commands._open ) {
commands._open.call(client, {});
}
});
return {
httpServer: httpServer,
wsServer: wsServer,
};
}
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