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struct Circle { | |
x: f64, | |
y: f64, | |
radius: f64, | |
} | |
impl Circle { | |
fn area(&self) -> f64 { | |
std::f64::consts::PI * (self.radius * self.radius) | |
} | |
} | |
struct CircleBuilder { | |
x: f64, | |
y: f64, | |
radius: f64, | |
} | |
impl CircleBuilder { | |
fn new() -> CircleBuilder { | |
CircleBuilder { x: 0.0, y: 0.0, radius: 1.0, } | |
} | |
fn x(&mut self, coordinate: f64) -> &mut CircleBuilder { | |
self.x = coordinate; | |
self | |
} | |
fn y(&mut self, coordinate: f64) -> &mut CircleBuilder { | |
self.y = coordinate; | |
self | |
} | |
fn radius(&mut self, radius: f64) -> &mut CircleBuilder { | |
self.radius = radius; | |
self | |
} | |
fn finalize(&self) -> Circle { | |
Circle { x: self.x, y: self.y, radius: self.radius } | |
} | |
} | |
fn main() { | |
let c = CircleBuilder::new() | |
.x(1.0) | |
.y(2.0) | |
.radius(2.0) | |
.finalize(); | |
println!("area: {}", c.area()); | |
println!("x: {}", c.x); | |
println!("y: {}", c.y); | |
} |
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